add arch detection + update the plugins.md file to provide all new info
This commit is contained in:
@@ -212,14 +212,26 @@ export async function loadPluginBundle(
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}
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}
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if (!binaryPath) {
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if (!binaryPath) {
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const platformKey = clientOS && clientArch ? `${clientOS}-${clientArch}` : "unknown";
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const files = await fs.readdir(dir);
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const files = await fs.readdir(dir);
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const found = files.find(
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const archRegex = /-(linux|darwin|windows|freebsd)-(amd64|arm64|arm|386)\.(so|dll|dylib)$/i;
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(f) =>
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f.toLowerCase().endsWith(".so") ||
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const found = files.find((f) => {
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f.toLowerCase().endsWith(".dll") ||
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const m = f.match(archRegex);
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f.toLowerCase().endsWith(".dylib"),
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if (m) {
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);
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return (
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if (!found) throw new Error(`No plugin binary found for ${pluginId} (${clientOS}-${clientArch})`);
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m[1].toLowerCase() === (clientOS || "").toLowerCase() &&
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m[2].toLowerCase() === (clientArch || "").toLowerCase()
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);
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}
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const fl = f.toLowerCase();
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return fl.endsWith(".so") || fl.endsWith(".dll") || fl.endsWith(".dylib");
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});
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if (!found) {
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throw new Error(
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`No compatible plugin binary for ${pluginId} (client=${platformKey}, available=[${Object.keys(manifest.binaries || {}).join(", ")}])`,
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);
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}
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binaryPath = path.join(dir, found);
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binaryPath = path.join(dir, found);
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}
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}
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+362
-56
@@ -1,6 +1,8 @@
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# Overlord Plugins
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# Overlord Plugins
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This document explains how to build Overlord plugins using the **native plugin system**. Plugins run as native shared libraries (`.so` on Linux, `.dylib` on macOS, in-memory DLL on Windows), giving them full access to the Go runtime and system APIs.
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This document explains how to build Overlord plugins using the **native plugin system**. Plugins run as native shared libraries (`.so` on Linux, `.dylib` on macOS, in-memory DLL on Windows), giving them full access to system APIs.
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Plugins can be written in **any language** that can produce a C-ABI shared library: **Go**, **C**, **C++**, **Rust**, or anything else that compiles to native code.
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> TL;DR: A plugin is a zip with platform-specific binaries (`.so`/`.dll`/`.dylib`) plus `<id>.html`, `<id>.css`, `<id>.js`. Upload it in the Plugins page or drop it in Overlord-Server/plugins.
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> TL;DR: A plugin is a zip with platform-specific binaries (`.so`/`.dll`/`.dylib`) plus `<id>.html`, `<id>.css`, `<id>.js`. Upload it in the Plugins page or drop it in Overlord-Server/plugins.
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@@ -47,6 +49,21 @@ Overlord-Server/plugins/sample/
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└─ sample.js
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└─ sample.js
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```
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```
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### Architecture validation
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The server matches binaries to clients by OS and architecture. Binary filenames **must** follow the naming convention `<pluginId>-<os>-<arch>.<ext>`:
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| OS | Arch | Example filename |
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|----------|---------|------------------------------|
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| windows | amd64 | `sample-windows-amd64.dll` |
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| windows | arm64 | `sample-windows-arm64.dll` |
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| linux | amd64 | `sample-linux-amd64.so` |
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| linux | arm64 | `sample-linux-arm64.so` |
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| darwin | amd64 | `sample-darwin-amd64.dylib` |
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| darwin | arm64 | `sample-darwin-arm64.dylib` |
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The server will **never** send an x64 binary to an ARM client (or vice versa). If no binary matches the client's platform, loading is skipped with an error.
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### Manifest fields
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### Manifest fields
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The auto-generated manifest:
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The auto-generated manifest:
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@@ -71,18 +88,96 @@ The auto-generated manifest:
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}
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}
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```
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```
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The server picks the right binary for the target client's OS/arch when loading.
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## 2) Plugin ABI (all languages)
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## 2) Build a native plugin
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Every plugin — regardless of language — must export **C-callable functions** with specific signatures. The ABI differs slightly between Windows and Unix.
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### Plugin contract
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### Required exports
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Plugins are Go packages that export specific functions. The core logic is shared across platforms, with thin platform-specific export wrappers.
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| Export | Signature (Windows) | Signature (Linux / macOS) | Required |
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|--------------------|-----------------------------------------------------------------------|-----------------------------------------------------------------------------------|----------|
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| `PluginOnLoad` | `int PluginOnLoad(char* hostInfo, int hostInfoLen, uint64 callback)` | `int PluginOnLoad(char* hostInfo, int hostInfoLen, uintptr callback, uintptr ctx)` | Yes |
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| `PluginOnEvent` | `int PluginOnEvent(char* event, int eventLen, char* payload, int payloadLen)` | same | Yes |
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| `PluginOnUnload` | `void PluginOnUnload()` | same | Yes |
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| `PluginSetCallback`| `void PluginSetCallback(uint64 callback)` | — | Windows only |
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| `PluginGetRuntime` | `const char* PluginGetRuntime()` | same | Recommended |
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All platforms use `-buildmode=c-shared` and export C-callable functions.
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### Host callback
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#### Linux / macOS (`.so` / `.dylib`)
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The host passes a callback function pointer during `PluginOnLoad`. The plugin uses it to send events back to the agent.
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**Windows** — The callback is a `__stdcall` function:
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```c
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void __stdcall callback(const char *event, uintptr_t eventLen,
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const char *payload, uintptr_t payloadLen);
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```
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**Linux / macOS** — The callback is a standard C function with an opaque context pointer:
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```c
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void callback(uintptr_t ctx,
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const char *event, int eventLen,
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const char *payload, int payloadLen);
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```
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The `ctx` value received in `PluginOnLoad` must be passed back as the first argument to every callback invocation.
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### PluginGetRuntime (runtime detection)
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If a plugin exports `PluginGetRuntime`, the host calls it after loading. It must return a pointer to a static, null-terminated string identifying the runtime:
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| Return value | Meaning |
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|-------------|---------------------------------------|
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| `"c"` | Pure C plugin — fully unloadable |
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| `"cpp"` | C++ plugin — fully unloadable |
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| `"rust"` | Rust plugin — fully unloadable |
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| *(absent)* | Defaults to `"go"` — **not** freed |
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This matters because **Go plugins cannot be fully unloaded** due to [golang/go#11100](https://github.com/golang/go/issues/11100) — Go's runtime spawns threads that cannot be stopped, so calling `FreeLibrary`/`dlclose` on a Go shared library causes a crash. The host uses this information to skip freeing Go plugins while properly reclaiming memory for C/C++/Rust plugins.
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The runtime is logged on load and unload:
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```
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[plugins] loaded plugin "sample-c" (runtime=c, freeable=true)
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[plugins] unloaded plugin "sample-c" — memory freed
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[plugins] unloaded plugin "sample-go" — memory leaked (go runtime)
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```
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### HostInfo JSON
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The `hostInfo` buffer passed to `PluginOnLoad` is JSON:
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```json
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{
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"clientId": "abc123",
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"os": "windows",
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"arch": "amd64",
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"version": "1.0.0"
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}
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```
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### Loading mechanism
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- **Windows** — DLLs are loaded **entirely in memory** via a custom PE loader. No files are written to disk. This is why Rust's `std::sync::Mutex` (backed by `SRWLOCK`) may not initialize correctly — see the Rust section below.
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- **Linux** — Shared libraries are loaded in memory via `memfd_create` + `dlopen` on `/proc/self/fd/`. No files touch disk.
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- **macOS** — Shared libraries are written to a temp file, `dlopen`'d, then the temp file is deleted.
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## 3) Sample plugins by language
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### Go (`plugin-sample-go/`)
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Go plugins use `-buildmode=c-shared` with platform-specific export wrappers.
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**Project structure:**
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```
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plugin-sample-go/native/
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├─ main.go (shared core logic)
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├─ exports_unix.go (exports for Linux/macOS)
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├─ exports_windows.go (exports for Windows)
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└─ go.mod
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```
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**Linux / macOS exports:**
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```go
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```go
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//export PluginOnLoad
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//export PluginOnLoad
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func PluginOnLoad(hostInfo *C.char, hostInfoLen C.int, cb C.uintptr_t, ctx C.uintptr_t) C.int
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func PluginOnLoad(hostInfo *C.char, hostInfoLen C.int, cb C.uintptr_t, ctx C.uintptr_t) C.int
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@@ -94,14 +189,7 @@ func PluginOnEvent(event *C.char, eventLen C.int, payload *C.char, payloadLen C.
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func PluginOnUnload()
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func PluginOnUnload()
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```
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```
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The host passes a callback function pointer and context during OnLoad. The plugin calls the callback to send events back.
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**Windows exports:**
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Build: `CGO_ENABLED=1 go build -buildmode=c-shared -o sample-linux-amd64.so ./native`
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**On Linux, shared libraries are loaded entirely in memory via `memfd_create` — no files touch disk.**
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#### Windows (`.dll`)
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```go
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```go
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//export PluginOnLoad
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//export PluginOnLoad
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func PluginOnLoad(hostInfo *C.char, hostInfoLen C.int, callbackPtr C.ulonglong) C.int
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func PluginOnLoad(hostInfo *C.char, hostInfoLen C.int, callbackPtr C.ulonglong) C.int
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@@ -116,55 +204,253 @@ func PluginOnUnload()
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func PluginSetCallback(callbackPtr C.ulonglong)
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func PluginSetCallback(callbackPtr C.ulonglong)
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```
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```
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The callback is a stdcall function pointer: `func(eventPtr, eventLen, payloadPtr, payloadLen uintptr) uintptr`
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**Build:**
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```bash
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CGO_ENABLED=1 go build -buildmode=c-shared -o sample-windows-amd64.dll ./native
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```
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Build: `CGO_ENABLED=1 GOOS=windows GOARCH=amd64 go build -buildmode=c-shared -o sample-windows-amd64.dll ./native`
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> **Note:** Go plugins do **not** export `PluginGetRuntime` and default to the `"go"` runtime. They are intentionally never freed on unload to prevent crashes from orphaned Go runtime threads.
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**On Windows, DLLs are loaded entirely in memory — no files are written to disk.**
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---
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### HostInfo JSON
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### C (`plugin-sample-c/`)
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```json
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Pure C plugins are the simplest — no runtime, no GC, fully unloadable.
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{
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"clientId": "abc123",
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**Project structure:**
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"os": "windows",
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```
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"arch": "amd64",
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plugin-sample-c/
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"version": "1.0.0"
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├─ native/plugin.c
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├─ sample-c.html
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├─ sample-c.css
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└─ sample-c.js
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```
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**Key points:**
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- Uses `__declspec(dllexport)` on Windows, `__attribute__((visibility("default")))` on Unix
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- Has a `DllMain` entry point on Windows (receives `DLL_PROCESS_ATTACH` / `DLL_PROCESS_DETACH`)
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- Exports `PluginGetRuntime` → returns `"c"`
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- No heap allocations required — can use stack buffers for all responses
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**Minimal example (Windows callback):**
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```c
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#ifdef _WIN32
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typedef void (__stdcall *host_callback_t)(
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const char *event, uintptr_t eventLen,
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const char *payload, uintptr_t payloadLen);
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|
#else
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|
typedef void (*host_callback_t)(
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|
uintptr_t ctx,
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|
const char *event, int eventLen,
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|
const char *payload, int payloadLen);
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#endif
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|
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static host_callback_t g_callback;
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|
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EXPORT int PluginOnLoad(const char *hostInfo, int hostInfoLen, ...) {
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|
// Parse hostInfo JSON, store callback, return 0 on success
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}
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}
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|
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EXPORT int PluginOnEvent(const char *event, int eventLen,
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const char *payload, int payloadLen) {
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// Handle events, call g_callback() to respond
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|
return 0;
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|
}
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|
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EXPORT void PluginOnUnload(void) {
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|
// Cleanup
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|
}
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|
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|
EXPORT const char *PluginGetRuntime(void) { return "c"; }
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```
|
```
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|
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### Project structure
|
**Build:**
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||||||
|
```bash
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|
# MSVC
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||||||
|
cl /LD /O2 plugin.c /Fe:sample-c-windows-amd64.dll
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||||||
|
|
||||||
See `plugin-sample-go/native/` for a working example:
|
# MinGW / gcc
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|
gcc -shared -O2 -o sample-c-windows-amd64.dll plugin.c
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||||||
|
|
||||||
```
|
# Linux
|
||||||
plugin-sample-go/native/
|
gcc -shared -fPIC -O2 -o sample-c-linux-amd64.so plugin.c
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├─ main.go (shared core logic)
|
|
||||||
├─ exports_unix.go (Go plugin exports for Linux/macOS)
|
|
||||||
├─ exports_windows.go (C-shared DLL exports for Windows)
|
|
||||||
└─ go.mod
|
|
||||||
```
|
```
|
||||||
|
|
||||||
### Build scripts
|
---
|
||||||
|
|
||||||
Use the provided build scripts:
|
### C++ (`plugin-sample-cpp/`)
|
||||||
|
|
||||||
|
C++ plugins can use the full standard library (STL containers, `std::mutex`, `std::string`, etc.) while still being fully unloadable.
|
||||||
|
|
||||||
|
**Project structure:**
|
||||||
|
```
|
||||||
|
plugin-sample-cpp/
|
||||||
|
├─ native/plugin.cpp
|
||||||
|
├─ sample-cpp.html
|
||||||
|
├─ sample-cpp.css
|
||||||
|
└─ sample-cpp.js
|
||||||
|
```
|
||||||
|
|
||||||
|
**Key points:**
|
||||||
|
- All exports wrapped in `extern "C"` to prevent name mangling
|
||||||
|
- Can freely use `std::string`, `std::unordered_map`, `std::mutex`, etc.
|
||||||
|
- Exports `PluginGetRuntime` → returns `"cpp"`
|
||||||
|
|
||||||
|
**Build:**
|
||||||
|
```bash
|
||||||
|
# MSVC
|
||||||
|
cl /LD /EHsc /O2 plugin.cpp /Fe:sample-cpp-windows-amd64.dll
|
||||||
|
|
||||||
|
# MinGW / g++
|
||||||
|
g++ -shared -O2 -o sample-cpp-windows-amd64.dll plugin.cpp
|
||||||
|
|
||||||
|
# Linux
|
||||||
|
g++ -shared -fPIC -O2 -o sample-cpp-linux-amd64.so plugin.cpp
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Rust (`plugin-sample-rust/`)
|
||||||
|
|
||||||
|
Rust plugins compile as `cdylib` crates. Exports use `#[no_mangle]` and `extern "C"`.
|
||||||
|
|
||||||
|
**Project structure:**
|
||||||
|
```
|
||||||
|
plugin-sample-rust/
|
||||||
|
├─ native/
|
||||||
|
│ ├─ Cargo.toml
|
||||||
|
│ └─ src/lib.rs
|
||||||
|
├─ sample-rust.html
|
||||||
|
├─ sample-rust.css
|
||||||
|
└─ sample-rust.js
|
||||||
|
```
|
||||||
|
|
||||||
|
**Key points:**
|
||||||
|
- `crate-type = ["cdylib"]` in Cargo.toml
|
||||||
|
- Uses `extern "stdcall"` for the callback type on Windows, `extern "C"` on Unix
|
||||||
|
- Exports `PluginGetRuntime` → returns `"rust"`
|
||||||
|
|
||||||
|
**⚠️ Important: avoid `std::sync::Mutex` on Windows.** Because the DLL is loaded via an in-memory PE loader (not `LoadLibrary`), Rust's standard `Mutex` (backed by Windows `SRWLOCK`) may not initialize correctly, causing an access violation. Use C-style `static mut` globals instead — this is safe because the Go host serializes all calls through its own mutex.
|
||||||
|
|
||||||
|
**Cargo.toml:**
|
||||||
|
```toml
|
||||||
|
[lib]
|
||||||
|
crate-type = ["cdylib"]
|
||||||
|
|
||||||
|
[profile.release]
|
||||||
|
opt-level = "z"
|
||||||
|
lto = true
|
||||||
|
strip = true
|
||||||
|
```
|
||||||
|
|
||||||
|
**Build:**
|
||||||
|
```bash
|
||||||
|
# Native
|
||||||
|
cargo build --release
|
||||||
|
|
||||||
|
# Cross-compile
|
||||||
|
cargo build --release --target=x86_64-pc-windows-msvc
|
||||||
|
cargo build --release --target=aarch64-unknown-linux-gnu
|
||||||
|
```
|
||||||
|
|
||||||
|
## 4) Build scripts & cross-compilation
|
||||||
|
|
||||||
|
Each language has `.bat` (Windows) and `.sh` (Unix) build scripts. All scripts support the `BUILD_TARGETS` environment variable to compile for multiple platforms in one invocation.
|
||||||
|
|
||||||
|
### Available build scripts
|
||||||
|
|
||||||
|
| Language | Windows | Unix |
|
||||||
|
|----------|--------------------------|-------------------------|
|
||||||
|
| Go | `build-plugin.bat` | `build-plugin.sh` |
|
||||||
|
| C | `build-plugin-c.bat` | `build-plugin-c.sh` |
|
||||||
|
| C++ | `build-plugin-cpp.bat` | `build-plugin-cpp.sh` |
|
||||||
|
| Rust | `build-plugin-rust.bat` | `build-plugin-rust.sh` |
|
||||||
|
|
||||||
|
### Usage
|
||||||
|
|
||||||
|
All scripts default to building for the host platform only:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Linux/macOS — builds for current platform by default
|
# Build for current platform
|
||||||
./build-plugin.sh
|
./build-plugin-c.sh
|
||||||
|
|
||||||
# Build for multiple targets
|
# Build for multiple targets
|
||||||
BUILD_TARGETS="linux-amd64 linux-arm64 darwin-arm64" ./build-plugin.sh
|
BUILD_TARGETS="linux-amd64 linux-arm64 windows-amd64" ./build-plugin-c.sh
|
||||||
|
|
||||||
# Windows — builds windows-amd64 by default
|
# Custom plugin directory
|
||||||
build-plugin.bat
|
./build-plugin-c.sh /path/to/my-plugin
|
||||||
|
|
||||||
# Build for multiple targets
|
|
||||||
set BUILD_TARGETS=windows-amd64 linux-amd64
|
|
||||||
build-plugin.bat
|
|
||||||
```
|
```
|
||||||
|
|
||||||
## 3) Install & open a plugin
|
```bat
|
||||||
|
REM Build for current platform
|
||||||
|
build-plugin-c.bat
|
||||||
|
|
||||||
|
REM Build for multiple targets
|
||||||
|
set BUILD_TARGETS=windows-amd64 windows-arm64
|
||||||
|
build-plugin-c.bat
|
||||||
|
|
||||||
|
REM Custom plugin directory
|
||||||
|
build-plugin-c.bat C:\path\to\my-plugin
|
||||||
|
```
|
||||||
|
|
||||||
|
### Cross-compilation
|
||||||
|
|
||||||
|
**Go** — Cross-compilation is built-in via `GOOS` / `GOARCH` env vars. No extra toolchains needed (unless CGo calls platform-specific APIs).
|
||||||
|
|
||||||
|
**Rust** — Cross-compilation uses `--target=` with Rust target triples. Install targets with `rustup target add <triple>`. The build scripts map `os-arch` pairs to triples automatically:
|
||||||
|
|
||||||
|
| Target | Rust triple (`.bat` / MSVC) | Rust triple (`.sh` / GNU) |
|
||||||
|
|-----------------|-------------------------------------|---------------------------------------|
|
||||||
|
| windows-amd64 | `x86_64-pc-windows-msvc` | `x86_64-pc-windows-gnu` |
|
||||||
|
| windows-arm64 | `aarch64-pc-windows-msvc` | `aarch64-pc-windows-gnullvm` |
|
||||||
|
| linux-amd64 | `x86_64-unknown-linux-gnu` | `x86_64-unknown-linux-gnu` |
|
||||||
|
| linux-arm64 | `aarch64-unknown-linux-gnu` | `aarch64-unknown-linux-gnu` |
|
||||||
|
| darwin-amd64 | `x86_64-apple-darwin` | `x86_64-apple-darwin` |
|
||||||
|
| darwin-arm64 | `aarch64-apple-darwin` | `aarch64-apple-darwin` |
|
||||||
|
|
||||||
|
**C / C++** — Cross-compilation requires the appropriate cross-compiler toolchain to be installed:
|
||||||
|
|
||||||
|
| Target | C compiler | C++ compiler |
|
||||||
|
|-----------------|-------------------------------|--------------------------------|
|
||||||
|
| linux-amd64 | `x86_64-linux-gnu-gcc` | `x86_64-linux-gnu-g++` |
|
||||||
|
| linux-arm64 | `aarch64-linux-gnu-gcc` | `aarch64-linux-gnu-g++` |
|
||||||
|
| linux-arm | `arm-linux-gnueabihf-gcc` | `arm-linux-gnueabihf-g++` |
|
||||||
|
| windows-amd64 | `x86_64-w64-mingw32-gcc` | `x86_64-w64-mingw32-g++` |
|
||||||
|
| windows-arm64 | `aarch64-w64-mingw32-gcc` | `aarch64-w64-mingw32-g++` |
|
||||||
|
|
||||||
|
On Windows `.bat` scripts, MSVC (`cl`) is tried first with the appropriate `/link /machine:` flag, falling back to MinGW if `cl` fails.
|
||||||
|
|
||||||
|
On Unix `.sh` scripts, override the compiler with `CC=<compiler>` (C) or `CXX=<compiler>` (C++):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
CC=zig-cc BUILD_TARGETS="linux-arm64" ./build-plugin-c.sh
|
||||||
|
CXX=zig-c++ BUILD_TARGETS="linux-arm64" ./build-plugin-cpp.sh
|
||||||
|
```
|
||||||
|
|
||||||
|
### Installing cross-compiler toolchains
|
||||||
|
|
||||||
|
**Debian/Ubuntu:**
|
||||||
|
```bash
|
||||||
|
# ARM64 Linux cross-compilers
|
||||||
|
sudo apt install gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
|
||||||
|
|
||||||
|
# Windows cross-compilers (MinGW)
|
||||||
|
sudo apt install gcc-mingw-w64-x86-64 g++-mingw-w64-x86-64
|
||||||
|
|
||||||
|
# Rust targets
|
||||||
|
rustup target add aarch64-unknown-linux-gnu x86_64-pc-windows-gnu
|
||||||
|
```
|
||||||
|
|
||||||
|
**macOS (Homebrew):**
|
||||||
|
```bash
|
||||||
|
# Linux cross-compilers via musl-cross
|
||||||
|
brew install FiloSottile/musl-cross/musl-cross
|
||||||
|
|
||||||
|
# Rust targets
|
||||||
|
rustup target add aarch64-apple-darwin x86_64-apple-darwin
|
||||||
|
```
|
||||||
|
|
||||||
|
## 5) Install & open a plugin
|
||||||
|
|
||||||
### Install / upload
|
### Install / upload
|
||||||
|
|
||||||
@@ -181,7 +467,7 @@ Plugin UI is served from:
|
|||||||
|
|
||||||
Your HTML loads its JS/CSS from `/plugins/<pluginId>/assets/`.
|
Your HTML loads its JS/CSS from `/plugins/<pluginId>/assets/`.
|
||||||
|
|
||||||
## 4) Runtime: how events flow
|
## 6) Runtime: how events flow
|
||||||
|
|
||||||
Overlord plugins have **two parts**:
|
Overlord plugins have **two parts**:
|
||||||
|
|
||||||
@@ -208,13 +494,26 @@ The agent calls your `OnEvent(event, payload)` function directly with JSON-encod
|
|||||||
|
|
||||||
### Plugin → agent (callback)
|
### Plugin → agent (callback)
|
||||||
|
|
||||||
Your plugin sends events back to the host using the `send` callback received during `OnLoad`:
|
Your plugin sends events back to the host using the callback received during `OnLoad`:
|
||||||
|
|
||||||
|
**Go:**
|
||||||
```go
|
```go
|
||||||
send("echo", []byte(`{"message":"hello back"}`))
|
send("echo", []byte(`{"message":"hello back"}`))
|
||||||
```
|
```
|
||||||
|
|
||||||
On Windows, the equivalent is calling the registered callback function pointer.
|
**C / C++:**
|
||||||
|
```c
|
||||||
|
g_callback("echo", 4, "{\"message\":\"hello back\"}", 24);
|
||||||
|
```
|
||||||
|
|
||||||
|
**Rust:**
|
||||||
|
```rust
|
||||||
|
let event = b"echo";
|
||||||
|
let payload = b"{\"message\":\"hello back\"}";
|
||||||
|
(g_callback)(event.as_ptr(), event.len(), payload.as_ptr(), payload.len());
|
||||||
|
```
|
||||||
|
|
||||||
|
On Windows, the callback uses `__stdcall` calling convention. On Unix, it's a standard C call with the context pointer as the first argument.
|
||||||
|
|
||||||
### Plugin lifecycle events
|
### Plugin lifecycle events
|
||||||
|
|
||||||
@@ -224,18 +523,25 @@ The agent sends these events to the server:
|
|||||||
- `unloaded` when unloaded
|
- `unloaded` when unloaded
|
||||||
- `error` if load or runtime fails
|
- `error` if load or runtime fails
|
||||||
|
|
||||||
## 5) What can plugins do?
|
## 7) What can plugins do?
|
||||||
|
|
||||||
Since plugins run as native code, they can:
|
Since plugins run as native code, they can:
|
||||||
|
|
||||||
- Call any system API (file I/O, network, processes, etc.)
|
- Call any system API (file I/O, network, processes, etc.)
|
||||||
- Use any Go library
|
- Use any library available to their language
|
||||||
- Spawn goroutines
|
- Spawn threads / goroutines
|
||||||
- Access hardware
|
- Access hardware
|
||||||
- Do anything a normal Go program can do
|
- Do anything a normal native program can do
|
||||||
|
|
||||||
Plugins have the same capabilities as the agent itself.
|
Plugins have the same capabilities as the agent itself.
|
||||||
|
|
||||||
|
| Language | Can be fully unloaded? | Runtime overhead |
|
||||||
|
|----------|----------------------|------------------|
|
||||||
|
| C | Yes | None |
|
||||||
|
| C++ | Yes | Minimal (STL) |
|
||||||
|
| Rust | Yes | Minimal |
|
||||||
|
| Go | **No** ([#11100](https://github.com/golang/go/issues/11100)) | Go runtime + GC |
|
||||||
|
|
||||||
### UI Security constraints
|
### UI Security constraints
|
||||||
|
|
||||||
Plugin UI pages are still served with a tight CSP:
|
Plugin UI pages are still served with a tight CSP:
|
||||||
@@ -246,7 +552,7 @@ Plugin UI pages are still served with a tight CSP:
|
|||||||
|
|
||||||
Plugin UIs run in a **sandboxed iframe** with a fetch bridge.
|
Plugin UIs run in a **sandboxed iframe** with a fetch bridge.
|
||||||
|
|
||||||
## 6) API surface
|
## 8) API surface
|
||||||
|
|
||||||
### Plugin management
|
### Plugin management
|
||||||
|
|
||||||
@@ -264,7 +570,7 @@ Plugin UIs run in a **sandboxed iframe** with a fetch bridge.
|
|||||||
- `DELETE /api/plugins/<id>/data/<path>` — delete a file or directory
|
- `DELETE /api/plugins/<id>/data/<path>` — delete a file or directory
|
||||||
- `POST /api/plugins/<id>/exec` — execute a stored binary (admin/operator only)
|
- `POST /api/plugins/<id>/exec` — execute a stored binary (admin/operator only)
|
||||||
|
|
||||||
See [section 8](#8-server-side-plugin-data-directory) for full details.
|
See [section 10](#10-server-side-plugin-data-directory) for full details.
|
||||||
|
|
||||||
### Per-client plugin runtime
|
### Per-client plugin runtime
|
||||||
|
|
||||||
@@ -280,7 +586,7 @@ See [section 8](#8-server-side-plugin-data-directory) for full details.
|
|||||||
- `WS /api/clients/<clientId>/files/ws`
|
- `WS /api/clients/<clientId>/files/ws`
|
||||||
- `WS /api/clients/<clientId>/processes/ws`
|
- `WS /api/clients/<clientId>/processes/ws`
|
||||||
|
|
||||||
## 7) Auto-load plugins on client connect
|
## 9) Auto-load plugins on client connect
|
||||||
|
|
||||||
By default, plugins are only loaded when manually triggered via the API or UI. For plugins that need to run 24/7 on every connected client (e.g. clipboard monitoring, keylogging, persistence), you can configure **auto-load**.
|
By default, plugins are only loaded when manually triggered via the API or UI. For plugins that need to run 24/7 on every connected client (e.g. clipboard monitoring, keylogging, persistence), you can configure **auto-load**.
|
||||||
|
|
||||||
@@ -368,7 +674,7 @@ Content-Type: application/json
|
|||||||
- The server selects the correct binary for each client's OS/architecture automatically
|
- The server selects the correct binary for each client's OS/architecture automatically
|
||||||
- If a plugin binary isn't available for a client's platform, the auto-load silently skips that client
|
- If a plugin binary isn't available for a client's platform, the auto-load silently skips that client
|
||||||
|
|
||||||
## 8) Server-side plugin data directory
|
## 10) Server-side plugin data directory
|
||||||
|
|
||||||
Each plugin has a **persistent data directory** on the server:
|
Each plugin has a **persistent data directory** on the server:
|
||||||
|
|
||||||
|
|||||||
+27
-6
@@ -17,6 +17,10 @@ if not exist "%NATIVE_DIR%\plugin.c" (
|
|||||||
REM Build targets - default to windows-amd64 on Windows
|
REM Build targets - default to windows-amd64 on Windows
|
||||||
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
|
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
|
||||||
|
|
||||||
|
REM Detect host architecture
|
||||||
|
set "HOST_ARCH=amd64"
|
||||||
|
if "%PROCESSOR_ARCHITECTURE%"=="ARM64" set "HOST_ARCH=arm64"
|
||||||
|
|
||||||
set "BUILT_FILES="
|
set "BUILT_FILES="
|
||||||
for %%T in (%BUILD_TARGETS%) do (
|
for %%T in (%BUILD_TARGETS%) do (
|
||||||
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
|
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
|
||||||
@@ -34,19 +38,36 @@ for %%T in (%BUILD_TARGETS%) do (
|
|||||||
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
|
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
|
||||||
|
|
||||||
if "!TARGET_OS!"=="windows" (
|
if "!TARGET_OS!"=="windows" (
|
||||||
echo [build] cl /LD /O2 "%NATIVE_DIR%\plugin.c" /Fe:"!OUTFILE!"
|
REM Pick cross-compiler flags for MSVC or gcc
|
||||||
cl /LD /O2 "%NATIVE_DIR%\plugin.c" /Fe:"!OUTFILE!" >nul 2>&1
|
set "CL_MACHINE="
|
||||||
|
set "GCC_CMD=gcc"
|
||||||
|
if "!TARGET_ARCH!"=="arm64" (
|
||||||
|
set "CL_MACHINE=/machine:ARM64"
|
||||||
|
set "GCC_CMD=aarch64-w64-mingw32-gcc"
|
||||||
|
) else if "!TARGET_ARCH!"=="amd64" (
|
||||||
|
set "CL_MACHINE=/machine:X64"
|
||||||
|
set "GCC_CMD=x86_64-w64-mingw32-gcc"
|
||||||
|
)
|
||||||
|
|
||||||
|
echo [build] cl /LD /O2 "%NATIVE_DIR%\plugin.c" /Fe:"!OUTFILE!" /link !CL_MACHINE!
|
||||||
|
cl /LD /O2 "%NATIVE_DIR%\plugin.c" /Fe:"!OUTFILE!" /link !CL_MACHINE! >nul 2>&1
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [build] cl failed, trying gcc...
|
echo [build] cl failed, trying !GCC_CMD!...
|
||||||
gcc -shared -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
!GCC_CMD! -shared -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
||||||
exit /b 1
|
exit /b 1
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
) else (
|
) else (
|
||||||
echo [build] gcc -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
REM Cross-compile for non-Windows targets
|
||||||
gcc -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
set "GCC_CMD=gcc"
|
||||||
|
if "!TARGET_OS!"=="linux" (
|
||||||
|
if "!TARGET_ARCH!"=="arm64" set "GCC_CMD=aarch64-linux-gnu-gcc"
|
||||||
|
if "!TARGET_ARCH!"=="amd64" set "GCC_CMD=x86_64-linux-gnu-gcc"
|
||||||
|
)
|
||||||
|
echo [build] !GCC_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
||||||
|
!GCC_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.c"
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
||||||
exit /b 1
|
exit /b 1
|
||||||
|
|||||||
+34
-2
@@ -28,6 +28,32 @@ esac
|
|||||||
DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
|
DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
|
||||||
BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
|
BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
|
||||||
|
|
||||||
|
# Resolve the C compiler for a given target os-arch pair.
|
||||||
|
# Override with CC=<compiler> for custom toolchains.
|
||||||
|
resolve_cc() {
|
||||||
|
local t_os="$1" t_arch="$2"
|
||||||
|
|
||||||
|
# Honour explicit CC override
|
||||||
|
if [[ -n "${CC:-}" ]]; then echo "${CC}"; return; fi
|
||||||
|
|
||||||
|
# Native compilation
|
||||||
|
if [[ "${t_os}" == "${HOST_OS}" && "${t_arch}" == "${HOST_ARCH}" ]]; then
|
||||||
|
echo "gcc"; return
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Cross-compilation
|
||||||
|
case "${t_os}-${t_arch}" in
|
||||||
|
linux-amd64) echo "x86_64-linux-gnu-gcc" ;;
|
||||||
|
linux-arm64) echo "aarch64-linux-gnu-gcc" ;;
|
||||||
|
linux-arm) echo "arm-linux-gnueabihf-gcc" ;;
|
||||||
|
windows-amd64) echo "x86_64-w64-mingw32-gcc" ;;
|
||||||
|
windows-arm64) echo "aarch64-w64-mingw32-gcc" ;;
|
||||||
|
darwin-amd64) echo "x86_64-apple-darwin-gcc" ;;
|
||||||
|
darwin-arm64) echo "aarch64-apple-darwin-gcc" ;;
|
||||||
|
*) echo "gcc" ;;
|
||||||
|
esac
|
||||||
|
}
|
||||||
|
|
||||||
BUILT_FILES=()
|
BUILT_FILES=()
|
||||||
|
|
||||||
for target in ${BUILD_TARGETS}; do
|
for target in ${BUILD_TARGETS}; do
|
||||||
@@ -42,9 +68,15 @@ for target in ${BUILD_TARGETS}; do
|
|||||||
ext="so"
|
ext="so"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
cc="$(resolve_cc "${os}" "${arch}")"
|
||||||
|
if ! command -v "${cc}" >/dev/null 2>&1; then
|
||||||
|
echo "[error] cross-compiler '${cc}' not found for ${os}-${arch}. Install it or set CC=<compiler>." >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
|
outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
|
||||||
echo "[build] gcc -shared -fPIC -O2 -o ${outfile} ${NATIVE_DIR}/plugin.c"
|
echo "[build] ${cc} -shared -fPIC -O2 -o ${outfile} ${NATIVE_DIR}/plugin.c"
|
||||||
gcc -shared -fPIC -O2 -o "${outfile}" "${NATIVE_DIR}/plugin.c"
|
${cc} -shared -fPIC -O2 -o "${outfile}" "${NATIVE_DIR}/plugin.c"
|
||||||
BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
|
BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
|
||||||
done
|
done
|
||||||
|
|
||||||
|
|||||||
+27
-6
@@ -17,6 +17,10 @@ if not exist "%NATIVE_DIR%\plugin.cpp" (
|
|||||||
REM Build targets - default to windows-amd64 on Windows
|
REM Build targets - default to windows-amd64 on Windows
|
||||||
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
|
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
|
||||||
|
|
||||||
|
REM Detect host architecture
|
||||||
|
set "HOST_ARCH=amd64"
|
||||||
|
if "%PROCESSOR_ARCHITECTURE%"=="ARM64" set "HOST_ARCH=arm64"
|
||||||
|
|
||||||
set "BUILT_FILES="
|
set "BUILT_FILES="
|
||||||
for %%T in (%BUILD_TARGETS%) do (
|
for %%T in (%BUILD_TARGETS%) do (
|
||||||
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
|
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
|
||||||
@@ -34,19 +38,36 @@ for %%T in (%BUILD_TARGETS%) do (
|
|||||||
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
|
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
|
||||||
|
|
||||||
if "!TARGET_OS!"=="windows" (
|
if "!TARGET_OS!"=="windows" (
|
||||||
echo [build] cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!"
|
REM Pick cross-compiler flags for MSVC or g++
|
||||||
cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!" >nul 2>&1
|
set "CL_MACHINE="
|
||||||
|
set "GXX_CMD=g++"
|
||||||
|
if "!TARGET_ARCH!"=="arm64" (
|
||||||
|
set "CL_MACHINE=/machine:ARM64"
|
||||||
|
set "GXX_CMD=aarch64-w64-mingw32-g++"
|
||||||
|
) else if "!TARGET_ARCH!"=="amd64" (
|
||||||
|
set "CL_MACHINE=/machine:X64"
|
||||||
|
set "GXX_CMD=x86_64-w64-mingw32-g++"
|
||||||
|
)
|
||||||
|
|
||||||
|
echo [build] cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!" /link !CL_MACHINE!
|
||||||
|
cl /LD /EHsc /O2 "%NATIVE_DIR%\plugin.cpp" /Fe:"!OUTFILE!" /link !CL_MACHINE! >nul 2>&1
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [build] cl failed, trying g++...
|
echo [build] cl failed, trying !GXX_CMD!...
|
||||||
g++ -shared -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
!GXX_CMD! -shared -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
||||||
exit /b 1
|
exit /b 1
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
) else (
|
) else (
|
||||||
echo [build] g++ -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
REM Cross-compile for non-Windows targets
|
||||||
g++ -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
set "GXX_CMD=g++"
|
||||||
|
if "!TARGET_OS!"=="linux" (
|
||||||
|
if "!TARGET_ARCH!"=="arm64" set "GXX_CMD=aarch64-linux-gnu-g++"
|
||||||
|
if "!TARGET_ARCH!"=="amd64" set "GXX_CMD=x86_64-linux-gnu-g++"
|
||||||
|
)
|
||||||
|
echo [build] !GXX_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
||||||
|
!GXX_CMD! -shared -fPIC -O2 -o "!OUTFILE!" "%NATIVE_DIR%\plugin.cpp"
|
||||||
if errorlevel 1 (
|
if errorlevel 1 (
|
||||||
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
|
||||||
exit /b 1
|
exit /b 1
|
||||||
|
|||||||
+34
-2
@@ -28,6 +28,32 @@ esac
|
|||||||
DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
|
DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
|
||||||
BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
|
BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
|
||||||
|
|
||||||
|
# Resolve the C++ compiler for a given target os-arch pair.
|
||||||
|
# Override with CXX=<compiler> for custom toolchains.
|
||||||
|
resolve_cxx() {
|
||||||
|
local t_os="$1" t_arch="$2"
|
||||||
|
|
||||||
|
# Honour explicit CXX override
|
||||||
|
if [[ -n "${CXX:-}" ]]; then echo "${CXX}"; return; fi
|
||||||
|
|
||||||
|
# Native compilation
|
||||||
|
if [[ "${t_os}" == "${HOST_OS}" && "${t_arch}" == "${HOST_ARCH}" ]]; then
|
||||||
|
echo "g++"; return
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Cross-compilation
|
||||||
|
case "${t_os}-${t_arch}" in
|
||||||
|
linux-amd64) echo "x86_64-linux-gnu-g++" ;;
|
||||||
|
linux-arm64) echo "aarch64-linux-gnu-g++" ;;
|
||||||
|
linux-arm) echo "arm-linux-gnueabihf-g++" ;;
|
||||||
|
windows-amd64) echo "x86_64-w64-mingw32-g++" ;;
|
||||||
|
windows-arm64) echo "aarch64-w64-mingw32-g++" ;;
|
||||||
|
darwin-amd64) echo "x86_64-apple-darwin-g++" ;;
|
||||||
|
darwin-arm64) echo "aarch64-apple-darwin-g++" ;;
|
||||||
|
*) echo "g++" ;;
|
||||||
|
esac
|
||||||
|
}
|
||||||
|
|
||||||
BUILT_FILES=()
|
BUILT_FILES=()
|
||||||
|
|
||||||
for target in ${BUILD_TARGETS}; do
|
for target in ${BUILD_TARGETS}; do
|
||||||
@@ -42,9 +68,15 @@ for target in ${BUILD_TARGETS}; do
|
|||||||
ext="so"
|
ext="so"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
cxx="$(resolve_cxx "${os}" "${arch}")"
|
||||||
|
if ! command -v "${cxx}" >/dev/null 2>&1; then
|
||||||
|
echo "[error] cross-compiler '${cxx}' not found for ${os}-${arch}. Install it or set CXX=<compiler>." >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
|
outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
|
||||||
echo "[build] g++ -shared -fPIC -O2 -o ${outfile} ${NATIVE_DIR}/plugin.cpp"
|
echo "[build] ${cxx} -shared -fPIC -O2 -o ${outfile} ${NATIVE_DIR}/plugin.cpp"
|
||||||
g++ -shared -fPIC -O2 -o "${outfile}" "${NATIVE_DIR}/plugin.cpp"
|
${cxx} -shared -fPIC -O2 -o "${outfile}" "${NATIVE_DIR}/plugin.cpp"
|
||||||
BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
|
BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
|
||||||
done
|
done
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user