final fixes on resolution and fix build issue on mac and linux

This commit is contained in:
KingKDot
2026-03-17 15:17:01 -05:00
parent 9bb5b531b5
commit f8a9bcebbb
6 changed files with 119 additions and 18 deletions
@@ -24,6 +24,9 @@ var (
)
func HandleScreenshot(ctx context.Context, env *rt.Env, cmdID string, allDisplays bool) error {
restore := capture.BypassResolutionCap()
defer restore()
if allDisplays {
log.Printf("screenshot: capturing all displays")
} else {
@@ -202,13 +205,41 @@ func captureScreenshotImageWindows(allDisplays bool) (*image.RGBA, int, image.Re
}
}
virtualBounds := image.Rect(minX, minY, maxX, maxY)
canvas := image.NewRGBA(image.Rect(0, 0, virtualBounds.Dx(), virtualBounds.Dy()))
for _, part := range parts {
offX := part.bounds.Min.X - minX
offY := part.bounds.Min.Y - minY
dst := image.Rect(offX, offY, offX+part.img.Rect.Dx(), offY+part.img.Rect.Dy())
draw.Draw(canvas, dst, part.img, part.img.Rect.Min, draw.Src)
type scaledPart struct {
img *image.RGBA
offX int
offY int
}
sp := make([]scaledPart, len(parts))
for i, part := range parts {
sx, sy := 1.0, 1.0
if bw := part.bounds.Dx(); bw > 0 {
sx = float64(part.img.Rect.Dx()) / float64(bw)
}
if bh := part.bounds.Dy(); bh > 0 {
sy = float64(part.img.Rect.Dy()) / float64(bh)
}
sp[i] = scaledPart{
img: part.img,
offX: int(float64(part.bounds.Min.X-minX) * sx),
offY: int(float64(part.bounds.Min.Y-minY) * sy),
}
}
cW, cH := 0, 0
for _, s := range sp {
if rx := s.offX + s.img.Rect.Dx(); rx > cW {
cW = rx
}
if ry := s.offY + s.img.Rect.Dy(); ry > cH {
cH = ry
}
}
canvas := image.NewRGBA(image.Rect(0, 0, cW, cH))
for _, s := range sp {
dst := image.Rect(s.offX, s.offY, s.offX+s.img.Rect.Dx(), s.offY+s.img.Rect.Dy())
draw.Draw(canvas, dst, s.img, s.img.Rect.Min, draw.Src)
}
return canvas, 0, canvas.Rect, nil