2 more AI plugins for shits n giggles
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(() => {
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const board = document.getElementById("c4-board");
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if (!board || board.dataset.ready === "true") return;
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board.dataset.ready = "true";
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const columnsElement = document.getElementById("c4-columns");
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const statusElement = document.getElementById("c4-status");
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const turnElement = document.getElementById("c4-turn");
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const playerRElement = document.getElementById("c4-player-r");
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const playerYElement = document.getElementById("c4-player-y");
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const challengesElement = document.getElementById("c4-challenges");
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const emptyElement = document.getElementById("c4-empty");
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const newButton = document.getElementById("c4-new");
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const refreshButton = document.getElementById("c4-refresh");
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const lobbyElement = document.querySelector(".c4-lobby");
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const clientId = new URLSearchParams(window.location.search).get("clientId")?.trim() || "";
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const directClientMode = Boolean(clientId);
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if (directClientMode) {
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lobbyElement.hidden = true;
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newButton.textContent = "New match";
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const subtitle = document.querySelector(".c4-subtitle");
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if (subtitle) subtitle.textContent = `Playing against ${clientId}.`;
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}
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let currentGame = null;
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let celebratedGame = "";
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let busy = false;
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const cells = [];
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const dropButtons = [];
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async function rpc(method, params = {}) {
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const response = await fetch("/api/plugins/connect-four/rpc", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ method, params }),
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});
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const body = await response.json();
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if (!response.ok || body.ok === false) throw new Error(body.error || response.statusText);
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return body.result;
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}
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async function syncClient(game) {
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if (!directClientMode || !game) return;
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const response = await fetch(`/api/clients/${encodeURIComponent(clientId)}/plugins/connect-four/event`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ event: "state", payload: game }),
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});
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if (!response.ok) throw new Error(`Client sync failed: ${response.statusText}`);
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}
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function celebrateWinner(game) {
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const celebrationId = game?.status === "won" && game.winner === game.yourColor
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? `${game.id}:${game.winner}`
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: "";
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if (!celebrationId || celebrationId === celebratedGame) return;
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celebratedGame = celebrationId;
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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const colors = game.winner === "R"
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? ["#ef4444", "#fca5a5", "#ffffff"]
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: ["#facc15", "#fef08a", "#ffffff"];
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const layer = document.createElement("div");
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layer.className = "c4-confetti";
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layer.setAttribute("aria-hidden", "true");
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for (let index = 0; index < 72; index += 1) {
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const piece = document.createElement("i");
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piece.style.left = `${(index * 37) % 100}%`;
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piece.style.background = colors[index % colors.length];
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piece.style.animationDelay = `${(index % 12) * 35}ms`;
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piece.style.animationDuration = `${900 + (index % 7) * 90}ms`;
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layer.append(piece);
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}
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document.body.append(layer);
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window.setTimeout(() => layer.remove(), 1800);
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}
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function createBoard() {
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const controls = document.createDocumentFragment();
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for (let column = 0; column < 7; column += 1) {
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const button = document.createElement("button");
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button.type = "button";
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button.className = "c4-drop";
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button.dataset.column = String(column);
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button.textContent = "▼";
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button.setAttribute("aria-label", `Drop in column ${column + 1}`);
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dropButtons.push(button);
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controls.append(button);
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}
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columnsElement.append(controls);
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const fragment = document.createDocumentFragment();
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for (let index = 0; index < 42; index += 1) {
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const cell = document.createElement("div");
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const disc = document.createElement("span");
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cell.className = "c4-cell";
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cell.dataset.column = String(index % 7);
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cell.setAttribute("aria-label", `Drop in column ${(index % 7) + 1}`);
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cell.setAttribute("role", "gridcell");
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disc.className = "c4-disc";
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cell.append(disc);
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cells.push(disc);
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fragment.append(cell);
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}
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board.append(fragment);
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}
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function renderGame(game) {
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currentGame = game || null;
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const values = game?.board || Array(42).fill("");
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const canMove = game?.status === "active" && game.yourColor === game.turn;
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cells.forEach((disc, index) => {
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const color = values[index];
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disc.className = `c4-disc${color === "R" ? " red" : color === "Y" ? " yellow" : ""}`;
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disc.parentElement.classList.toggle("full-column", Boolean(values[index % 7]));
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});
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dropButtons.forEach((button, column) => {
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button.disabled = !canMove || Boolean(values[column]);
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});
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board.classList.toggle("can-drop", canMove);
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playerRElement.textContent = `Red · ${game?.playerR?.username || "Waiting"}`;
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playerYElement.textContent = `Yellow · ${game?.playerY?.username || "Waiting"}`;
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if (!game) {
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turnElement.textContent = "No active match";
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statusElement.textContent = "Create or accept a challenge to play.";
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return;
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}
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turnElement.textContent = game.message;
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if (game.status === "open") statusElement.textContent = "Challenge created. Waiting for another user.";
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else if (game.status === "active") statusElement.textContent = canMove ? `Your turn as ${game.yourColor === "R" ? "Red" : "Yellow"}.` : "Waiting for your opponent.";
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else if (game.status === "won") statusElement.textContent = game.winner === game.yourColor ? "You won." : "You lost.";
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else statusElement.textContent = "The match ended in a draw.";
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celebrateWinner(game);
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}
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function renderChallenges(challenges) {
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challengesElement.replaceChildren();
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const rows = Array.isArray(challenges) ? challenges : [];
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emptyElement.hidden = rows.length > 0;
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for (const challenge of rows) {
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const row = document.createElement("div");
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const label = document.createElement("span");
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row.className = "c4-challenge";
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label.textContent = `${challenge.username} · ${challenge.role}`;
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row.append(label);
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if (challenge.canAccept) {
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const button = document.createElement("button");
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button.type = "button";
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button.textContent = "Accept";
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button.addEventListener("click", () => void acceptChallenge(challenge.id));
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row.append(button);
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} else {
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const waiting = document.createElement("span");
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waiting.textContent = "Your challenge";
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row.append(waiting);
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}
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challengesElement.append(row);
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}
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}
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async function refresh() {
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try {
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const result = await rpc("snapshot", { gameId: currentGame?.id });
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renderGame(result.game);
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renderChallenges(result.challenges);
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if (directClientMode && result.game) await syncClient(result.game);
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} catch (error) {
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statusElement.textContent = `Refresh failed: ${error instanceof Error ? error.message : String(error)}`;
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}
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}
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async function startClientMatch() {
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if (busy) return;
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busy = true;
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newButton.disabled = true;
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try {
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const result = await rpc("startClientMatch", { clientId, clientName: clientId });
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renderGame(result.game);
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await syncClient(result.game);
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} catch (error) {
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statusElement.textContent = `Could not start client match: ${error instanceof Error ? error.message : String(error)}`;
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} finally {
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busy = false;
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newButton.disabled = false;
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}
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}
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async function createChallenge() {
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if (busy) return;
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busy = true;
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newButton.disabled = true;
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try {
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const result = await rpc("createChallenge");
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renderGame(result.game);
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await refresh();
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} catch (error) {
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statusElement.textContent = `Could not create challenge: ${error instanceof Error ? error.message : String(error)}`;
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} finally {
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busy = false;
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newButton.disabled = false;
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}
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}
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async function acceptChallenge(gameId) {
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if (busy) return;
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busy = true;
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try {
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const result = await rpc("acceptChallenge", { gameId });
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renderGame(result.game);
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await refresh();
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} catch (error) {
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statusElement.textContent = `Could not accept challenge: ${error instanceof Error ? error.message : String(error)}`;
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} finally {
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busy = false;
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}
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}
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async function drop(column) {
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if (busy || !currentGame) return;
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busy = true;
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try {
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const result = await rpc("move", { gameId: currentGame.id, column });
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renderGame(result.game);
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await syncClient(result.game);
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} catch (error) {
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statusElement.textContent = `Move rejected: ${error instanceof Error ? error.message : String(error)}`;
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} finally {
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busy = false;
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}
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}
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columnsElement.addEventListener("click", (event) => {
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const button = event.target.closest(".c4-drop");
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if (button) void drop(Number(button.dataset.column));
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});
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board.addEventListener("click", (event) => {
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const cell = event.target.closest(".c4-cell");
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if (!cell || !currentGame || currentGame.status !== "active" || currentGame.yourColor !== currentGame.turn) return;
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const column = Number(cell.dataset.column);
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if (!currentGame.board?.[column]) void drop(column);
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});
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newButton.addEventListener("click", () => void (directClientMode ? startClientMatch() : createChallenge()));
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refreshButton.addEventListener("click", () => void refresh());
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try {
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const stream = new EventSource("/api/plugins/connect-four/stream");
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stream.addEventListener("changed", () => void refresh());
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} catch {}
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createBoard();
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void (directClientMode ? startClientMatch() : refresh());
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})();
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