Files
overlord/build-plugin-cpp.bat
T

112 lines
3.5 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
set "ROOT=%~dp0"
set "PLUGIN_DIR=%ROOT%plugin-sample-cpp"
if not "%~1"=="" set "PLUGIN_DIR=%~1"
set "NATIVE_DIR=%PLUGIN_DIR%\native"
set "PLUGIN_NAME=sample-cpp"
set "ZIP_OUT=%PLUGIN_DIR%\%PLUGIN_NAME%.zip"
if not exist "%NATIVE_DIR%\plugin.cpp" (
echo [error] native\plugin.cpp not found in %NATIVE_DIR%
exit /b 1
)
REM Build targets - default to windows-amd64 on Windows
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
REM Detect host architecture
set "HOST_ARCH=amd64"
if "%PROCESSOR_ARCHITECTURE%"=="ARM64" set "HOST_ARCH=arm64"
set "BUILT_FILES="
for %%T in (%BUILD_TARGETS%) do (
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
set "TARGET_OS=%%A"
set "TARGET_ARCH=%%B"
)
if "!TARGET_OS!"=="windows" (
set "EXT=dll"
) else if "!TARGET_OS!"=="darwin" (
set "EXT=dylib"
) else (
set "EXT=so"
)
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
if "!TARGET_OS!"=="windows" (
REM Pick cross-compiler flags for MSVC or g++
set "CL_MACHINE="
set "GXX_CMD=g++"
if "!TARGET_ARCH!"=="arm64" (
set "CL_MACHINE=/machine:ARM64"
set "GXX_CMD=aarch64-w64-mingw32-g++"
) else if "!TARGET_ARCH!"=="amd64" (
set "CL_MACHINE=/machine:X64"
set "GXX_CMD=x86_64-w64-mingw32-g++"
)
echo [build] cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!" /link !CL_MACHINE!
cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!" /link !CL_MACHINE! >nul 2>&1
if errorlevel 1 (
echo [build] cl failed, trying !GXX_CMD!...
!GXX_CMD! -shared -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
if errorlevel 1 (
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
exit /b 1
)
)
) else (
REM Cross-compile for non-Windows targets
set "GXX_CMD=g++"
if "!TARGET_OS!"=="linux" (
if "!TARGET_ARCH!"=="arm64" set "GXX_CMD=aarch64-linux-gnu-g++"
if "!TARGET_ARCH!"=="amd64" set "GXX_CMD=x86_64-linux-gnu-g++"
)
echo [build] !GXX_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
!GXX_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
if errorlevel 1 (
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
exit /b 1
)
)
set "BUILT_FILES=!BUILT_FILES! '%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!'"
)
if exist "%ZIP_OUT%" del /f /q "%ZIP_OUT%"
REM Collect all build outputs and web assets
set "ZIP_SOURCES="
for %%T in (%BUILD_TARGETS%) do (
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
set "TARGET_OS=%%A"
set "TARGET_ARCH=%%B"
)
if "!TARGET_OS!"=="windows" (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dll'"
) else if "!TARGET_OS!"=="darwin" (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dylib'"
) else (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.so'"
)
)
REM Add web assets
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.html" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.html'"
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.css" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.css'"
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.js" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.js'"
REM Remove leading comma
set "ZIP_SOURCES=!ZIP_SOURCES:~1!"
powershell -NoProfile -Command "Compress-Archive -Path !ZIP_SOURCES! -DestinationPath '%ZIP_OUT%'"
if errorlevel 1 (
echo [error] zip failed
exit /b 1
)
echo [ok] %ZIP_OUT%