small plugin changes + make minesweeper and snake plugin
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@@ -0,0 +1,200 @@
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const BOARD_SIZE = 24;
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const MAX_TICKS = 100_000;
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const SESSION_TTL_MS = 2 * 60 * 60 * 1000;
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const DIRECTIONS = {
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up: { x: 0, y: -1, opposite: "down" },
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down: { x: 0, y: 1, opposite: "up" },
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left: { x: -1, y: 0, opposite: "right" },
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right: { x: 1, y: 0, opposite: "left" },
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};
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function makeRng(seed) {
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let value = seed >>> 0;
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return () => {
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value ^= value << 13;
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value ^= value >>> 17;
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value ^= value << 5;
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return (value >>> 0) / 0x100000000;
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};
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}
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function cellKey(cell) {
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return `${cell.x},${cell.y}`;
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}
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function chooseFood(snake, rng) {
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const occupied = new Set(snake.map(cellKey));
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const free = [];
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for (let y = 0; y < BOARD_SIZE; y += 1) {
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for (let x = 0; x < BOARD_SIZE; x += 1) {
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if (!occupied.has(`${x},${y}`)) free.push({ x, y });
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}
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}
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return free.length ? free[Math.floor(rng() * free.length)] : null;
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}
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function initialState(seed) {
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const snake = [{ x: 12, y: 12 }, { x: 11, y: 12 }, { x: 10, y: 12 }];
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const rng = makeRng(seed);
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return { snake, direction: "right", food: chooseFood(snake, rng), score: 0, rng };
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}
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function step(state) {
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const vector = DIRECTIONS[state.direction];
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const head = { x: state.snake[0].x + vector.x, y: state.snake[0].y + vector.y };
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const ate = state.food && head.x === state.food.x && head.y === state.food.y;
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const collisionBody = ate ? state.snake : state.snake.slice(0, -1);
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const collided = head.x < 0 || head.y < 0 || head.x >= BOARD_SIZE || head.y >= BOARD_SIZE ||
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collisionBody.some((cell) => cell.x === head.x && cell.y === head.y);
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if (collided) return { dead: true, won: false };
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state.snake.unshift(head);
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if (ate) {
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state.score += 1;
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state.food = chooseFood(state.snake, state.rng);
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if (!state.food) return { dead: true, won: true };
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} else {
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state.snake.pop();
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}
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return { dead: false, won: false };
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}
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function validateMoves(value, ticks) {
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if (!Array.isArray(value) || value.length > ticks) throw new Error("Invalid move log");
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let lastTick = 0;
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return value.map((move) => {
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const tick = Number(move?.tick);
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const direction = move?.direction;
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if (!Number.isInteger(tick) || tick <= lastTick || tick > ticks || !DIRECTIONS[direction]) {
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throw new Error("Invalid move log");
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}
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lastTick = tick;
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return { tick, direction };
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});
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}
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function replay(seed, ticks, moves) {
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const state = initialState(seed);
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let moveIndex = 0;
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for (let tick = 1; tick <= ticks; tick += 1) {
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if (moveIndex < moves.length && moves[moveIndex].tick === tick) {
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const next = moves[moveIndex].direction;
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if (DIRECTIONS[state.direction].opposite === next) throw new Error("Invalid direction change");
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state.direction = next;
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moveIndex += 1;
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}
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const outcome = step(state);
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if (outcome.dead) {
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if (tick !== ticks) throw new Error("Run continued after game over");
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return { score: state.score, won: outcome.won };
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}
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}
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throw new Error("Run has not ended");
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}
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function leaderboard(ctx) {
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return ctx.db.prepare(`
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SELECT caller_id AS callerId, username, score, played_at AS playedAt
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FROM snake_scores
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ORDER BY score DESC, played_at ASC
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LIMIT 10
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`).all().map((row) => ({
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player: String(row.username || `Player #${row.callerId}`),
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score: Number(row.score),
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playedAt: Number(row.playedAt),
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}));
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}
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export default {
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setup(ctx) {
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ctx.db.exec(`
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CREATE TABLE IF NOT EXISTS snake_games (
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id TEXT PRIMARY KEY,
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caller_id INTEGER NOT NULL,
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seed INTEGER NOT NULL,
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created_at INTEGER NOT NULL,
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completed INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS snake_scores (
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caller_id INTEGER PRIMARY KEY,
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username TEXT,
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score INTEGER NOT NULL,
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played_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS snake_games_created_at ON snake_games(created_at);
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`);
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const scoreColumns = ctx.db.prepare("PRAGMA table_info(snake_scores)").all();
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if (!scoreColumns.some((column) => column.name === "username")) {
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ctx.db.exec("ALTER TABLE snake_scores ADD COLUMN username TEXT");
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}
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ctx.db.prepare("DELETE FROM snake_games WHERE created_at < ?").run(Date.now() - SESSION_TTL_MS);
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ctx.log.info("Snake arcade ready");
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},
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rpc: {
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start(ctx, _params, meta) {
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const callerId = Number(meta.caller.id);
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const id = crypto.randomUUID();
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const seed = crypto.getRandomValues(new Uint32Array(1))[0];
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const createdAt = Date.now();
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ctx.db.prepare("DELETE FROM snake_games WHERE caller_id = ? AND completed = 0").run(callerId);
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ctx.db.prepare("INSERT INTO snake_games (id, caller_id, seed, created_at) VALUES (?, ?, ?, ?)")
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.run(id, callerId, seed, createdAt);
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const state = initialState(seed);
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return {
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gameId: id,
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seed,
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boardSize: BOARD_SIZE,
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snake: state.snake,
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food: state.food,
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direction: state.direction,
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tickMs: 115,
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};
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},
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leaderboard(ctx, _params, meta) {
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const username = String(meta.caller.username || `Player #${meta.caller.id}`).trim();
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ctx.db.prepare("UPDATE snake_scores SET username = ? WHERE caller_id = ?")
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.run(username, Number(meta.caller.id));
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return { entries: leaderboard(ctx) };
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},
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submit(ctx, params, meta) {
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const gameId = typeof params?.gameId === "string" ? params.gameId : "";
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const ticks = Number(params?.ticks);
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if (!gameId || !Number.isInteger(ticks) || ticks < 1 || ticks > MAX_TICKS) {
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throw new Error("Invalid completed run");
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}
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const game = ctx.db.prepare(
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"SELECT id, caller_id AS callerId, seed, created_at AS createdAt, completed FROM snake_games WHERE id = ?",
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).get(gameId);
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if (!game || Number(game.callerId) !== Number(meta.caller.id)) throw new Error("Game not found");
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if (game.completed) throw new Error("Game was already submitted");
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if (Date.now() - Number(game.createdAt) > SESSION_TTL_MS) throw new Error("Game expired");
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const moves = validateMoves(params?.moves, ticks);
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const result = replay(Number(game.seed), ticks, moves);
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const username = String(meta.caller.username || `Player #${meta.caller.id}`).trim();
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const playedAt = Date.now();
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const save = ctx.db.transaction(() => {
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const updated = ctx.db.prepare("UPDATE snake_games SET completed = 1 WHERE id = ? AND completed = 0").run(gameId);
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if (updated.changes !== 1) throw new Error("Game was already submitted");
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ctx.db.prepare("UPDATE snake_scores SET username = ? WHERE caller_id = ?")
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.run(username, Number(meta.caller.id));
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ctx.db.prepare(`
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INSERT INTO snake_scores (caller_id, username, score, played_at) VALUES (?, ?, ?, ?)
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ON CONFLICT(caller_id) DO UPDATE SET
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score = excluded.score,
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played_at = excluded.played_at
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WHERE excluded.score > snake_scores.score
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`).run(Number(meta.caller.id), username, result.score, playedAt);
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});
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save();
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const entries = leaderboard(ctx);
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ctx.broadcast("leaderboard", { entries });
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return { score: result.score, won: result.won, entries };
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},
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},
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};
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