//go:build windows && cgo package qsvbridge /* #cgo CXXFLAGS: -std=c++17 #cgo LDFLAGS: -lole32 -ld3d11 -ldxgi #include #include "bridge_windows.h" */ import "C" import "unsafe" type Encoder struct{ handle C.overlord_qsv_encoder } type Error struct{ Text string } func (e *Error) Error() string { return e.Text } func Probe() (bool, string) { b := make([]byte, 512) if C.overlord_qsv_probe((*C.char)(unsafe.Pointer(&b[0])), C.int(len(b))) == 0 { return false, message(b, "oneVPL unavailable") } return true, "Intel oneVPL H.264 hardware encoder available" } func Create(device unsafe.Pointer, inputWidth, inputHeight, encodeWidth, encodeHeight, fps int, format uint32, bitrate int) (*Encoder, error) { var h C.overlord_qsv_encoder b := make([]byte, 512) ok := C.overlord_qsv_create(device, C.int(inputWidth), C.int(inputHeight), C.int(encodeWidth), C.int(encodeHeight), C.int(fps), C.uint32_t(format), C.int(bitrate), &h, (*C.char)(unsafe.Pointer(&b[0])), C.int(len(b))) if ok == 0 || h == nil { return nil, &Error{Text: message(b, "oneVPL encoder creation failed")} } return &Encoder{handle: h}, nil } func (e *Encoder) Encode(texture unsafe.Pointer, forceIDR bool, output []byte) (int, int, error) { if e == nil || e.handle == nil { return 0, 0, &Error{Text: "oneVPL encoder is not initialized"} } b := make([]byte, 512) var size C.int var out *C.uint8_t if len(output) != 0 { out = (*C.uint8_t)(unsafe.Pointer(&output[0])) } force := C.int(0) if forceIDR { force = 1 } r := C.overlord_qsv_encode(e.handle, texture, force, out, C.int(len(output)), &size, (*C.char)(unsafe.Pointer(&b[0])), C.int(len(b))) if r == 0 { return 0, int(size), &Error{Text: message(b, "oneVPL encode failed")} } return int(r), int(size), nil } func (e *Encoder) Close() { if e != nil && e.handle != nil { C.overlord_qsv_destroy(e.handle) e.handle = nil } } func message(b []byte, fallback string) string { for i, v := range b { if v == 0 { b = b[:i] break } } if len(b) == 0 { return fallback } return string(b) }