small plugin changes + make minesweeper and snake plugin
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@@ -0,0 +1,257 @@
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const DIFFICULTIES = {
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beginner: { width: 9, height: 9, mines: 10 },
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intermediate: { width: 16, height: 16, mines: 40 },
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expert: { width: 30, height: 16, mines: 99 },
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};
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const GAME_TTL_MS = 24 * 60 * 60 * 1000;
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function parseSet(json) {
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try {
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const values = JSON.parse(json || "[]");
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return new Set(Array.isArray(values) ? values.map(Number).filter(Number.isInteger) : []);
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} catch {
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return new Set();
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}
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}
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function adjacent(index, width, height) {
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const x = index % width;
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const y = Math.floor(index / width);
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const result = [];
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for (let dy = -1; dy <= 1; dy += 1) {
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for (let dx = -1; dx <= 1; dx += 1) {
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if (dx === 0 && dy === 0) continue;
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const nx = x + dx;
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const ny = y + dy;
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if (nx >= 0 && ny >= 0 && nx < width && ny < height) result.push(ny * width + nx);
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}
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}
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return result;
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}
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function generateMines(width, height, mineCount, firstIndex) {
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const excluded = new Set([firstIndex, ...adjacent(firstIndex, width, height)]);
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const candidates = [];
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for (let index = 0; index < width * height; index += 1) {
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if (!excluded.has(index)) candidates.push(index);
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}
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const random = crypto.getRandomValues(new Uint32Array(candidates.length));
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for (let index = candidates.length - 1; index > 0; index -= 1) {
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const swapIndex = random[index] % (index + 1);
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[candidates[index], candidates[swapIndex]] = [candidates[swapIndex], candidates[index]];
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}
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return new Set(candidates.slice(0, mineCount));
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}
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function cellValue(index, mines, width, height) {
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let count = 0;
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for (const neighbor of adjacent(index, width, height)) {
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if (mines.has(neighbor)) count += 1;
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}
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return count;
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}
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function revealArea(firstIndex, revealed, mines, width, height) {
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const pending = [firstIndex];
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while (pending.length) {
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const index = pending.pop();
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if (revealed.has(index) || mines.has(index)) continue;
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revealed.add(index);
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if (cellValue(index, mines, width, height) !== 0) continue;
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for (const neighbor of adjacent(index, width, height)) {
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if (!revealed.has(neighbor) && !mines.has(neighbor)) pending.push(neighbor);
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}
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}
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}
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function visibleCells(revealed, mines, width, height, showMines) {
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const cells = [];
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for (const index of revealed) {
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cells.push({
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x: index % width,
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y: Math.floor(index / width),
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value: cellValue(index, mines, width, height),
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});
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}
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if (showMines) {
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for (const index of mines) {
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cells.push({ x: index % width, y: Math.floor(index / width), mine: true });
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}
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}
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return cells;
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}
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function leaderboard(ctx, difficulty) {
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return ctx.db.prepare(`
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SELECT caller_id AS callerId, username, time_ms AS timeMs, moves, played_at AS playedAt
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FROM minesweeper_scores
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WHERE difficulty = ?
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ORDER BY time_ms ASC, moves ASC, played_at ASC
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LIMIT 10
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`).all(difficulty).map((row) => ({
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player: String(row.username || `Player #${row.callerId}`),
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timeMs: Number(row.timeMs),
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moves: Number(row.moves),
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playedAt: Number(row.playedAt),
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}));
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}
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function getDifficulty(value) {
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const key = typeof value === "string" ? value : "beginner";
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if (!DIFFICULTIES[key]) throw new Error("Unknown difficulty");
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return { key, ...DIFFICULTIES[key] };
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}
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export default {
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setup(ctx) {
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ctx.db.exec(`
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CREATE TABLE IF NOT EXISTS minesweeper_games (
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id TEXT PRIMARY KEY,
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caller_id INTEGER NOT NULL,
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difficulty TEXT NOT NULL,
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width INTEGER NOT NULL,
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height INTEGER NOT NULL,
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mine_count INTEGER NOT NULL,
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mines_json TEXT,
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revealed_json TEXT NOT NULL DEFAULT '[]',
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moves INTEGER NOT NULL DEFAULT 0,
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created_at INTEGER NOT NULL,
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started_at INTEGER,
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finished INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS minesweeper_scores (
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caller_id INTEGER NOT NULL,
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username TEXT,
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difficulty TEXT NOT NULL,
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time_ms INTEGER NOT NULL,
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moves INTEGER NOT NULL,
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played_at INTEGER NOT NULL,
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PRIMARY KEY (caller_id, difficulty)
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);
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CREATE INDEX IF NOT EXISTS minesweeper_games_created_at ON minesweeper_games(created_at);
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`);
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const scoreColumns = ctx.db.prepare("PRAGMA table_info(minesweeper_scores)").all();
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if (!scoreColumns.some((column) => column.name === "username")) {
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ctx.db.exec("ALTER TABLE minesweeper_scores ADD COLUMN username TEXT");
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}
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ctx.db.prepare("DELETE FROM minesweeper_games WHERE created_at < ?").run(Date.now() - GAME_TTL_MS);
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ctx.log.info("Minesweeper ready");
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},
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rpc: {
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start(ctx, params, meta) {
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const difficulty = getDifficulty(params?.difficulty);
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const callerId = Number(meta.caller.id);
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const gameId = crypto.randomUUID();
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ctx.db.prepare("DELETE FROM minesweeper_games WHERE caller_id = ? AND finished = 0").run(callerId);
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ctx.db.prepare(`
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INSERT INTO minesweeper_games
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(id, caller_id, difficulty, width, height, mine_count, created_at)
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VALUES (?, ?, ?, ?, ?, ?, ?)
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`).run(gameId, callerId, difficulty.key, difficulty.width, difficulty.height, difficulty.mines, Date.now());
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return {
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gameId,
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difficulty: difficulty.key,
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width: difficulty.width,
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height: difficulty.height,
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mines: difficulty.mines,
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};
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},
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leaderboard(ctx, params, meta) {
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const difficulty = getDifficulty(params?.difficulty);
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const username = String(meta.caller.username || `Player #${meta.caller.id}`).trim();
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ctx.db.prepare("UPDATE minesweeper_scores SET username = ? WHERE caller_id = ? AND difficulty = ?")
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.run(username, Number(meta.caller.id), difficulty.key);
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return { difficulty: difficulty.key, entries: leaderboard(ctx, difficulty.key) };
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},
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reveal(ctx, params, meta) {
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const gameId = typeof params?.gameId === "string" ? params.gameId : "";
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const x = Number(params?.x);
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const y = Number(params?.y);
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const game = ctx.db.prepare(`
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SELECT id, caller_id AS callerId, difficulty, width, height,
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mine_count AS mineCount, mines_json AS minesJson,
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revealed_json AS revealedJson, moves, started_at AS startedAt, finished
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FROM minesweeper_games WHERE id = ?
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`).get(gameId);
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if (!game || Number(game.callerId) !== Number(meta.caller.id)) throw new Error("Game not found");
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if (Number(game.finished) !== 0) throw new Error("Game is already finished");
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const width = Number(game.width);
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const height = Number(game.height);
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if (!Number.isInteger(x) || !Number.isInteger(y) || x < 0 || y < 0 || x >= width || y >= height) {
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throw new Error("Invalid cell");
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}
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const index = y * width + x;
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const revealed = parseSet(game.revealedJson);
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let mines = game.minesJson ? parseSet(game.minesJson) : null;
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const startedAt = game.startedAt ? Number(game.startedAt) : Date.now();
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if (!mines) mines = generateMines(width, height, Number(game.mineCount), index);
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if (revealed.has(index)) {
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return {
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status: "playing",
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cells: visibleCells(revealed, mines, width, height, false),
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moves: Number(game.moves),
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elapsedMs: Date.now() - startedAt,
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};
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}
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const moves = Number(game.moves) + 1;
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if (mines.has(index)) {
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ctx.db.prepare(`
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UPDATE minesweeper_games
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SET mines_json = ?, started_at = ?, moves = ?, finished = 2
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WHERE id = ?
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`).run(JSON.stringify([...mines]), startedAt, moves, gameId);
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return {
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status: "lost",
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cells: visibleCells(revealed, mines, width, height, true),
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hit: { x, y },
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moves,
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elapsedMs: Date.now() - startedAt,
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};
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}
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revealArea(index, revealed, mines, width, height);
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const won = revealed.size === width * height - Number(game.mineCount);
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const elapsedMs = Date.now() - startedAt;
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ctx.db.prepare(`
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UPDATE minesweeper_games
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SET mines_json = ?, revealed_json = ?, started_at = ?, moves = ?, finished = ?
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WHERE id = ?
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`).run(JSON.stringify([...mines]), JSON.stringify([...revealed]), startedAt, moves, won ? 1 : 0, gameId);
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let entries;
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if (won) {
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const playedAt = Date.now();
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const username = String(meta.caller.username || `Player #${meta.caller.id}`).trim();
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ctx.db.prepare("UPDATE minesweeper_scores SET username = ? WHERE caller_id = ? AND difficulty = ?")
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.run(username, Number(meta.caller.id), game.difficulty);
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ctx.db.prepare(`
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INSERT INTO minesweeper_scores (caller_id, username, difficulty, time_ms, moves, played_at)
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VALUES (?, ?, ?, ?, ?, ?)
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ON CONFLICT(caller_id, difficulty) DO UPDATE SET
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time_ms = excluded.time_ms,
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moves = excluded.moves,
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played_at = excluded.played_at
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WHERE excluded.time_ms < minesweeper_scores.time_ms
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OR (excluded.time_ms = minesweeper_scores.time_ms AND excluded.moves < minesweeper_scores.moves)
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`).run(Number(meta.caller.id), username, game.difficulty, elapsedMs, moves, playedAt);
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entries = leaderboard(ctx, game.difficulty);
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ctx.broadcast("leaderboard", { difficulty: game.difficulty, entries });
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}
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return {
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status: won ? "won" : "playing",
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cells: visibleCells(revealed, mines, width, height, won),
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moves,
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elapsedMs,
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entries,
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};
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},
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},
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};
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