package capture import ( "math" "sync/atomic" ) const maxH264Bitrate = 50_000_000 var h264TargetBitrate atomic.Int64 func SetH264TargetBitrate(bps int) int { if bps < 0 { bps = 0 } if bps > maxH264Bitrate { bps = maxH264Bitrate } previous := h264TargetBitrate.Swap(int64(bps)) if previous != int64(bps) { resetH264Encoder() resetH264Encoderbackstage() resetH264TextureEncoderForBitrate() RequestDesktopFullFrame() } return bps } func configuredH264Bitrate() int { return int(h264TargetBitrate.Load()) } func automaticH264Bitrate(width, height, fps int) int { pixelsPerSecond := float64(width * height * fps) bitrate := int(pixelsPerSecond * 0.08) if bitrate < 1_500_000 { return 1_500_000 } if bitrate > 18_000_000 { return 18_000_000 } return bitrate } func targetH264Bitrate(width, height, fps int) int { if configured := configuredH264Bitrate(); configured > 0 { return configured } return automaticH264Bitrate(width, height, fps) } func targetH264CRF(width, height, fps int) float32 { configured := configuredH264Bitrate() if configured <= 0 { return 23 } ratio := float64(configured) / float64(automaticH264Bitrate(width, height, fps)) crf := 23 - 6*math.Log2(ratio) if crf < 12 { crf = 12 } if crf > 35 { crf = 35 } return float32(crf) }