claude fixed ts for me so kids can stop dming me

This commit is contained in:
KingKDot
2026-03-22 13:19:38 -05:00
parent 92530044c9
commit dde960470f
5 changed files with 98 additions and 3 deletions
+1 -1
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@@ -54,7 +54,7 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
gh release create Overlord-Desktop-v${{ env.VERSION }} "dist/Overlord Setup.exe" \
gh release create Overlord-Desktop-v${{ env.VERSION }} "dist/Overlord Setup.exe" "PLEASE_READ.txt" \
-t "Overlord Desktop v${{ env.VERSION }}" \
-n "Automated build release for Overlord Desktop v${{ env.VERSION }}" \
--draft=false \
+32
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@@ -0,0 +1,32 @@
================================================================================
OVERLORD DESKTOP — PLEASE READ BEFORE USING
================================================================================
This application is a DESKTOP CLIENT ONLY. It does NOT include the server.
If you launch Overlord Desktop without a running Overlord server, it will
show a connection error and nothing will work. That is expected.
--------------------------------------------------------------------------------
WHAT YOU NEED TO DO
--------------------------------------------------------------------------------
1. Set up and start the Overlord server FIRST.
The server is a separate component that you must deploy yourself.
2. Full setup instructions are in the README:
https://github.com/vxaboveground/Overlord/blob/main/README.md
3. Once the server is running, open this desktop client and enter the
server's IP address (or hostname) and port on the connection screen.
--------------------------------------------------------------------------------
QUICK SUMMARY
--------------------------------------------------------------------------------
Overlord Desktop → connects TO a server
Overlord Server → must be running BEFORE you connect
Without the server, this client is useless.
================================================================================
+9 -1
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@@ -10,7 +10,8 @@ function setStatus(msg, type = "info") {
statusEl.innerHTML = msg;
}
// Load saved connection on startup
// Load saved connection on startup and surface any pending error from a
// previous session (e.g. the server dropped mid-session and we bounced back).
(async () => {
try {
const saved = await window.overlord.getSavedConnection();
@@ -22,6 +23,13 @@ function setStatus(msg, type = "info") {
} catch {
// first run, no saved data
}
try {
const err = await window.overlord.getPendingError();
if (err) setStatus(err, "error");
} catch {
// ignore
}
})();
form.addEventListener("submit", async (e) => {
+55 -1
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@@ -1,6 +1,8 @@
const { app, BrowserWindow, ipcMain } = require("electron");
const path = require("path");
const fs = require("fs");
const https = require("https");
const http = require("http");
// ── Persistence ──────────────────────────────────────────────
app.setAppUserModelId("com.overlord.desktop");
@@ -34,6 +36,24 @@ function saveConnection(conn) {
// ── Window ───────────────────────────────────────────────────
let win;
let serverBaseUrl = null; // e.g. "https://1.2.3.4:5173"
let pendingError = null; // error message to show on the connect page after a failed load
// ── Server probe ─────────────────────────────────────────────
// Checks whether a server is reachable before telling Electron to navigate to it.
function probeServer(url) {
return new Promise((resolve, reject) => {
const mod = url.startsWith("https") ? https : http;
const req = mod.get(url, { rejectUnauthorized: false, timeout: 8000 }, (res) => {
res.resume(); // drain so the socket can be reused
resolve();
});
req.on("timeout", () => {
req.destroy();
reject(new Error("timeout"));
});
req.on("error", reject);
});
}
function createWindow() {
win = new BrowserWindow({
@@ -52,6 +72,21 @@ function createWindow() {
// Allow self-signed certs on the target Overlord server
win.webContents.session.setCertificateVerifyProc((_req, cb) => cb(0));
// If the server URL fails to load mid-session (e.g. server stopped), bounce back
// to the connect screen with a helpful error instead of showing a white page.
win.webContents.on("did-fail-load", (_event, errorCode, _errorDescription, validatedURL) => {
// ERR_ABORTED (-3) fires on normal navigation cancellations – ignore it.
if (errorCode === -3) return;
if (serverBaseUrl && validatedURL && validatedURL.startsWith(serverBaseUrl)) {
pendingError =
"Lost connection to the Overlord server. " +
"Make sure the server is still running, then try connecting again. " +
"See the README if you need help starting the server.";
serverBaseUrl = null;
win.loadFile(path.join(__dirname, "connect", "index.html"));
}
});
}
app.whenReady().then(createWindow);
@@ -69,7 +104,13 @@ ipcMain.handle("get-saved-connection", () => {
return loadSavedConnection();
});
ipcMain.handle("connect-to-server", (_event, { host, port, useTLS }) => {
ipcMain.handle("get-pending-error", () => {
const err = pendingError;
pendingError = null;
return err;
});
ipcMain.handle("connect-to-server", async (_event, { host, port, useTLS }) => {
if (!host || host.trim().length === 0) {
return { success: false, error: "Host is required" };
}
@@ -80,6 +121,19 @@ ipcMain.handle("connect-to-server", (_event, { host, port, useTLS }) => {
const protocol = useTLS ? "https" : "http";
const url = `${protocol}://${host.trim()}:${port}`;
// Probe the server before navigating so we never end up on a white screen.
try {
await probeServer(url);
} catch {
return {
success: false,
error:
"Cannot reach the Overlord server at that address. " +
"Make sure the server is running before connecting — " +
"see the README for setup instructions.",
};
}
saveConnection({ host: host.trim(), port, useTLS });
serverBaseUrl = url;
win.loadURL(url);
+1
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@@ -2,6 +2,7 @@ const { contextBridge, ipcRenderer } = require("electron");
contextBridge.exposeInMainWorld("overlord", {
getSavedConnection: () => ipcRenderer.invoke("get-saved-connection"),
getPendingError: () => ipcRenderer.invoke("get-pending-error"),
connectToServer: (opts) => ipcRenderer.invoke("connect-to-server", opts),
goBackToConnect: () => ipcRenderer.invoke("go-back-to-connect"),
});