hopefully all ts works (it's getting pushed to prod fuck you)
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@@ -4,6 +4,7 @@ import fs from "fs";
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import { saveBuild } from "../db";
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import { logger } from "../logger";
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import { getConfig } from "../config";
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import { ensureDataDir } from "../paths";
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import * as buildManager from "../build/buildManager";
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import type { BuildStream } from "../build/types";
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import { ALLOWED_PLATFORMS } from "./validation-constants";
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@@ -33,6 +34,16 @@ function resolveClientModuleDir(rootDir: string): string | null {
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return null;
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}
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function resolveClientBuildCacheRoot(): string {
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const explicit = process.env.OVERLORD_CLIENT_BUILD_CACHE_DIR?.trim();
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if (explicit) {
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return path.resolve(explicit);
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}
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// Keep UI build caches under persistent app data by default.
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return path.resolve(ensureDataDir(), "client-build-cache");
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}
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type BuildProcessConfig = {
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platforms: string[];
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serverUrl?: string;
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@@ -133,10 +144,16 @@ export async function startBuildProcess(
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);
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}
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const outDir = path.join(rootDir, "dist-clients");
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const cacheRoot = resolveClientBuildCacheRoot();
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const goBuildCacheDir = path.join(cacheRoot, "go-build");
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const goModCacheDir = path.join(cacheRoot, "go-mod");
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await Bun.$`mkdir -p ${outDir}`.quiet();
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fs.mkdirSync(goBuildCacheDir, { recursive: true });
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fs.mkdirSync(goModCacheDir, { recursive: true });
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sendToStream({ type: "output", text: `Build directory: ${outDir}\n`, level: "info" });
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sendToStream({ type: "output", text: `Client source: ${clientDir}\n`, level: "info" });
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sendToStream({ type: "output", text: `Client build cache: ${cacheRoot}\n`, level: "info" });
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const platformsToBuild = (config.platforms || []).filter((p) => ALLOWED_PLATFORMS.has(p));
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if (platformsToBuild.length !== (config.platforms || []).length) {
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@@ -168,6 +185,8 @@ export async function startBuildProcess(
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GOARCH: actualArch,
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CGO_ENABLED: config.disableCgo === true ? "0" : "1",
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GOWORK: "off",
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GOCACHE: goBuildCacheDir,
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GOMODCACHE: goModCacheDir,
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...(goarm ? { GOARM: goarm } : {}),
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};
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