fix screenshot mem usage + fix backstage not starting after being stopped once
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@@ -11,3 +11,9 @@ func CaptureDisplayRGBABitBlt(display int) (*image.RGBA, error) {
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func CaptureDisplayRGBAPreferBitBlt(display int) (*image.RGBA, error) {
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return CaptureDisplayRGBA(display)
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}
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func CaptureDisplayRGBAThumbnail(display, _ int) (*image.RGBA, error) {
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return CaptureDisplayRGBA(display)
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}
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func CleanupThumbnailCapture() {}
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