small plugin changes + make minesweeper and snake plugin

This commit is contained in:
KingKDot
2026-07-30 21:35:17 -05:00
parent 9700647279
commit 6c208da75f
13 changed files with 1299 additions and 2 deletions
+277
View File
@@ -0,0 +1,277 @@
(() => {
const board = document.getElementById("snake-board");
if (!(board instanceof HTMLCanvasElement) || board.dataset.ready === "true") return;
board.dataset.ready = "true";
const context = board.getContext("2d");
const scoreElement = document.getElementById("snake-score");
const bestElement = document.getElementById("snake-best");
const statusElement = document.getElementById("snake-status");
const overlay = document.getElementById("snake-overlay");
const overlayTitle = document.getElementById("snake-overlay-title");
const overlayCopy = document.getElementById("snake-overlay-copy");
const startButton = document.getElementById("snake-start");
const refreshButton = document.getElementById("snake-refresh");
const leaderboardList = document.getElementById("snake-leaderboard-list");
const leaderboardEmpty = document.getElementById("snake-leaderboard-empty");
const directions = {
up: { x: 0, y: -1, opposite: "down" },
down: { x: 0, y: 1, opposite: "up" },
left: { x: -1, y: 0, opposite: "right" },
right: { x: 1, y: 0, opposite: "left" },
};
const keyDirections = {
ArrowUp: "up", KeyW: "up",
ArrowDown: "down", KeyS: "down",
ArrowLeft: "left", KeyA: "left",
ArrowRight: "right", KeyD: "right",
};
let game = null;
let timer = null;
let pendingDirection = null;
let paused = false;
let best = 0;
function makeRng(seed) {
let value = seed >>> 0;
return () => {
value ^= value << 13;
value ^= value >>> 17;
value ^= value << 5;
return (value >>> 0) / 0x100000000;
};
}
function chooseFood(snake, rng, size) {
const occupied = new Set(snake.map((cell) => `${cell.x},${cell.y}`));
const free = [];
for (let y = 0; y < size; y += 1) {
for (let x = 0; x < size; x += 1) {
if (!occupied.has(`${x},${y}`)) free.push({ x, y });
}
}
return free.length ? free[Math.floor(rng() * free.length)] : null;
}
async function rpc(method, params = {}) {
const response = await fetch("/api/plugins/snake/rpc", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ method, params }),
});
const body = await response.json();
if (!response.ok || body.ok === false) throw new Error(body.error || response.statusText);
return body.result;
}
function setStatus(message) {
if (statusElement) statusElement.textContent = message;
}
function setOverlay(title, copy, buttonLabel) {
if (overlayTitle) overlayTitle.textContent = title;
if (overlayCopy) overlayCopy.textContent = copy;
if (startButton) startButton.textContent = buttonLabel;
if (overlay) overlay.hidden = false;
}
function renderLeaderboard(entries) {
if (!leaderboardList || !leaderboardEmpty) return;
leaderboardList.replaceChildren();
const safeEntries = Array.isArray(entries) ? entries : [];
leaderboardEmpty.hidden = safeEntries.length > 0;
safeEntries.forEach((entry, index) => {
const item = document.createElement("li");
const rank = document.createElement("span");
const player = document.createElement("span");
const points = document.createElement("strong");
rank.className = "snake-rank";
player.className = "snake-player";
points.className = "snake-points";
rank.textContent = String(index + 1).padStart(2, "0");
player.textContent = String(entry.player || "Player");
points.textContent = String(Number(entry.score) || 0);
item.append(rank, player, points);
leaderboardList.append(item);
});
best = safeEntries.reduce((maximum, entry) => Math.max(maximum, Number(entry.score) || 0), 0);
if (bestElement) bestElement.textContent = String(best);
}
async function loadLeaderboard() {
try {
const result = await rpc("leaderboard");
renderLeaderboard(result.entries);
} catch (error) {
setStatus(`Leaderboard unavailable: ${error instanceof Error ? error.message : String(error)}`);
}
}
function draw() {
if (!context) return;
const size = game?.size || 24;
const cell = board.width / size;
context.fillStyle = "#07100d";
context.fillRect(0, 0, board.width, board.height);
context.strokeStyle = "rgba(94, 227, 142, 0.055)";
context.lineWidth = 1;
for (let i = 1; i < size; i += 1) {
const offset = Math.round(i * cell) + 0.5;
context.beginPath(); context.moveTo(offset, 0); context.lineTo(offset, board.height); context.stroke();
context.beginPath(); context.moveTo(0, offset); context.lineTo(board.width, offset); context.stroke();
}
if (!game) return;
if (game.food) {
const inset = 3;
context.fillStyle = "#ef4444";
context.fillRect(game.food.x * cell + inset, game.food.y * cell + inset, cell - inset * 2, cell - inset * 2);
}
game.snake.forEach((segment) => {
const inset = 2;
context.fillStyle = "#22c55e";
context.fillRect(segment.x * cell + inset, segment.y * cell + inset, cell - inset * 2, cell - inset * 2);
});
}
function queueDirection(direction) {
if (!game || game.ended || paused || pendingDirection || !directions[direction]) return;
if (directions[game.direction].opposite === direction) return;
if (direction !== game.direction) pendingDirection = direction;
}
async function finish(won) {
if (!game || game.ended) return;
game.ended = true;
clearInterval(timer);
timer = null;
setStatus("Validating run with the server…");
try {
const result = await rpc("submit", { gameId: game.id, ticks: game.tick, moves: game.moves });
renderLeaderboard(result.entries);
setOverlay(won ? "Board cleared" : "Game over", `Validated score: ${result.score}`, "Play again");
setStatus("Run validated and leaderboard updated.");
} catch (error) {
setOverlay("Run rejected", error instanceof Error ? error.message : String(error), "Try again");
setStatus("The server could not validate this run.");
}
}
function tick() {
if (!game || game.ended || paused) return;
game.tick += 1;
if (pendingDirection) {
game.direction = pendingDirection;
game.moves.push({ tick: game.tick, direction: pendingDirection });
pendingDirection = null;
}
const vector = directions[game.direction];
const head = { x: game.snake[0].x + vector.x, y: game.snake[0].y + vector.y };
const ate = game.food && head.x === game.food.x && head.y === game.food.y;
const collisionBody = ate ? game.snake : game.snake.slice(0, -1);
const collided = head.x < 0 || head.y < 0 || head.x >= game.size || head.y >= game.size ||
collisionBody.some((cell) => cell.x === head.x && cell.y === head.y);
if (collided) {
draw();
void finish(false);
return;
}
game.snake.unshift(head);
if (ate) {
game.score += 1;
game.food = chooseFood(game.snake, game.rng, game.size);
if (scoreElement) scoreElement.textContent = String(game.score);
if (!game.food) {
draw();
void finish(true);
return;
}
} else {
game.snake.pop();
}
draw();
}
async function startGame() {
if (startButton) startButton.disabled = true;
setStatus("Opening a validated game session…");
try {
const session = await rpc("start");
const rng = makeRng(Number(session.seed));
const snake = session.snake.map((cell) => ({ x: Number(cell.x), y: Number(cell.y) }));
chooseFood(snake, rng, Number(session.boardSize));
game = {
id: session.gameId,
size: Number(session.boardSize),
snake,
food: session.food,
direction: session.direction,
score: 0,
tick: 0,
moves: [],
rng,
ended: false,
};
paused = false;
pendingDirection = null;
if (scoreElement) scoreElement.textContent = "0";
if (overlay) overlay.hidden = true;
clearInterval(timer);
timer = setInterval(tick, Number(session.tickMs) || 115);
setStatus("Game active.");
draw();
} catch (error) {
setOverlay("Could not start", error instanceof Error ? error.message : String(error), "Retry");
setStatus("Could not open a game session.");
} finally {
if (startButton) startButton.disabled = false;
}
}
function togglePause() {
if (!game || game.ended) return;
paused = !paused;
if (paused) {
setOverlay("Paused", "Press Space to continue.", "Resume");
setStatus("Game paused.");
} else {
if (overlay) overlay.hidden = true;
setStatus("Game active.");
}
}
document.addEventListener("keydown", (event) => {
const direction = keyDirections[event.code];
if (direction) {
event.preventDefault();
queueDirection(direction);
} else if (event.code === "Space" && game && !game.ended) {
event.preventDefault();
togglePause();
}
});
document.querySelectorAll(".snake-controls [data-direction]").forEach((button) => {
button.addEventListener("click", () => queueDirection(button.dataset.direction));
});
startButton?.addEventListener("click", () => {
if (paused && game && !game.ended) togglePause();
else void startGame();
});
refreshButton?.addEventListener("click", () => void loadLeaderboard());
try {
const stream = new EventSource("/api/plugins/snake/stream");
stream.addEventListener("leaderboard", (event) => {
try { renderLeaderboard(JSON.parse(event.data).entries); } catch {}
});
} catch {}
draw();
void loadLeaderboard();
})();