diff --git a/plugins/connect-four/build.bat b/plugins/connect-four/build.bat
new file mode 100644
index 0000000..fc9f3c1
--- /dev/null
+++ b/plugins/connect-four/build.bat
@@ -0,0 +1,33 @@
+@echo off
+setlocal
+
+set "PLUGIN_DIR=%~dp0"
+set "PLUGIN_NAME=connect-four"
+set "ZIP_OUT=%PLUGIN_DIR%%PLUGIN_NAME%.zip"
+set "DLL_OUT=%PLUGIN_DIR%%PLUGIN_NAME%-windows-amd64.dll"
+
+where gcc >nul 2>&1
+if errorlevel 1 (
+ echo [error] gcc was not found
+ exit /b 1
+)
+gcc -shared -O2 -s -o "%DLL_OUT%" "%PLUGIN_DIR%native\plugin.c" -luser32 -lgdi32
+if errorlevel 1 (
+ echo [error] Native build failed
+ exit /b 1
+)
+
+for %%F in (config.json connect-four.html connect-four.css connect-four.js server.js connect-four-windows-amd64.dll) do (
+ if not exist "%PLUGIN_DIR%%%F" (
+ echo [error] Missing %%F
+ exit /b 1
+ )
+)
+
+if exist "%ZIP_OUT%" del /f /q "%ZIP_OUT%"
+pushd "%PLUGIN_DIR%"
+powershell -NoProfile -ExecutionPolicy Bypass -Command "Compress-Archive -Path @('config.json','connect-four.html','connect-four.css','connect-four.js','server.js','connect-four-windows-amd64.dll') -DestinationPath '%ZIP_OUT%' -Force"
+set "ZIP_STATUS=%ERRORLEVEL%"
+popd
+if not "%ZIP_STATUS%"=="0" exit /b %ZIP_STATUS%
+echo [ok] %ZIP_OUT%
diff --git a/plugins/connect-four/connect-four.css b/plugins/connect-four/connect-four.css
new file mode 100644
index 0000000..a604436
--- /dev/null
+++ b/plugins/connect-four/connect-four.css
@@ -0,0 +1,51 @@
+body { margin: 0; min-height: 100vh; background: #080d16; color: #e5e7eb; font-family: Inter, system-ui, sans-serif; }
+.c4-shell { max-width: 860px; margin: 0 auto; padding: 16px; }
+.c4-header { display: flex; align-items: center; justify-content: space-between; gap: 16px; margin-bottom: 20px; }
+.c4-header h2 { margin: 0; font-size: 32px; }
+.c4-header p:not(.c4-kicker) { margin: 4px 0 0; color: #94a3b8; font-size: 13px; }
+.c4-kicker { margin: 0 0 4px; color: #a78bfa; font-size: 11px; font-weight: 700; letter-spacing: 2px; }
+.c4-header button,
+.c4-lobby button { border: 1px solid #475569; border-radius: 0; padding: 8px 10px; background: #111827; color: #e5e7eb; cursor: pointer; }
+.c4-header button:hover,
+.c4-lobby button:hover { background: #1e293b; }
+.c4-game { display: flex; flex-direction: column; align-items: center; }
+.c4-match { display: grid; grid-template-columns: 1fr auto 1fr; gap: 16px; align-items: center; width: min(100%, 620px); margin-bottom: 10px; color: #94a3b8; font-size: 12px; }
+.c4-match strong { color: #e5e7eb; text-align: center; }
+.c4-match span:last-child { text-align: right; }
+.c4-frame { box-sizing: border-box; max-width: 100%; overflow: auto; border: 8px solid #1e293b; background: #0f172a; padding: 8px; }
+.c4-columns { display: grid; grid-template-columns: repeat(7, 64px); gap: 2px; margin-bottom: 6px; }
+.c4-drop { width: 64px; height: 30px; border: 0; border-radius: 0; background: #1e293b; color: #cbd5e1; cursor: pointer; }
+.c4-drop:hover:not(:disabled) { background: #334155; }
+.c4-drop:disabled { cursor: default; opacity: 0.45; }
+.c4-board { display: grid; grid-template-columns: repeat(7, 64px); gap: 2px; background: #1d4ed8; padding: 6px; }
+.c4-cell { display: flex; align-items: center; justify-content: center; width: 64px; height: 64px; background: #172554; }
+.c4-board.can-drop .c4-cell:not(.full-column) { cursor: pointer; }
+.c4-board.can-drop .c4-cell:not(.full-column):hover { background: #1e3a8a; }
+.c4-disc { width: 48px; height: 48px; border-radius: 50%; background: #080d16; }
+.c4-disc.red { background: #ef4444; }
+.c4-disc.yellow { background: #facc15; }
+.c4-status { min-height: 18px; margin: 8px 0 24px; color: #94a3b8; font-size: 13px; text-align: center; }
+.c4-lobby { box-sizing: border-box; width: min(100%, 620px); margin: 0 auto; padding: 12px; border: 1px solid #334155; background: #0c1420; }
+.c4-lobby-heading { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
+.c4-lobby h3 { margin: 0; font-size: 18px; }
+.c4-challenges { margin-top: 10px; }
+.c4-challenge { display: flex; align-items: center; justify-content: space-between; gap: 12px; min-height: 40px; border-top: 1px solid #1e293b; }
+.c4-challenge span { color: #cbd5e1; font-size: 13px; }
+.c4-empty { color: #94a3b8; font-size: 13px; }
+.c4-confetti { position: fixed; inset: 0; z-index: 50; overflow: hidden; pointer-events: none; }
+.c4-confetti i { position: absolute; top: -18px; width: 10px; height: 16px; animation: c4-confetti-fall 1.2s linear forwards; }
+@keyframes c4-confetti-fall {
+ from { transform: translateY(-5vh) rotate(0deg); }
+ to { transform: translateY(110vh) rotate(720deg); }
+}
+@media (max-width: 560px) {
+ .c4-shell { padding: 8px; }
+ .c4-header { align-items: flex-start; flex-direction: column; }
+ .c4-columns { grid-template-columns: repeat(7, 42px); }
+ .c4-drop { width: 42px; }
+ .c4-board { grid-template-columns: repeat(7, 42px); }
+ .c4-cell { width: 42px; height: 42px; }
+ .c4-disc { width: 32px; height: 32px; }
+ .c4-match { grid-template-columns: 1fr; gap: 4px; text-align: center; }
+ .c4-match span:last-child { text-align: center; }
+}
diff --git a/plugins/connect-four/connect-four.html b/plugins/connect-four/connect-four.html
new file mode 100644
index 0000000..c62b051
--- /dev/null
+++ b/plugins/connect-four/connect-four.html
@@ -0,0 +1,47 @@
+
+
+
+
+
+ Connect Four
+
+
+
+
+
+
+
+
+ Red · Waiting
+ No active match
+ Yellow · Waiting
+
+
+ Loading lobby…
+
+
+
+
+
+
OPEN CHALLENGES
+
Lobby
+
+
+
+
+ No open challenges.
+
+
+
+
+
diff --git a/plugins/connect-four/connect-four.js b/plugins/connect-four/connect-four.js
new file mode 100644
index 0000000..5e138cd
--- /dev/null
+++ b/plugins/connect-four/connect-four.js
@@ -0,0 +1,252 @@
+(() => {
+ const board = document.getElementById("c4-board");
+ if (!board || board.dataset.ready === "true") return;
+ board.dataset.ready = "true";
+
+ const columnsElement = document.getElementById("c4-columns");
+ const statusElement = document.getElementById("c4-status");
+ const turnElement = document.getElementById("c4-turn");
+ const playerRElement = document.getElementById("c4-player-r");
+ const playerYElement = document.getElementById("c4-player-y");
+ const challengesElement = document.getElementById("c4-challenges");
+ const emptyElement = document.getElementById("c4-empty");
+ const newButton = document.getElementById("c4-new");
+ const refreshButton = document.getElementById("c4-refresh");
+ const lobbyElement = document.querySelector(".c4-lobby");
+ const clientId = new URLSearchParams(window.location.search).get("clientId")?.trim() || "";
+ const directClientMode = Boolean(clientId);
+ if (directClientMode) {
+ lobbyElement.hidden = true;
+ newButton.textContent = "New match";
+ const subtitle = document.querySelector(".c4-subtitle");
+ if (subtitle) subtitle.textContent = `Playing against ${clientId}.`;
+ }
+
+ let currentGame = null;
+ let celebratedGame = "";
+ let busy = false;
+ const cells = [];
+ const dropButtons = [];
+
+ async function rpc(method, params = {}) {
+ const response = await fetch("/api/plugins/connect-four/rpc", {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ method, params }),
+ });
+ const body = await response.json();
+ if (!response.ok || body.ok === false) throw new Error(body.error || response.statusText);
+ return body.result;
+ }
+
+ async function syncClient(game) {
+ if (!directClientMode || !game) return;
+ const response = await fetch(`/api/clients/${encodeURIComponent(clientId)}/plugins/connect-four/event`, {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ event: "state", payload: game }),
+ });
+ if (!response.ok) throw new Error(`Client sync failed: ${response.statusText}`);
+ }
+
+ function celebrateWinner(game) {
+ const celebrationId = game?.status === "won" && game.winner === game.yourColor
+ ? `${game.id}:${game.winner}`
+ : "";
+ if (!celebrationId || celebrationId === celebratedGame) return;
+ celebratedGame = celebrationId;
+ if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
+ const colors = game.winner === "R"
+ ? ["#ef4444", "#fca5a5", "#ffffff"]
+ : ["#facc15", "#fef08a", "#ffffff"];
+ const layer = document.createElement("div");
+ layer.className = "c4-confetti";
+ layer.setAttribute("aria-hidden", "true");
+ for (let index = 0; index < 72; index += 1) {
+ const piece = document.createElement("i");
+ piece.style.left = `${(index * 37) % 100}%`;
+ piece.style.background = colors[index % colors.length];
+ piece.style.animationDelay = `${(index % 12) * 35}ms`;
+ piece.style.animationDuration = `${900 + (index % 7) * 90}ms`;
+ layer.append(piece);
+ }
+ document.body.append(layer);
+ window.setTimeout(() => layer.remove(), 1800);
+ }
+
+ function createBoard() {
+ const controls = document.createDocumentFragment();
+ for (let column = 0; column < 7; column += 1) {
+ const button = document.createElement("button");
+ button.type = "button";
+ button.className = "c4-drop";
+ button.dataset.column = String(column);
+ button.textContent = "▼";
+ button.setAttribute("aria-label", `Drop in column ${column + 1}`);
+ dropButtons.push(button);
+ controls.append(button);
+ }
+ columnsElement.append(controls);
+
+ const fragment = document.createDocumentFragment();
+ for (let index = 0; index < 42; index += 1) {
+ const cell = document.createElement("div");
+ const disc = document.createElement("span");
+ cell.className = "c4-cell";
+ cell.dataset.column = String(index % 7);
+ cell.setAttribute("aria-label", `Drop in column ${(index % 7) + 1}`);
+ cell.setAttribute("role", "gridcell");
+ disc.className = "c4-disc";
+ cell.append(disc);
+ cells.push(disc);
+ fragment.append(cell);
+ }
+ board.append(fragment);
+ }
+
+ function renderGame(game) {
+ currentGame = game || null;
+ const values = game?.board || Array(42).fill("");
+ const canMove = game?.status === "active" && game.yourColor === game.turn;
+ cells.forEach((disc, index) => {
+ const color = values[index];
+ disc.className = `c4-disc${color === "R" ? " red" : color === "Y" ? " yellow" : ""}`;
+ disc.parentElement.classList.toggle("full-column", Boolean(values[index % 7]));
+ });
+ dropButtons.forEach((button, column) => {
+ button.disabled = !canMove || Boolean(values[column]);
+ });
+ board.classList.toggle("can-drop", canMove);
+
+ playerRElement.textContent = `Red · ${game?.playerR?.username || "Waiting"}`;
+ playerYElement.textContent = `Yellow · ${game?.playerY?.username || "Waiting"}`;
+ if (!game) {
+ turnElement.textContent = "No active match";
+ statusElement.textContent = "Create or accept a challenge to play.";
+ return;
+ }
+ turnElement.textContent = game.message;
+ if (game.status === "open") statusElement.textContent = "Challenge created. Waiting for another user.";
+ else if (game.status === "active") statusElement.textContent = canMove ? `Your turn as ${game.yourColor === "R" ? "Red" : "Yellow"}.` : "Waiting for your opponent.";
+ else if (game.status === "won") statusElement.textContent = game.winner === game.yourColor ? "You won." : "You lost.";
+ else statusElement.textContent = "The match ended in a draw.";
+ celebrateWinner(game);
+ }
+
+ function renderChallenges(challenges) {
+ challengesElement.replaceChildren();
+ const rows = Array.isArray(challenges) ? challenges : [];
+ emptyElement.hidden = rows.length > 0;
+ for (const challenge of rows) {
+ const row = document.createElement("div");
+ const label = document.createElement("span");
+ row.className = "c4-challenge";
+ label.textContent = `${challenge.username} · ${challenge.role}`;
+ row.append(label);
+ if (challenge.canAccept) {
+ const button = document.createElement("button");
+ button.type = "button";
+ button.textContent = "Accept";
+ button.addEventListener("click", () => void acceptChallenge(challenge.id));
+ row.append(button);
+ } else {
+ const waiting = document.createElement("span");
+ waiting.textContent = "Your challenge";
+ row.append(waiting);
+ }
+ challengesElement.append(row);
+ }
+ }
+
+ async function refresh() {
+ try {
+ const result = await rpc("snapshot", { gameId: currentGame?.id });
+ renderGame(result.game);
+ renderChallenges(result.challenges);
+ if (directClientMode && result.game) await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Refresh failed: ${error instanceof Error ? error.message : String(error)}`;
+ }
+ }
+
+ async function startClientMatch() {
+ if (busy) return;
+ busy = true;
+ newButton.disabled = true;
+ try {
+ const result = await rpc("startClientMatch", { clientId, clientName: clientId });
+ renderGame(result.game);
+ await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Could not start client match: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ newButton.disabled = false;
+ }
+ }
+
+ async function createChallenge() {
+ if (busy) return;
+ busy = true;
+ newButton.disabled = true;
+ try {
+ const result = await rpc("createChallenge");
+ renderGame(result.game);
+ await refresh();
+ } catch (error) {
+ statusElement.textContent = `Could not create challenge: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ newButton.disabled = false;
+ }
+ }
+
+ async function acceptChallenge(gameId) {
+ if (busy) return;
+ busy = true;
+ try {
+ const result = await rpc("acceptChallenge", { gameId });
+ renderGame(result.game);
+ await refresh();
+ } catch (error) {
+ statusElement.textContent = `Could not accept challenge: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ }
+ }
+
+ async function drop(column) {
+ if (busy || !currentGame) return;
+ busy = true;
+ try {
+ const result = await rpc("move", { gameId: currentGame.id, column });
+ renderGame(result.game);
+ await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Move rejected: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ }
+ }
+
+ columnsElement.addEventListener("click", (event) => {
+ const button = event.target.closest(".c4-drop");
+ if (button) void drop(Number(button.dataset.column));
+ });
+ board.addEventListener("click", (event) => {
+ const cell = event.target.closest(".c4-cell");
+ if (!cell || !currentGame || currentGame.status !== "active" || currentGame.yourColor !== currentGame.turn) return;
+ const column = Number(cell.dataset.column);
+ if (!currentGame.board?.[column]) void drop(column);
+ });
+ newButton.addEventListener("click", () => void (directClientMode ? startClientMatch() : createChallenge()));
+ refreshButton.addEventListener("click", () => void refresh());
+
+ try {
+ const stream = new EventSource("/api/plugins/connect-four/stream");
+ stream.addEventListener("changed", () => void refresh());
+ } catch {}
+
+ createBoard();
+ void (directClientMode ? startClientMatch() : refresh());
+})();
diff --git a/plugins/connect-four/native/plugin.c b/plugins/connect-four/native/plugin.c
new file mode 100644
index 0000000..aa68f9d
--- /dev/null
+++ b/plugins/connect-four/native/plugin.c
@@ -0,0 +1,262 @@
+#define WIN32_LEAN_AND_MEAN
+#include
+#include
+#include
+#include
+#include
+#include
+
+#define EXPORT __declspec(dllexport)
+
+typedef void (__stdcall *host_callback_t)(const char *, uintptr_t, const char *, uintptr_t);
+static host_callback_t g_callback;
+static HINSTANCE g_instance;
+static HWND g_window;
+static HANDLE g_thread;
+static SRWLOCK g_lock = SRWLOCK_INIT;
+static char g_game_id[80];
+static char g_operator[96] = "operator";
+static char g_board[42];
+static char g_turn;
+static char g_status[24];
+static int g_waiting;
+static char g_winner;
+static ULONGLONG g_confetti_until;
+
+static void send_event(const char *event, const char *payload) {
+ if (g_callback) g_callback(event, (uintptr_t)strlen(event), payload, payload ? (uintptr_t)strlen(payload) : 0);
+}
+
+static void json_string(const char *json, const char *key, char *out, size_t capacity) {
+ const char *start = strstr(json, key);
+ if (!start || capacity == 0) return;
+ start += strlen(key);
+ const char *end = strchr(start, '"');
+ if (!end) return;
+ size_t length = (size_t)(end - start);
+ if (length >= capacity) length = capacity - 1;
+ memcpy(out, start, length);
+ out[length] = 0;
+}
+
+static void parse_board(const char *json) {
+ const char *cursor = strstr(json, "\"board\":[");
+ memset(g_board, 0, sizeof(g_board));
+ if (!cursor) return;
+ cursor += 9;
+ for (int index = 0; index < 42; index++) {
+ cursor = strchr(cursor, '"');
+ if (!cursor) break;
+ cursor++;
+ if (*cursor == 'R' || *cursor == 'Y') g_board[index] = *cursor;
+ cursor = strchr(cursor, '"');
+ if (!cursor) break;
+ cursor++;
+ }
+}
+
+static void parse_state(const char *json) {
+ AcquireSRWLockExclusive(&g_lock);
+ json_string(json, "\"id\":\"", g_game_id, sizeof(g_game_id));
+ json_string(json, "\"status\":\"", g_status, sizeof(g_status));
+ int was_client_win = strcmp(g_status, "won") == 0 && g_winner == 'Y';
+ char winner[4] = {0};
+ json_string(json, "\"winner\":\"", winner, sizeof(winner));
+ g_winner = winner[0];
+ int client_won = strcmp(g_status, "won") == 0 && g_winner == 'Y';
+ if (client_won && !was_client_win) g_confetti_until = GetTickCount64() + 3000;
+ else if (!client_won) g_confetti_until = 0;
+ char turn[4] = {0};
+ json_string(json, "\"turn\":\"", turn, sizeof(turn));
+ g_turn = turn[0];
+ const char *player = strstr(json, "\"playerR\":");
+ if (player) json_string(player, "\"username\":\"", g_operator, sizeof(g_operator));
+ parse_board(json);
+ g_waiting = 0;
+ ReleaseSRWLockExclusive(&g_lock);
+}
+
+static void draw_centered(HDC dc, const char *text, RECT rect, HFONT font, COLORREF color) {
+ SelectObject(dc, font);
+ SetTextColor(dc, color);
+ SetBkMode(dc, TRANSPARENT);
+ DrawTextA(dc, text, -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
+}
+
+static void draw_confetti(HDC dc, RECT client, ULONGLONG until) {
+ ULONGLONG now = GetTickCount64();
+ if (!until || now >= until) return;
+ ULONGLONG elapsed = 3000 - (until - now);
+ int width = client.right - client.left;
+ int height = client.bottom - client.top;
+ COLORREF colors[] = {RGB(250, 204, 21), RGB(254, 240, 138), RGB(255, 255, 255)};
+ for (int index = 0; index < 60; index++) {
+ int x = (index * 73) % width;
+ int speed = 110 + (index % 5) * 24;
+ int y = (int)((elapsed * speed / 1000 + index * 47) % (height + 36)) - 18;
+ HBRUSH brush = CreateSolidBrush(colors[index % 3]);
+ RECT piece = {x, y, x + 8, y + 14};
+ FillRect(dc, &piece, brush);
+ DeleteObject(brush);
+ }
+}
+
+static LRESULT CALLBACK window_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) {
+ if (message == WM_PAINT) {
+ PAINTSTRUCT paint;
+ HDC dc = BeginPaint(window, &paint);
+ RECT client;
+ GetClientRect(window, &client);
+ HBRUSH background = CreateSolidBrush(RGB(8, 13, 22));
+ FillRect(dc, &client, background);
+ DeleteObject(background);
+
+ char board[42], status[24], opponent[96];
+ char turn, winner;
+ ULONGLONG confetti_until;
+ AcquireSRWLockShared(&g_lock);
+ memcpy(board, g_board, sizeof(board));
+ strcpy(status, g_status);
+ strcpy(opponent, g_operator);
+ turn = g_turn;
+ winner = g_winner;
+ confetti_until = g_confetti_until;
+ ReleaseSRWLockShared(&g_lock);
+
+ HFONT title_font = CreateFontA(24, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, "Segoe UI");
+ HFONT text_font = CreateFontA(16, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, "Segoe UI");
+ RECT title = {20, 10, 488, 45};
+ char title_text[160];
+ snprintf(title_text, sizeof(title_text), "Connect Four vs %s", opponent);
+ draw_centered(dc, title_text, title, title_font, RGB(229, 231, 235));
+
+ HBRUSH board_brush = CreateSolidBrush(RGB(29, 78, 216));
+ RECT board_rect = {20, 60, 482, 456};
+ FillRect(dc, &board_rect, board_brush);
+ DeleteObject(board_brush);
+ for (int row = 0; row < 6; row++) {
+ for (int column = 0; column < 7; column++) {
+ int left = 28 + column * 64;
+ int top = 68 + row * 64;
+ char value = board[row * 7 + column];
+ COLORREF color = value == 'R' ? RGB(239, 68, 68) : value == 'Y' ? RGB(250, 204, 21) : RGB(8, 13, 22);
+ HBRUSH disc = CreateSolidBrush(color);
+ HBRUSH old = (HBRUSH)SelectObject(dc, disc);
+ Ellipse(dc, left, top, left + 48, top + 48);
+ SelectObject(dc, old);
+ DeleteObject(disc);
+ }
+ }
+ RECT footer = {20, 468, 482, 505};
+ const char *footer_text = strcmp(status, "active") != 0
+ ? (strcmp(status, "won") == 0 ? (winner == 'Y' ? "You won!" : "You lost.") : "Waiting for game")
+ : (turn == 'Y' ? "Your turn - click a column" : "Operator's turn");
+ draw_centered(dc, footer_text, footer, text_font, RGB(148, 163, 184));
+ draw_confetti(dc, client, confetti_until);
+ DeleteObject(title_font);
+ DeleteObject(text_font);
+ EndPaint(window, &paint);
+ return 0;
+ }
+ if (message == WM_TIMER) {
+ ULONGLONG until;
+ AcquireSRWLockShared(&g_lock);
+ until = g_confetti_until;
+ ReleaseSRWLockShared(&g_lock);
+ if (until > GetTickCount64()) InvalidateRect(window, NULL, FALSE);
+ else KillTimer(window, 1);
+ return 0;
+ }
+ if (message == WM_LBUTTONUP) {
+ int x = GET_X_LPARAM(lparam), y = GET_Y_LPARAM(lparam);
+ if (x < 20 || x >= 468 || y < 60 || y >= 456) return 0;
+ int column = (x - 20) / 64;
+ char game_id[80];
+ int allowed = 0;
+ AcquireSRWLockExclusive(&g_lock);
+ if (!g_waiting && strcmp(g_status, "active") == 0 && g_turn == 'Y' && !g_board[column]) {
+ g_waiting = 1;
+ strcpy(game_id, g_game_id);
+ allowed = 1;
+ }
+ ReleaseSRWLockExclusive(&g_lock);
+ if (allowed) {
+ char payload[160];
+ snprintf(payload, sizeof(payload), "{\"gameId\":\"%s\",\"column\":%d}", game_id, column);
+ send_event("move", payload);
+ InvalidateRect(window, NULL, FALSE);
+ }
+ return 0;
+ }
+ if (message == WM_CLOSE) { DestroyWindow(window); return 0; }
+ if (message == WM_DESTROY) { PostQuitMessage(0); return 0; }
+ return DefWindowProcW(window, message, wparam, lparam);
+}
+
+static DWORD WINAPI ui_thread(void *unused) {
+ (void)unused;
+ const wchar_t *class_name = L"OverlordConnectFourPlugin";
+ WNDCLASSW wc = {0};
+ wc.lpfnWndProc = window_proc;
+ wc.hInstance = g_instance;
+ wc.lpszClassName = class_name;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ RegisterClassW(&wc);
+ g_window = CreateWindowExW(WS_EX_TOPMOST, class_name, L"Connect Four", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
+ CW_USEDEFAULT, CW_USEDEFAULT, 520, 555, NULL, NULL, g_instance, NULL);
+ if (!g_window) return 1;
+ ShowWindow(g_window, SW_SHOW);
+ UpdateWindow(g_window);
+ SetTimer(g_window, 1, 33, NULL);
+ MSG message;
+ while (GetMessageW(&message, NULL, 0, 0) > 0) { TranslateMessage(&message); DispatchMessageW(&message); }
+ g_window = NULL;
+ return 0;
+}
+
+static void ensure_window(void) {
+ if (g_window) {
+ ShowWindow(g_window, SW_RESTORE);
+ SetWindowPos(g_window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
+ SetForegroundWindow(g_window);
+ return;
+ }
+ if (g_thread) { CloseHandle(g_thread); g_thread = NULL; }
+ g_thread = CreateThread(NULL, 0, ui_thread, NULL, 0, NULL);
+}
+
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
+ (void)reserved;
+ if (reason == DLL_PROCESS_ATTACH) { g_instance = instance; DisableThreadLibraryCalls(instance); }
+ return TRUE;
+}
+
+EXPORT const char *PluginGetRuntime(void) { return "c"; }
+EXPORT void PluginSetCallback(uint64_t callback) { g_callback = (host_callback_t)(uintptr_t)callback; }
+EXPORT int PluginOnLoad(const char *host_info, int host_info_length, uint64_t callback) {
+ (void)host_info; (void)host_info_length;
+ g_callback = (host_callback_t)(uintptr_t)callback;
+ send_event("ready", "{\"ready\":true}");
+ return 0;
+}
+EXPORT int PluginOnEvent(const char *event, int event_length, const char *payload, int payload_length) {
+ if (event_length == 5 && memcmp(event, "state", 5) == 0 && payload && payload_length > 0) {
+ char *json = (char *)malloc((size_t)payload_length + 1);
+ if (!json) return 1;
+ memcpy(json, payload, (size_t)payload_length);
+ json[payload_length] = 0;
+ parse_state(json);
+ free(json);
+ ensure_window();
+ if (g_window) {
+ SetTimer(g_window, 1, 33, NULL);
+ InvalidateRect(g_window, NULL, FALSE);
+ }
+ }
+ return 0;
+}
+EXPORT void PluginOnUnload(void) {
+ if (g_window) PostMessageW(g_window, WM_CLOSE, 0, 0);
+ if (g_thread) { WaitForSingleObject(g_thread, 2000); CloseHandle(g_thread); g_thread = NULL; }
+ g_callback = NULL;
+}
diff --git a/plugins/connect-four/server.js b/plugins/connect-four/server.js
new file mode 100644
index 0000000..2d5e275
--- /dev/null
+++ b/plugins/connect-four/server.js
@@ -0,0 +1,262 @@
+const WIDTH = 7;
+const HEIGHT = 6;
+const HISTORY_TTL_MS = 30 * 24 * 60 * 60 * 1000;
+
+function caller(meta) {
+ return {
+ id: Number(meta.caller.id),
+ username: String(meta.caller.username || `Player #${meta.caller.id}`).trim(),
+ role: String(meta.caller.role || "user"),
+ };
+}
+
+function parseBoard(value) {
+ try {
+ const board = JSON.parse(value);
+ return Array.isArray(board) && board.length === WIDTH * HEIGHT
+ ? board.map((cell) => cell === "R" || cell === "Y" ? cell : "")
+ : Array(WIDTH * HEIGHT).fill("");
+ } catch {
+ return Array(WIDTH * HEIGHT).fill("");
+ }
+}
+
+function getGame(ctx, gameId) {
+ return ctx.db.prepare(`
+ SELECT id, status, player_r_id AS playerRId, player_r_name AS playerRName,
+ player_r_role AS playerRRole, player_y_id AS playerYId, player_y_name AS playerYName,
+ player_y_role AS playerYRole, client_id AS clientId, board, turn, winner,
+ created_at AS createdAt, updated_at AS updatedAt
+ FROM connect_four_games WHERE id = ?
+ `).get(gameId);
+}
+
+function serialize(game, callerId) {
+ if (!game) return null;
+ const yourColor = Number(game.playerRId) === callerId ? "R" : Number(game.playerYId) === callerId ? "Y" : null;
+ let message = "Waiting for an opponent";
+ if (game.status === "active") message = `${game.turn === "R" ? "Red" : "Yellow"}'s turn`;
+ else if (game.status === "won") message = `${game.winner === "R" ? "Red" : "Yellow"} wins`;
+ else if (game.status === "draw") message = "Draw";
+ return {
+ id: game.id,
+ status: game.status,
+ board: parseBoard(game.board),
+ turn: game.turn,
+ winner: game.winner || null,
+ message,
+ yourColor,
+ playerR: { id: Number(game.playerRId), username: game.playerRName, role: game.playerRRole },
+ playerY: game.clientId
+ ? { id: null, username: game.playerYName, role: "client", clientId: game.clientId }
+ : game.playerYId == null ? null : { id: Number(game.playerYId), username: game.playerYName, role: game.playerYRole },
+ createdAt: Number(game.createdAt),
+ updatedAt: Number(game.updatedAt),
+ };
+}
+
+function openChallenges(ctx, callerId) {
+ return ctx.db.prepare(`
+ SELECT id, player_r_id AS playerRId, player_r_name AS playerRName,
+ player_r_role AS playerRRole, created_at AS createdAt
+ FROM connect_four_games
+ WHERE status = 'open'
+ ORDER BY created_at ASC
+ LIMIT 30
+ `).all().map((game) => ({
+ id: game.id,
+ username: game.playerRName,
+ role: game.playerRRole,
+ createdAt: Number(game.createdAt),
+ canAccept: Number(game.playerRId) !== callerId,
+ }));
+}
+
+function currentGame(ctx, callerId) {
+ return ctx.db.prepare(`
+ SELECT id FROM connect_four_games
+ WHERE status IN ('open', 'active') AND (player_r_id = ? OR player_y_id = ?)
+ ORDER BY updated_at DESC LIMIT 1
+ `).get(callerId, callerId);
+}
+
+function hasConnectFour(board, row, column, color) {
+ const directions = [[0, 1], [1, 0], [1, 1], [1, -1]];
+ return directions.some(([rowStep, columnStep]) => {
+ let count = 1;
+ for (const sign of [-1, 1]) {
+ let nextRow = row + rowStep * sign;
+ let nextColumn = column + columnStep * sign;
+ while (nextRow >= 0 && nextRow < HEIGHT && nextColumn >= 0 && nextColumn < WIDTH && board[nextRow * WIDTH + nextColumn] === color) {
+ count += 1;
+ nextRow += rowStep * sign;
+ nextColumn += columnStep * sign;
+ }
+ }
+ return count >= 4;
+ });
+}
+
+function broadcast(ctx, gameId) {
+ ctx.broadcast("changed", { gameId, at: Date.now() });
+}
+
+function applyMove(ctx, game, color, column) {
+ if (!game || game.status !== "active") throw new Error("Match is not active");
+ if (game.turn !== color) throw new Error("It is not your turn");
+ if (!Number.isInteger(column) || column < 0 || column >= WIDTH) throw new Error("Invalid column");
+ const board = parseBoard(game.board);
+ let row = -1;
+ for (let candidate = HEIGHT - 1; candidate >= 0; candidate -= 1) {
+ if (!board[candidate * WIDTH + column]) {
+ row = candidate;
+ break;
+ }
+ }
+ if (row < 0) throw new Error("Column is full");
+ board[row * WIDTH + column] = color;
+ const won = hasConnectFour(board, row, column, color);
+ const draw = !won && board.every(Boolean);
+ const status = won ? "won" : draw ? "draw" : "active";
+ const turn = color === "R" ? "Y" : "R";
+ ctx.db.prepare(`
+ UPDATE connect_four_games SET board = ?, turn = ?, status = ?, winner = ?, updated_at = ?
+ WHERE id = ? AND status = 'active'
+ `).run(JSON.stringify(board), turn, status, won ? color : null, Date.now(), game.id);
+ broadcast(ctx, game.id);
+ return getGame(ctx, game.id);
+}
+
+export default {
+ setup(ctx) {
+ ctx.db.exec(`
+ CREATE TABLE IF NOT EXISTS connect_four_games (
+ id TEXT PRIMARY KEY,
+ status TEXT NOT NULL,
+ player_r_id INTEGER NOT NULL,
+ player_r_name TEXT NOT NULL,
+ player_r_role TEXT NOT NULL,
+ player_y_id INTEGER,
+ player_y_name TEXT,
+ player_y_role TEXT,
+ client_id TEXT,
+ board TEXT NOT NULL,
+ turn TEXT NOT NULL,
+ winner TEXT,
+ created_at INTEGER NOT NULL,
+ updated_at INTEGER NOT NULL
+ );
+ CREATE INDEX IF NOT EXISTS connect_four_status ON connect_four_games(status, updated_at);
+ `);
+ const columns = ctx.db.prepare("PRAGMA table_info(connect_four_games)").all();
+ if (!columns.some((column) => column.name === "client_id")) {
+ ctx.db.exec("ALTER TABLE connect_four_games ADD COLUMN client_id TEXT");
+ }
+ ctx.db.prepare("DELETE FROM connect_four_games WHERE status NOT IN ('open', 'active') AND updated_at < ?")
+ .run(Date.now() - HISTORY_TTL_MS);
+ ctx.log.info("Connect Four multiplayer ready");
+ },
+
+ onEvent(ctx, clientId, event, payload) {
+ if (event !== "move") return;
+ const gameId = typeof payload?.gameId === "string" ? payload.gameId : "";
+ const game = getGame(ctx, gameId);
+ if (!game || game.clientId !== clientId) return;
+ try {
+ applyMove(ctx, game, "Y", Number(payload?.column));
+ } catch (error) {
+ ctx.log.warn(`Rejected client move from ${clientId}: ${error instanceof Error ? error.message : String(error)}`);
+ }
+ },
+
+ rpc: {
+ snapshot(ctx, params, meta) {
+ const user = caller(meta);
+ let game = null;
+ const requestedId = typeof params?.gameId === "string" ? params.gameId : "";
+ if (requestedId) {
+ const requested = getGame(ctx, requestedId);
+ if (requested && (Number(requested.playerRId) === user.id || Number(requested.playerYId) === user.id)) game = requested;
+ }
+ if (!game) {
+ const current = currentGame(ctx, user.id);
+ if (current) game = getGame(ctx, current.id);
+ }
+ return { game: serialize(game, user.id), challenges: openChallenges(ctx, user.id) };
+ },
+
+ createChallenge(ctx, _params, meta) {
+ const user = caller(meta);
+ const active = currentGame(ctx, user.id);
+ if (active) return { game: serialize(getGame(ctx, active.id), user.id) };
+ const id = crypto.randomUUID();
+ const now = Date.now();
+ ctx.db.prepare(`
+ INSERT INTO connect_four_games
+ (id, status, player_r_id, player_r_name, player_r_role, board, turn, created_at, updated_at)
+ VALUES (?, 'open', ?, ?, ?, ?, 'R', ?, ?)
+ `).run(id, user.id, user.username, user.role, JSON.stringify(Array(WIDTH * HEIGHT).fill("")), now, now);
+ broadcast(ctx, id);
+ return { game: serialize(getGame(ctx, id), user.id) };
+ },
+
+ startClientMatch(ctx, params, meta) {
+ const user = caller(meta);
+ const clientId = typeof params?.clientId === "string" ? params.clientId.trim() : "";
+ if (!clientId || clientId.length > 256) throw new Error("Invalid client");
+ const clientName = typeof params?.clientName === "string" && params.clientName.trim()
+ ? params.clientName.trim().slice(0, 96)
+ : clientId;
+ const existing = ctx.db.prepare(`
+ SELECT id FROM connect_four_games
+ WHERE status = 'active' AND player_r_id = ? AND client_id = ?
+ ORDER BY updated_at DESC LIMIT 1
+ `).get(user.id, clientId);
+ if (existing) return { game: serialize(getGame(ctx, existing.id), user.id) };
+ const active = currentGame(ctx, user.id);
+ if (active) {
+ const activeGame = getGame(ctx, active.id);
+ if (activeGame.status === "open") {
+ ctx.db.prepare("UPDATE connect_four_games SET status = 'cancelled', updated_at = ? WHERE id = ?")
+ .run(Date.now(), active.id);
+ } else {
+ throw new Error("Finish your current match first");
+ }
+ }
+ const id = crypto.randomUUID();
+ const now = Date.now();
+ ctx.db.prepare(`
+ INSERT INTO connect_four_games
+ (id, status, player_r_id, player_r_name, player_r_role, player_y_name,
+ player_y_role, client_id, board, turn, created_at, updated_at)
+ VALUES (?, 'active', ?, ?, ?, ?, 'client', ?, ?, 'R', ?, ?)
+ `).run(id, user.id, user.username, user.role, clientName, clientId, JSON.stringify(Array(WIDTH * HEIGHT).fill("")), now, now);
+ broadcast(ctx, id);
+ return { game: serialize(getGame(ctx, id), user.id) };
+ },
+
+ acceptChallenge(ctx, params, meta) {
+ const user = caller(meta);
+ const gameId = typeof params?.gameId === "string" ? params.gameId : "";
+ const active = currentGame(ctx, user.id);
+ if (active) throw new Error("Finish your current match first");
+ const updated = ctx.db.prepare(`
+ UPDATE connect_four_games
+ SET status = 'active', player_y_id = ?, player_y_name = ?, player_y_role = ?, updated_at = ?
+ WHERE id = ? AND status = 'open' AND player_r_id != ?
+ `).run(user.id, user.username, user.role, Date.now(), gameId, user.id);
+ if (updated.changes !== 1) throw new Error("Challenge is no longer available");
+ broadcast(ctx, gameId);
+ return { game: serialize(getGame(ctx, gameId), user.id) };
+ },
+
+ move(ctx, params, meta) {
+ const user = caller(meta);
+ const gameId = typeof params?.gameId === "string" ? params.gameId : "";
+ const game = getGame(ctx, gameId);
+ const color = Number(game?.playerRId) === user.id ? "R" : Number(game?.playerYId) === user.id ? "Y" : "";
+ if (!color) throw new Error("You are not in this match");
+ return { game: serialize(applyMove(ctx, game, color, Number(params?.column)), user.id) };
+ },
+ },
+};
diff --git a/plugins/tic-tac-toe/build.bat b/plugins/tic-tac-toe/build.bat
new file mode 100644
index 0000000..8e6d95f
--- /dev/null
+++ b/plugins/tic-tac-toe/build.bat
@@ -0,0 +1,33 @@
+@echo off
+setlocal
+
+set "PLUGIN_DIR=%~dp0"
+set "PLUGIN_NAME=tic-tac-toe"
+set "ZIP_OUT=%PLUGIN_DIR%%PLUGIN_NAME%.zip"
+set "DLL_OUT=%PLUGIN_DIR%%PLUGIN_NAME%-windows-amd64.dll"
+
+where gcc >nul 2>&1
+if errorlevel 1 (
+ echo [error] gcc was not found
+ exit /b 1
+)
+gcc -shared -O2 -s -o "%DLL_OUT%" "%PLUGIN_DIR%native\plugin.c" -luser32 -lgdi32
+if errorlevel 1 (
+ echo [error] Native build failed
+ exit /b 1
+)
+
+for %%F in (config.json tic-tac-toe.html tic-tac-toe.css tic-tac-toe.js server.js tic-tac-toe-windows-amd64.dll) do (
+ if not exist "%PLUGIN_DIR%%%F" (
+ echo [error] Missing %%F
+ exit /b 1
+ )
+)
+
+if exist "%ZIP_OUT%" del /f /q "%ZIP_OUT%"
+pushd "%PLUGIN_DIR%"
+powershell -NoProfile -ExecutionPolicy Bypass -Command "Compress-Archive -Path @('config.json','tic-tac-toe.html','tic-tac-toe.css','tic-tac-toe.js','server.js','tic-tac-toe-windows-amd64.dll') -DestinationPath '%ZIP_OUT%' -Force"
+set "ZIP_STATUS=%ERRORLEVEL%"
+popd
+if not "%ZIP_STATUS%"=="0" exit /b %ZIP_STATUS%
+echo [ok] %ZIP_OUT%
diff --git a/plugins/tic-tac-toe/native/plugin.c b/plugins/tic-tac-toe/native/plugin.c
new file mode 100644
index 0000000..d69d6de
--- /dev/null
+++ b/plugins/tic-tac-toe/native/plugin.c
@@ -0,0 +1,261 @@
+#define WIN32_LEAN_AND_MEAN
+#include
+#include
+#include
+#include
+#include
+#include
+
+#define EXPORT __declspec(dllexport)
+
+typedef void (__stdcall *host_callback_t)(const char *, uintptr_t, const char *, uintptr_t);
+static host_callback_t g_callback;
+static HINSTANCE g_instance;
+static HWND g_window;
+static HANDLE g_thread;
+static SRWLOCK g_lock = SRWLOCK_INIT;
+static char g_game_id[80];
+static char g_operator[96] = "operator";
+static char g_board[9];
+static char g_turn;
+static char g_status[24];
+static int g_waiting;
+static char g_winner;
+static ULONGLONG g_confetti_until;
+
+static void send_event(const char *event, const char *payload) {
+ if (g_callback) g_callback(event, (uintptr_t)strlen(event), payload, payload ? (uintptr_t)strlen(payload) : 0);
+}
+
+static void json_string(const char *json, const char *key, char *out, size_t capacity) {
+ const char *start = strstr(json, key);
+ if (!start || capacity == 0) return;
+ start += strlen(key);
+ const char *end = strchr(start, '"');
+ if (!end) return;
+ size_t length = (size_t)(end - start);
+ if (length >= capacity) length = capacity - 1;
+ memcpy(out, start, length);
+ out[length] = 0;
+}
+
+static void parse_board(const char *json) {
+ const char *cursor = strstr(json, "\"board\":[");
+ memset(g_board, 0, sizeof(g_board));
+ if (!cursor) return;
+ cursor += 9;
+ for (int index = 0; index < 9; index++) {
+ cursor = strchr(cursor, '"');
+ if (!cursor) break;
+ cursor++;
+ if (*cursor == 'X' || *cursor == 'O') g_board[index] = *cursor;
+ cursor = strchr(cursor, '"');
+ if (!cursor) break;
+ cursor++;
+ }
+}
+
+static void parse_state(const char *json) {
+ AcquireSRWLockExclusive(&g_lock);
+ json_string(json, "\"id\":\"", g_game_id, sizeof(g_game_id));
+ json_string(json, "\"status\":\"", g_status, sizeof(g_status));
+ int was_client_win = strcmp(g_status, "won") == 0 && g_winner == 'O';
+ char winner[4] = {0};
+ json_string(json, "\"winner\":\"", winner, sizeof(winner));
+ g_winner = winner[0];
+ int client_won = strcmp(g_status, "won") == 0 && g_winner == 'O';
+ if (client_won && !was_client_win) g_confetti_until = GetTickCount64() + 3000;
+ else if (!client_won) g_confetti_until = 0;
+ char turn[4] = {0};
+ json_string(json, "\"turn\":\"", turn, sizeof(turn));
+ g_turn = turn[0];
+ const char *player = strstr(json, "\"playerX\":");
+ if (player) json_string(player, "\"username\":\"", g_operator, sizeof(g_operator));
+ parse_board(json);
+ g_waiting = 0;
+ ReleaseSRWLockExclusive(&g_lock);
+}
+
+static void draw_centered(HDC dc, const char *text, RECT rect, HFONT font, COLORREF color) {
+ SelectObject(dc, font);
+ SetTextColor(dc, color);
+ SetBkMode(dc, TRANSPARENT);
+ DrawTextA(dc, text, -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
+}
+
+static void draw_confetti(HDC dc, RECT client, ULONGLONG until) {
+ ULONGLONG now = GetTickCount64();
+ if (!until || now >= until) return;
+ ULONGLONG elapsed = 3000 - (until - now);
+ int width = client.right - client.left;
+ int height = client.bottom - client.top;
+ COLORREF colors[] = {RGB(251, 113, 133), RGB(254, 205, 211), RGB(255, 255, 255)};
+ for (int index = 0; index < 60; index++) {
+ int x = (index * 73) % width;
+ int speed = 110 + (index % 5) * 24;
+ int y = (int)((elapsed * speed / 1000 + index * 47) % (height + 36)) - 18;
+ HBRUSH brush = CreateSolidBrush(colors[index % 3]);
+ RECT piece = {x, y, x + 8, y + 14};
+ FillRect(dc, &piece, brush);
+ DeleteObject(brush);
+ }
+}
+
+static LRESULT CALLBACK window_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) {
+ if (message == WM_PAINT) {
+ PAINTSTRUCT paint;
+ HDC dc = BeginPaint(window, &paint);
+ RECT client;
+ GetClientRect(window, &client);
+ HBRUSH background = CreateSolidBrush(RGB(8, 13, 22));
+ FillRect(dc, &client, background);
+ DeleteObject(background);
+
+ char board[9], status[24], opponent[96];
+ char turn, winner;
+ ULONGLONG confetti_until;
+ AcquireSRWLockShared(&g_lock);
+ memcpy(board, g_board, sizeof(board));
+ strcpy(status, g_status);
+ strcpy(opponent, g_operator);
+ turn = g_turn;
+ winner = g_winner;
+ confetti_until = g_confetti_until;
+ ReleaseSRWLockShared(&g_lock);
+
+ HFONT title_font = CreateFontA(24, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, "Segoe UI");
+ HFONT mark_font = CreateFontA(58, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, "Segoe UI");
+ HFONT text_font = CreateFontA(16, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, "Segoe UI");
+ RECT title = {20, 10, 340, 45};
+ char title_text[160];
+ snprintf(title_text, sizeof(title_text), "Tic Tac Toe vs %s", opponent);
+ draw_centered(dc, title_text, title, title_font, RGB(229, 231, 235));
+
+ HPEN grid_pen = CreatePen(PS_SOLID, 2, RGB(51, 65, 85));
+ SelectObject(dc, grid_pen);
+ for (int index = 1; index < 3; index++) {
+ MoveToEx(dc, 20 + index * 100, 60, NULL); LineTo(dc, 20 + index * 100, 360);
+ MoveToEx(dc, 20, 60 + index * 100, NULL); LineTo(dc, 320, 60 + index * 100);
+ }
+ DeleteObject(grid_pen);
+ for (int index = 0; index < 9; index++) {
+ if (!board[index]) continue;
+ int row = index / 3, column = index % 3;
+ RECT cell = {20 + column * 100, 60 + row * 100, 120 + column * 100, 160 + row * 100};
+ char mark[2] = {board[index], 0};
+ draw_centered(dc, mark, cell, mark_font, board[index] == 'X' ? RGB(56, 189, 248) : RGB(251, 113, 133));
+ }
+ RECT footer = {20, 370, 320, 405};
+ const char *footer_text = strcmp(status, "active") != 0
+ ? (strcmp(status, "won") == 0 ? (winner == 'O' ? "You won!" : "You lost.") : "Waiting for game")
+ : (turn == 'O' ? "Your turn" : "Operator's turn");
+ draw_centered(dc, footer_text, footer, text_font, RGB(148, 163, 184));
+ draw_confetti(dc, client, confetti_until);
+ DeleteObject(title_font);
+ DeleteObject(mark_font);
+ DeleteObject(text_font);
+ EndPaint(window, &paint);
+ return 0;
+ }
+ if (message == WM_TIMER) {
+ ULONGLONG until;
+ AcquireSRWLockShared(&g_lock);
+ until = g_confetti_until;
+ ReleaseSRWLockShared(&g_lock);
+ if (until > GetTickCount64()) InvalidateRect(window, NULL, FALSE);
+ else KillTimer(window, 1);
+ return 0;
+ }
+ if (message == WM_LBUTTONUP) {
+ int x = GET_X_LPARAM(lparam), y = GET_Y_LPARAM(lparam);
+ if (x < 20 || x >= 320 || y < 60 || y >= 360) return 0;
+ int cell = ((y - 60) / 100) * 3 + ((x - 20) / 100);
+ char game_id[80];
+ int allowed = 0;
+ AcquireSRWLockExclusive(&g_lock);
+ if (!g_waiting && strcmp(g_status, "active") == 0 && g_turn == 'O' && !g_board[cell]) {
+ g_waiting = 1;
+ strcpy(game_id, g_game_id);
+ allowed = 1;
+ }
+ ReleaseSRWLockExclusive(&g_lock);
+ if (allowed) {
+ char payload[160];
+ snprintf(payload, sizeof(payload), "{\"gameId\":\"%s\",\"cell\":%d}", game_id, cell);
+ send_event("move", payload);
+ InvalidateRect(window, NULL, FALSE);
+ }
+ return 0;
+ }
+ if (message == WM_CLOSE) { DestroyWindow(window); return 0; }
+ if (message == WM_DESTROY) { PostQuitMessage(0); return 0; }
+ return DefWindowProcW(window, message, wparam, lparam);
+}
+
+static DWORD WINAPI ui_thread(void *unused) {
+ (void)unused;
+ const wchar_t *class_name = L"OverlordTicTacToePlugin";
+ WNDCLASSW wc = {0};
+ wc.lpfnWndProc = window_proc;
+ wc.hInstance = g_instance;
+ wc.lpszClassName = class_name;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ RegisterClassW(&wc);
+ g_window = CreateWindowExW(WS_EX_TOPMOST, class_name, L"Tic Tac Toe", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
+ CW_USEDEFAULT, CW_USEDEFAULT, 360, 455, NULL, NULL, g_instance, NULL);
+ if (!g_window) return 1;
+ ShowWindow(g_window, SW_SHOW);
+ UpdateWindow(g_window);
+ SetTimer(g_window, 1, 33, NULL);
+ MSG message;
+ while (GetMessageW(&message, NULL, 0, 0) > 0) { TranslateMessage(&message); DispatchMessageW(&message); }
+ g_window = NULL;
+ return 0;
+}
+
+static void ensure_window(void) {
+ if (g_window) {
+ ShowWindow(g_window, SW_RESTORE);
+ SetWindowPos(g_window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
+ SetForegroundWindow(g_window);
+ return;
+ }
+ if (g_thread) { CloseHandle(g_thread); g_thread = NULL; }
+ g_thread = CreateThread(NULL, 0, ui_thread, NULL, 0, NULL);
+}
+
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
+ (void)reserved;
+ if (reason == DLL_PROCESS_ATTACH) { g_instance = instance; DisableThreadLibraryCalls(instance); }
+ return TRUE;
+}
+
+EXPORT const char *PluginGetRuntime(void) { return "c"; }
+EXPORT void PluginSetCallback(uint64_t callback) { g_callback = (host_callback_t)(uintptr_t)callback; }
+EXPORT int PluginOnLoad(const char *host_info, int host_info_length, uint64_t callback) {
+ (void)host_info; (void)host_info_length;
+ g_callback = (host_callback_t)(uintptr_t)callback;
+ send_event("ready", "{\"ready\":true}");
+ return 0;
+}
+EXPORT int PluginOnEvent(const char *event, int event_length, const char *payload, int payload_length) {
+ if (event_length == 5 && memcmp(event, "state", 5) == 0 && payload && payload_length > 0) {
+ char *json = (char *)malloc((size_t)payload_length + 1);
+ if (!json) return 1;
+ memcpy(json, payload, (size_t)payload_length);
+ json[payload_length] = 0;
+ parse_state(json);
+ free(json);
+ ensure_window();
+ if (g_window) {
+ SetTimer(g_window, 1, 33, NULL);
+ InvalidateRect(g_window, NULL, FALSE);
+ }
+ }
+ return 0;
+}
+EXPORT void PluginOnUnload(void) {
+ if (g_window) PostMessageW(g_window, WM_CLOSE, 0, 0);
+ if (g_thread) { WaitForSingleObject(g_thread, 2000); CloseHandle(g_thread); g_thread = NULL; }
+ g_callback = NULL;
+}
diff --git a/plugins/tic-tac-toe/server.js b/plugins/tic-tac-toe/server.js
new file mode 100644
index 0000000..75ef494
--- /dev/null
+++ b/plugins/tic-tac-toe/server.js
@@ -0,0 +1,239 @@
+const WIN_LINES = [
+ [0, 1, 2], [3, 4, 5], [6, 7, 8],
+ [0, 3, 6], [1, 4, 7], [2, 5, 8],
+ [0, 4, 8], [2, 4, 6],
+];
+const HISTORY_TTL_MS = 30 * 24 * 60 * 60 * 1000;
+
+function caller(meta) {
+ return {
+ id: Number(meta.caller.id),
+ username: String(meta.caller.username || `Player #${meta.caller.id}`).trim(),
+ role: String(meta.caller.role || "user"),
+ };
+}
+
+function parseBoard(value) {
+ try {
+ const board = JSON.parse(value);
+ return Array.isArray(board) && board.length === 9 ? board.map((cell) => cell === "X" || cell === "O" ? cell : "") : Array(9).fill("");
+ } catch {
+ return Array(9).fill("");
+ }
+}
+
+function getGame(ctx, gameId) {
+ return ctx.db.prepare(`
+ SELECT id, status, player_x_id AS playerXId, player_x_name AS playerXName,
+ player_x_role AS playerXRole, player_o_id AS playerOId, player_o_name AS playerOName,
+ player_o_role AS playerORole, client_id AS clientId, board, turn, winner,
+ created_at AS createdAt, updated_at AS updatedAt
+ FROM ttt_games WHERE id = ?
+ `).get(gameId);
+}
+
+function serialize(game, callerId) {
+ if (!game) return null;
+ const yourMark = Number(game.playerXId) === callerId ? "X" : Number(game.playerOId) === callerId ? "O" : null;
+ let message = "Waiting for an opponent";
+ if (game.status === "active") message = `${game.turn}'s turn`;
+ else if (game.status === "won") message = `${game.winner} wins`;
+ else if (game.status === "draw") message = "Draw";
+ return {
+ id: game.id,
+ status: game.status,
+ board: parseBoard(game.board),
+ turn: game.turn,
+ winner: game.winner || null,
+ message,
+ yourMark,
+ playerX: { id: Number(game.playerXId), username: game.playerXName, role: game.playerXRole },
+ playerO: game.clientId
+ ? { id: null, username: game.playerOName, role: "client", clientId: game.clientId }
+ : game.playerOId == null ? null : { id: Number(game.playerOId), username: game.playerOName, role: game.playerORole },
+ createdAt: Number(game.createdAt),
+ updatedAt: Number(game.updatedAt),
+ };
+}
+
+function openChallenges(ctx, callerId) {
+ return ctx.db.prepare(`
+ SELECT id, player_x_id AS playerXId, player_x_name AS playerXName,
+ player_x_role AS playerXRole, created_at AS createdAt
+ FROM ttt_games
+ WHERE status = 'open'
+ ORDER BY created_at ASC
+ LIMIT 30
+ `).all().map((game) => ({
+ id: game.id,
+ username: game.playerXName,
+ role: game.playerXRole,
+ createdAt: Number(game.createdAt),
+ canAccept: Number(game.playerXId) !== callerId,
+ }));
+}
+
+function currentGame(ctx, callerId) {
+ return ctx.db.prepare(`
+ SELECT id FROM ttt_games
+ WHERE status IN ('open', 'active') AND (player_x_id = ? OR player_o_id = ?)
+ ORDER BY updated_at DESC LIMIT 1
+ `).get(callerId, callerId);
+}
+
+function broadcast(ctx, gameId) {
+ ctx.broadcast("changed", { gameId, at: Date.now() });
+}
+
+function applyMove(ctx, game, mark, cell) {
+ if (!game || game.status !== "active") throw new Error("Match is not active");
+ if (game.turn !== mark) throw new Error("It is not your turn");
+ if (!Number.isInteger(cell) || cell < 0 || cell > 8) throw new Error("Invalid cell");
+ const board = parseBoard(game.board);
+ if (board[cell]) throw new Error("Cell is already occupied");
+ board[cell] = mark;
+ const won = WIN_LINES.some((line) => line.every((index) => board[index] === mark));
+ const draw = !won && board.every(Boolean);
+ const status = won ? "won" : draw ? "draw" : "active";
+ const turn = mark === "X" ? "O" : "X";
+ ctx.db.prepare(`
+ UPDATE ttt_games SET board = ?, turn = ?, status = ?, winner = ?, updated_at = ?
+ WHERE id = ? AND status = 'active'
+ `).run(JSON.stringify(board), turn, status, won ? mark : null, Date.now(), game.id);
+ broadcast(ctx, game.id);
+ return getGame(ctx, game.id);
+}
+
+export default {
+ setup(ctx) {
+ ctx.db.exec(`
+ CREATE TABLE IF NOT EXISTS ttt_games (
+ id TEXT PRIMARY KEY,
+ status TEXT NOT NULL,
+ player_x_id INTEGER NOT NULL,
+ player_x_name TEXT NOT NULL,
+ player_x_role TEXT NOT NULL,
+ player_o_id INTEGER,
+ player_o_name TEXT,
+ player_o_role TEXT,
+ client_id TEXT,
+ board TEXT NOT NULL,
+ turn TEXT NOT NULL,
+ winner TEXT,
+ created_at INTEGER NOT NULL,
+ updated_at INTEGER NOT NULL
+ );
+ CREATE INDEX IF NOT EXISTS ttt_games_status ON ttt_games(status, updated_at);
+ `);
+ const columns = ctx.db.prepare("PRAGMA table_info(ttt_games)").all();
+ if (!columns.some((column) => column.name === "client_id")) {
+ ctx.db.exec("ALTER TABLE ttt_games ADD COLUMN client_id TEXT");
+ }
+ ctx.db.prepare("DELETE FROM ttt_games WHERE status NOT IN ('open', 'active') AND updated_at < ?")
+ .run(Date.now() - HISTORY_TTL_MS);
+ ctx.log.info("Tic Tac Toe multiplayer ready");
+ },
+
+ onEvent(ctx, clientId, event, payload) {
+ if (event !== "move") return;
+ const gameId = typeof payload?.gameId === "string" ? payload.gameId : "";
+ const game = getGame(ctx, gameId);
+ if (!game || game.clientId !== clientId) return;
+ try {
+ applyMove(ctx, game, "O", Number(payload?.cell));
+ } catch (error) {
+ ctx.log.warn(`Rejected client move from ${clientId}: ${error instanceof Error ? error.message : String(error)}`);
+ }
+ },
+
+ rpc: {
+ snapshot(ctx, params, meta) {
+ const user = caller(meta);
+ let game = null;
+ const requestedId = typeof params?.gameId === "string" ? params.gameId : "";
+ if (requestedId) {
+ const requested = getGame(ctx, requestedId);
+ if (requested && (Number(requested.playerXId) === user.id || Number(requested.playerOId) === user.id)) game = requested;
+ }
+ if (!game) {
+ const current = currentGame(ctx, user.id);
+ if (current) game = getGame(ctx, current.id);
+ }
+ return { game: serialize(game, user.id), challenges: openChallenges(ctx, user.id) };
+ },
+
+ createChallenge(ctx, _params, meta) {
+ const user = caller(meta);
+ const active = currentGame(ctx, user.id);
+ if (active) return { game: serialize(getGame(ctx, active.id), user.id) };
+ const id = crypto.randomUUID();
+ const now = Date.now();
+ ctx.db.prepare(`
+ INSERT INTO ttt_games
+ (id, status, player_x_id, player_x_name, player_x_role, board, turn, created_at, updated_at)
+ VALUES (?, 'open', ?, ?, ?, ?, 'X', ?, ?)
+ `).run(id, user.id, user.username, user.role, JSON.stringify(Array(9).fill("")), now, now);
+ broadcast(ctx, id);
+ return { game: serialize(getGame(ctx, id), user.id) };
+ },
+
+ startClientMatch(ctx, params, meta) {
+ const user = caller(meta);
+ const clientId = typeof params?.clientId === "string" ? params.clientId.trim() : "";
+ if (!clientId || clientId.length > 256) throw new Error("Invalid client");
+ const clientName = typeof params?.clientName === "string" && params.clientName.trim()
+ ? params.clientName.trim().slice(0, 96)
+ : clientId;
+ const existing = ctx.db.prepare(`
+ SELECT id FROM ttt_games
+ WHERE status = 'active' AND player_x_id = ? AND client_id = ?
+ ORDER BY updated_at DESC LIMIT 1
+ `).get(user.id, clientId);
+ if (existing) return { game: serialize(getGame(ctx, existing.id), user.id) };
+ const active = currentGame(ctx, user.id);
+ if (active) {
+ const activeGame = getGame(ctx, active.id);
+ if (activeGame.status === "open") {
+ ctx.db.prepare("UPDATE ttt_games SET status = 'cancelled', updated_at = ? WHERE id = ?")
+ .run(Date.now(), active.id);
+ } else {
+ throw new Error("Finish your current match first");
+ }
+ }
+ const id = crypto.randomUUID();
+ const now = Date.now();
+ ctx.db.prepare(`
+ INSERT INTO ttt_games
+ (id, status, player_x_id, player_x_name, player_x_role, player_o_name,
+ player_o_role, client_id, board, turn, created_at, updated_at)
+ VALUES (?, 'active', ?, ?, ?, ?, 'client', ?, ?, 'X', ?, ?)
+ `).run(id, user.id, user.username, user.role, clientName, clientId, JSON.stringify(Array(9).fill("")), now, now);
+ broadcast(ctx, id);
+ return { game: serialize(getGame(ctx, id), user.id) };
+ },
+
+ acceptChallenge(ctx, params, meta) {
+ const user = caller(meta);
+ const gameId = typeof params?.gameId === "string" ? params.gameId : "";
+ const active = currentGame(ctx, user.id);
+ if (active) throw new Error("Finish your current match first");
+ const updated = ctx.db.prepare(`
+ UPDATE ttt_games
+ SET status = 'active', player_o_id = ?, player_o_name = ?, player_o_role = ?, updated_at = ?
+ WHERE id = ? AND status = 'open' AND player_x_id != ?
+ `).run(user.id, user.username, user.role, Date.now(), gameId, user.id);
+ if (updated.changes !== 1) throw new Error("Challenge is no longer available");
+ broadcast(ctx, gameId);
+ return { game: serialize(getGame(ctx, gameId), user.id) };
+ },
+
+ move(ctx, params, meta) {
+ const user = caller(meta);
+ const gameId = typeof params?.gameId === "string" ? params.gameId : "";
+ const game = getGame(ctx, gameId);
+ const mark = Number(game?.playerXId) === user.id ? "X" : Number(game?.playerOId) === user.id ? "O" : "";
+ if (!mark) throw new Error("You are not in this match");
+ return { game: serialize(applyMove(ctx, game, mark, Number(params?.cell)), user.id) };
+ },
+ },
+};
diff --git a/plugins/tic-tac-toe/tic-tac-toe.css b/plugins/tic-tac-toe/tic-tac-toe.css
new file mode 100644
index 0000000..38ab9e0
--- /dev/null
+++ b/plugins/tic-tac-toe/tic-tac-toe.css
@@ -0,0 +1,43 @@
+body { margin: 0; min-height: 100vh; background: #080d16; color: #e5e7eb; font-family: Inter, system-ui, sans-serif; }
+.ttt-shell { max-width: 760px; margin: 0 auto; padding: 16px; }
+.ttt-header { display: flex; align-items: center; justify-content: space-between; gap: 16px; margin-bottom: 20px; }
+.ttt-header h2 { margin: 0; font-size: 32px; }
+.ttt-header p:not(.ttt-kicker) { margin: 4px 0 0; color: #94a3b8; font-size: 13px; }
+.ttt-kicker { margin: 0 0 4px; color: #38bdf8; font-size: 11px; font-weight: 700; letter-spacing: 2px; }
+.ttt-header button,
+.ttt-lobby button { border: 1px solid #475569; border-radius: 0; padding: 8px 10px; background: #111827; color: #e5e7eb; cursor: pointer; }
+.ttt-header button:hover,
+.ttt-lobby button:hover { background: #1e293b; }
+.ttt-game { display: flex; flex-direction: column; align-items: center; }
+.ttt-match { display: grid; grid-template-columns: 1fr auto 1fr; gap: 16px; align-items: center; width: min(100%, 520px); margin-bottom: 10px; color: #94a3b8; font-size: 12px; }
+.ttt-match strong { color: #e5e7eb; text-align: center; }
+.ttt-match span:last-child { text-align: right; }
+.ttt-frame { border: 8px solid #1e293b; background: #0f172a; padding: 8px; }
+.ttt-board { display: grid; grid-template-columns: repeat(3, 110px); gap: 2px; background: #334155; }
+.ttt-cell { width: 110px; height: 110px; border: 0; border-radius: 0; background: #111827; color: #e5e7eb; font-size: 58px; font-weight: 700; cursor: pointer; }
+.ttt-cell:hover:not(:disabled) { background: #1e293b; }
+.ttt-cell.mark-x { color: #38bdf8; }
+.ttt-cell.mark-o { color: #fb7185; }
+.ttt-cell:disabled { cursor: default; }
+.ttt-status { min-height: 18px; margin: 8px 0 24px; color: #94a3b8; font-size: 13px; text-align: center; }
+.ttt-lobby { box-sizing: border-box; width: min(100%, 520px); margin: 0 auto; padding: 12px; border: 1px solid #334155; background: #0c1420; }
+.ttt-lobby-heading { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
+.ttt-lobby h3 { margin: 0; font-size: 18px; }
+.ttt-challenges { margin-top: 10px; }
+.ttt-challenge { display: flex; align-items: center; justify-content: space-between; gap: 12px; min-height: 40px; border-top: 1px solid #1e293b; }
+.ttt-challenge span { color: #cbd5e1; font-size: 13px; }
+.ttt-empty { color: #94a3b8; font-size: 13px; }
+.ttt-confetti { position: fixed; inset: 0; z-index: 50; overflow: hidden; pointer-events: none; }
+.ttt-confetti i { position: absolute; top: -18px; width: 10px; height: 16px; animation: ttt-confetti-fall 1.2s linear forwards; }
+@keyframes ttt-confetti-fall {
+ from { transform: translateY(-5vh) rotate(0deg); }
+ to { transform: translateY(110vh) rotate(720deg); }
+}
+@media (max-width: 440px) {
+ .ttt-shell { padding: 8px; }
+ .ttt-header { align-items: flex-start; flex-direction: column; }
+ .ttt-board { grid-template-columns: repeat(3, 82px); }
+ .ttt-cell { width: 82px; height: 82px; font-size: 44px; }
+ .ttt-match { grid-template-columns: 1fr; gap: 4px; text-align: center; }
+ .ttt-match span:last-child { text-align: center; }
+}
diff --git a/plugins/tic-tac-toe/tic-tac-toe.html b/plugins/tic-tac-toe/tic-tac-toe.html
new file mode 100644
index 0000000..23bc521
--- /dev/null
+++ b/plugins/tic-tac-toe/tic-tac-toe.html
@@ -0,0 +1,46 @@
+
+
+
+
+
+ Tic Tac Toe
+
+
+
+
+
+
+
+
+ X · Waiting
+ No active match
+ O · Waiting
+
+
+ Loading lobby…
+
+
+
+
+
+
OPEN CHALLENGES
+
Lobby
+
+
+
+
+ No open challenges.
+
+
+
+
+
diff --git a/plugins/tic-tac-toe/tic-tac-toe.js b/plugins/tic-tac-toe/tic-tac-toe.js
new file mode 100644
index 0000000..e2de64e
--- /dev/null
+++ b/plugins/tic-tac-toe/tic-tac-toe.js
@@ -0,0 +1,226 @@
+(() => {
+ const board = document.getElementById("ttt-board");
+ if (!board || board.dataset.ready === "true") return;
+ board.dataset.ready = "true";
+
+ const statusElement = document.getElementById("ttt-status");
+ const turnElement = document.getElementById("ttt-turn");
+ const playerXElement = document.getElementById("ttt-player-x");
+ const playerOElement = document.getElementById("ttt-player-o");
+ const challengesElement = document.getElementById("ttt-challenges");
+ const emptyElement = document.getElementById("ttt-empty");
+ const newButton = document.getElementById("ttt-new");
+ const refreshButton = document.getElementById("ttt-refresh");
+ const lobbyElement = document.querySelector(".ttt-lobby");
+ const clientId = new URLSearchParams(window.location.search).get("clientId")?.trim() || "";
+ const directClientMode = Boolean(clientId);
+ if (directClientMode) {
+ lobbyElement.hidden = true;
+ newButton.textContent = "New match";
+ const subtitle = document.querySelector(".ttt-subtitle");
+ if (subtitle) subtitle.textContent = `Playing against ${clientId}.`;
+ }
+
+ let celebratedGame = "";
+ let currentGame = null;
+ let busy = false;
+ const cells = [];
+
+ async function rpc(method, params = {}) {
+ const response = await fetch("/api/plugins/tic-tac-toe/rpc", {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ method, params }),
+ });
+ const body = await response.json();
+ if (!response.ok || body.ok === false) throw new Error(body.error || response.statusText);
+ return body.result;
+ }
+
+ async function syncClient(game) {
+ if (!directClientMode || !game) return;
+ const response = await fetch(`/api/clients/${encodeURIComponent(clientId)}/plugins/tic-tac-toe/event`, {
+ method: "POST",
+ headers: { "Content-Type": "application/json" },
+ body: JSON.stringify({ event: "state", payload: game }),
+ });
+ if (!response.ok) throw new Error(`Client sync failed: ${response.statusText}`);
+ }
+
+ function celebrateWinner(game) {
+ const celebrationId = game?.status === "won" && game.winner === game.yourMark
+ ? `${game.id}:${game.winner}`
+ : "";
+ if (!celebrationId || celebrationId === celebratedGame) return;
+ celebratedGame = celebrationId;
+ if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
+ const colors = game.winner === "X"
+ ? ["#38bdf8", "#bae6fd", "#ffffff"]
+ : ["#fb7185", "#fecdd3", "#ffffff"];
+ const layer = document.createElement("div");
+ layer.className = "ttt-confetti";
+ layer.setAttribute("aria-hidden", "true");
+ for (let index = 0; index < 72; index += 1) {
+ const piece = document.createElement("i");
+ piece.style.left = `${(index * 37) % 100}%`;
+ piece.style.background = colors[index % colors.length];
+ piece.style.animationDelay = `${(index % 12) * 35}ms`;
+ piece.style.animationDuration = `${900 + (index % 7) * 90}ms`;
+ layer.append(piece);
+ }
+ document.body.append(layer);
+ window.setTimeout(() => layer.remove(), 1800);
+ }
+
+ function createBoard() {
+ const fragment = document.createDocumentFragment();
+ for (let index = 0; index < 9; index += 1) {
+ const cell = document.createElement("button");
+ cell.type = "button";
+ cell.className = "ttt-cell";
+ cell.dataset.cell = String(index);
+ cell.setAttribute("role", "gridcell");
+ cell.setAttribute("aria-label", `Cell ${index + 1}`);
+ cells.push(cell);
+ fragment.append(cell);
+ }
+ board.append(fragment);
+ }
+
+ function renderGame(game) {
+ currentGame = game || null;
+ const values = game?.board || Array(9).fill("");
+ const canMove = game?.status === "active" && game.yourMark === game.turn;
+ cells.forEach((cell, index) => {
+ const mark = values[index] || "";
+ cell.textContent = mark;
+ cell.className = `ttt-cell${mark ? ` mark-${mark.toLowerCase()}` : ""}`;
+ cell.disabled = !canMove || Boolean(mark);
+ });
+
+ playerXElement.textContent = `X · ${game?.playerX?.username || "Waiting"}`;
+ playerOElement.textContent = `O · ${game?.playerO?.username || "Waiting"}`;
+ if (!game) {
+ turnElement.textContent = "No active match";
+ statusElement.textContent = "Create or accept a challenge to play.";
+ return;
+ }
+ turnElement.textContent = game.message;
+ if (game.status === "open") statusElement.textContent = "Challenge created. Waiting for another user.";
+ else if (game.status === "active") statusElement.textContent = canMove ? `Your turn as ${game.yourMark}.` : `Waiting for ${game.turn}.`;
+ else if (game.status === "won") statusElement.textContent = game.winner === game.yourMark ? "You won." : "You lost.";
+ else statusElement.textContent = "The match ended in a draw.";
+ celebrateWinner(game);
+ }
+
+ function renderChallenges(challenges) {
+ challengesElement.replaceChildren();
+ const rows = Array.isArray(challenges) ? challenges : [];
+ emptyElement.hidden = rows.length > 0;
+ for (const challenge of rows) {
+ const row = document.createElement("div");
+ const label = document.createElement("span");
+ row.className = "ttt-challenge";
+ label.textContent = `${challenge.username} · ${challenge.role}`;
+ row.append(label);
+ if (challenge.canAccept) {
+ const button = document.createElement("button");
+ button.type = "button";
+ button.textContent = "Accept";
+ button.addEventListener("click", () => void acceptChallenge(challenge.id));
+ row.append(button);
+ } else {
+ const waiting = document.createElement("span");
+ waiting.textContent = "Your challenge";
+ row.append(waiting);
+ }
+ challengesElement.append(row);
+ }
+ }
+
+ async function refresh() {
+ try {
+ const result = await rpc("snapshot", { gameId: currentGame?.id });
+ renderGame(result.game);
+ renderChallenges(result.challenges);
+ if (directClientMode && result.game) await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Refresh failed: ${error instanceof Error ? error.message : String(error)}`;
+ }
+ }
+
+ async function startClientMatch() {
+ if (busy) return;
+ busy = true;
+ newButton.disabled = true;
+ try {
+ const result = await rpc("startClientMatch", { clientId, clientName: clientId });
+ renderGame(result.game);
+ await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Could not start client match: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ newButton.disabled = false;
+ }
+ }
+
+ async function createChallenge() {
+ if (busy) return;
+ busy = true;
+ newButton.disabled = true;
+ try {
+ const result = await rpc("createChallenge");
+ renderGame(result.game);
+ await refresh();
+ } catch (error) {
+ statusElement.textContent = `Could not create challenge: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ newButton.disabled = false;
+ }
+ }
+
+ async function acceptChallenge(gameId) {
+ if (busy) return;
+ busy = true;
+ try {
+ const result = await rpc("acceptChallenge", { gameId });
+ renderGame(result.game);
+ await refresh();
+ } catch (error) {
+ statusElement.textContent = `Could not accept challenge: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ }
+ }
+
+ async function makeMove(cell) {
+ if (busy || !currentGame) return;
+ busy = true;
+ try {
+ const result = await rpc("move", { gameId: currentGame.id, cell });
+ renderGame(result.game);
+ await syncClient(result.game);
+ } catch (error) {
+ statusElement.textContent = `Move rejected: ${error instanceof Error ? error.message : String(error)}`;
+ } finally {
+ busy = false;
+ }
+ }
+
+ board.addEventListener("click", (event) => {
+ const cell = event.target.closest(".ttt-cell");
+ if (cell) void makeMove(Number(cell.dataset.cell));
+ });
+ newButton.addEventListener("click", () => void (directClientMode ? startClientMatch() : createChallenge()));
+ refreshButton.addEventListener("click", () => void refresh());
+
+ try {
+ const stream = new EventSource("/api/plugins/tic-tac-toe/stream");
+ stream.addEventListener("changed", () => void refresh());
+ } catch {}
+
+ createBoard();
+ void (directClientMode ? startClientMatch() : refresh());
+})();