//go:build !windows package mutex import ( "errors" "fmt" "os" "path/filepath" "golang.org/x/sys/unix" ) func Acquire(name string) (func(), bool, error) { if name == "" { return func() {}, true, nil } sanitized, err := sanitizeName(name) if err != nil { return nil, false, err } lockPath := filepath.Join(os.TempDir(), fmt.Sprintf("overlord-%s.lock", sanitized)) file, err := os.OpenFile(lockPath, os.O_CREATE|os.O_RDWR, 0o644) if err != nil { return nil, false, fmt.Errorf("open mutex file: %w", err) } if err := unix.Flock(int(file.Fd()), unix.LOCK_EX|unix.LOCK_NB); err != nil { _ = file.Close() if errors.Is(err, unix.EWOULDBLOCK) { return func() {}, false, nil } return nil, false, fmt.Errorf("lock mutex file: %w", err) } release := func() { _ = unix.Flock(int(file.Fd()), unix.LOCK_UN) _ = file.Close() } return release, true, nil }