small plugin changes + make minesweeper and snake plugin
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@@ -0,0 +1,277 @@
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(() => {
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const board = document.getElementById("snake-board");
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if (!(board instanceof HTMLCanvasElement) || board.dataset.ready === "true") return;
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board.dataset.ready = "true";
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const context = board.getContext("2d");
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const scoreElement = document.getElementById("snake-score");
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const bestElement = document.getElementById("snake-best");
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const statusElement = document.getElementById("snake-status");
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const overlay = document.getElementById("snake-overlay");
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const overlayTitle = document.getElementById("snake-overlay-title");
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const overlayCopy = document.getElementById("snake-overlay-copy");
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const startButton = document.getElementById("snake-start");
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const refreshButton = document.getElementById("snake-refresh");
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const leaderboardList = document.getElementById("snake-leaderboard-list");
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const leaderboardEmpty = document.getElementById("snake-leaderboard-empty");
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const directions = {
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up: { x: 0, y: -1, opposite: "down" },
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down: { x: 0, y: 1, opposite: "up" },
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left: { x: -1, y: 0, opposite: "right" },
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right: { x: 1, y: 0, opposite: "left" },
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};
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const keyDirections = {
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ArrowUp: "up", KeyW: "up",
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ArrowDown: "down", KeyS: "down",
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ArrowLeft: "left", KeyA: "left",
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ArrowRight: "right", KeyD: "right",
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};
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let game = null;
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let timer = null;
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let pendingDirection = null;
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let paused = false;
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let best = 0;
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function makeRng(seed) {
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let value = seed >>> 0;
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return () => {
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value ^= value << 13;
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value ^= value >>> 17;
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value ^= value << 5;
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return (value >>> 0) / 0x100000000;
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};
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}
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function chooseFood(snake, rng, size) {
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const occupied = new Set(snake.map((cell) => `${cell.x},${cell.y}`));
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const free = [];
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for (let y = 0; y < size; y += 1) {
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for (let x = 0; x < size; x += 1) {
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if (!occupied.has(`${x},${y}`)) free.push({ x, y });
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}
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}
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return free.length ? free[Math.floor(rng() * free.length)] : null;
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}
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async function rpc(method, params = {}) {
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const response = await fetch("/api/plugins/snake/rpc", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ method, params }),
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});
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const body = await response.json();
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if (!response.ok || body.ok === false) throw new Error(body.error || response.statusText);
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return body.result;
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}
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function setStatus(message) {
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if (statusElement) statusElement.textContent = message;
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}
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function setOverlay(title, copy, buttonLabel) {
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if (overlayTitle) overlayTitle.textContent = title;
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if (overlayCopy) overlayCopy.textContent = copy;
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if (startButton) startButton.textContent = buttonLabel;
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if (overlay) overlay.hidden = false;
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}
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function renderLeaderboard(entries) {
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if (!leaderboardList || !leaderboardEmpty) return;
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leaderboardList.replaceChildren();
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const safeEntries = Array.isArray(entries) ? entries : [];
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leaderboardEmpty.hidden = safeEntries.length > 0;
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safeEntries.forEach((entry, index) => {
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const item = document.createElement("li");
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const rank = document.createElement("span");
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const player = document.createElement("span");
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const points = document.createElement("strong");
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rank.className = "snake-rank";
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player.className = "snake-player";
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points.className = "snake-points";
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rank.textContent = String(index + 1).padStart(2, "0");
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player.textContent = String(entry.player || "Player");
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points.textContent = String(Number(entry.score) || 0);
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item.append(rank, player, points);
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leaderboardList.append(item);
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});
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best = safeEntries.reduce((maximum, entry) => Math.max(maximum, Number(entry.score) || 0), 0);
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if (bestElement) bestElement.textContent = String(best);
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}
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async function loadLeaderboard() {
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try {
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const result = await rpc("leaderboard");
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renderLeaderboard(result.entries);
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} catch (error) {
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setStatus(`Leaderboard unavailable: ${error instanceof Error ? error.message : String(error)}`);
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}
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}
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function draw() {
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if (!context) return;
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const size = game?.size || 24;
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const cell = board.width / size;
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context.fillStyle = "#07100d";
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context.fillRect(0, 0, board.width, board.height);
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context.strokeStyle = "rgba(94, 227, 142, 0.055)";
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context.lineWidth = 1;
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for (let i = 1; i < size; i += 1) {
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const offset = Math.round(i * cell) + 0.5;
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context.beginPath(); context.moveTo(offset, 0); context.lineTo(offset, board.height); context.stroke();
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context.beginPath(); context.moveTo(0, offset); context.lineTo(board.width, offset); context.stroke();
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}
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if (!game) return;
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if (game.food) {
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const inset = 3;
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context.fillStyle = "#ef4444";
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context.fillRect(game.food.x * cell + inset, game.food.y * cell + inset, cell - inset * 2, cell - inset * 2);
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}
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game.snake.forEach((segment) => {
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const inset = 2;
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context.fillStyle = "#22c55e";
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context.fillRect(segment.x * cell + inset, segment.y * cell + inset, cell - inset * 2, cell - inset * 2);
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});
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}
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function queueDirection(direction) {
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if (!game || game.ended || paused || pendingDirection || !directions[direction]) return;
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if (directions[game.direction].opposite === direction) return;
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if (direction !== game.direction) pendingDirection = direction;
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}
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async function finish(won) {
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if (!game || game.ended) return;
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game.ended = true;
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clearInterval(timer);
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timer = null;
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setStatus("Validating run with the server…");
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try {
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const result = await rpc("submit", { gameId: game.id, ticks: game.tick, moves: game.moves });
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renderLeaderboard(result.entries);
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setOverlay(won ? "Board cleared" : "Game over", `Validated score: ${result.score}`, "Play again");
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setStatus("Run validated and leaderboard updated.");
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} catch (error) {
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setOverlay("Run rejected", error instanceof Error ? error.message : String(error), "Try again");
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setStatus("The server could not validate this run.");
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}
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}
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function tick() {
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if (!game || game.ended || paused) return;
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game.tick += 1;
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if (pendingDirection) {
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game.direction = pendingDirection;
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game.moves.push({ tick: game.tick, direction: pendingDirection });
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pendingDirection = null;
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}
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const vector = directions[game.direction];
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const head = { x: game.snake[0].x + vector.x, y: game.snake[0].y + vector.y };
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const ate = game.food && head.x === game.food.x && head.y === game.food.y;
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const collisionBody = ate ? game.snake : game.snake.slice(0, -1);
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const collided = head.x < 0 || head.y < 0 || head.x >= game.size || head.y >= game.size ||
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collisionBody.some((cell) => cell.x === head.x && cell.y === head.y);
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if (collided) {
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draw();
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void finish(false);
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return;
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}
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game.snake.unshift(head);
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if (ate) {
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game.score += 1;
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game.food = chooseFood(game.snake, game.rng, game.size);
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if (scoreElement) scoreElement.textContent = String(game.score);
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if (!game.food) {
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draw();
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void finish(true);
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return;
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}
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} else {
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game.snake.pop();
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}
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draw();
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}
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async function startGame() {
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if (startButton) startButton.disabled = true;
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setStatus("Opening a validated game session…");
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try {
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const session = await rpc("start");
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const rng = makeRng(Number(session.seed));
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const snake = session.snake.map((cell) => ({ x: Number(cell.x), y: Number(cell.y) }));
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chooseFood(snake, rng, Number(session.boardSize));
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game = {
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id: session.gameId,
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size: Number(session.boardSize),
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snake,
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food: session.food,
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direction: session.direction,
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score: 0,
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tick: 0,
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moves: [],
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rng,
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ended: false,
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};
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paused = false;
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pendingDirection = null;
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if (scoreElement) scoreElement.textContent = "0";
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if (overlay) overlay.hidden = true;
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clearInterval(timer);
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timer = setInterval(tick, Number(session.tickMs) || 115);
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setStatus("Game active.");
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draw();
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} catch (error) {
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setOverlay("Could not start", error instanceof Error ? error.message : String(error), "Retry");
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setStatus("Could not open a game session.");
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} finally {
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if (startButton) startButton.disabled = false;
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}
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}
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function togglePause() {
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if (!game || game.ended) return;
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paused = !paused;
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if (paused) {
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setOverlay("Paused", "Press Space to continue.", "Resume");
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setStatus("Game paused.");
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} else {
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if (overlay) overlay.hidden = true;
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setStatus("Game active.");
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}
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}
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document.addEventListener("keydown", (event) => {
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const direction = keyDirections[event.code];
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if (direction) {
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event.preventDefault();
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queueDirection(direction);
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} else if (event.code === "Space" && game && !game.ended) {
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event.preventDefault();
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togglePause();
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}
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});
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document.querySelectorAll(".snake-controls [data-direction]").forEach((button) => {
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button.addEventListener("click", () => queueDirection(button.dataset.direction));
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});
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startButton?.addEventListener("click", () => {
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if (paused && game && !game.ended) togglePause();
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else void startGame();
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});
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refreshButton?.addEventListener("click", () => void loadLeaderboard());
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try {
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const stream = new EventSource("/api/plugins/snake/stream");
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stream.addEventListener("leaderboard", (event) => {
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try { renderLeaderboard(JSON.parse(event.data).entries); } catch {}
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});
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} catch {}
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draw();
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void loadLeaderboard();
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})();
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