plugins 2.0 update

This commit is contained in:
KingKDot
2026-06-22 10:52:27 -05:00
parent e1f5e4c800
commit 30dfdda3ed
55 changed files with 2534 additions and 128 deletions
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@echo off
setlocal enabledelayedexpansion
set "PLUGIN_DIR=%~dp0."
if not "%~1"=="" set "PLUGIN_DIR=%~1"
set "NATIVE_DIR=%PLUGIN_DIR%\native"
set "PLUGIN_NAME=sample-rust"
set "ZIP_OUT=%PLUGIN_DIR%\%PLUGIN_NAME%.zip"
if not exist "%NATIVE_DIR%\Cargo.toml" (
echo [error] native\Cargo.toml not found in %NATIVE_DIR%
exit /b 1
)
REM Build targets - default to windows-amd64 on Windows
if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
set "BUILT_FILES="
for %%T in (%BUILD_TARGETS%) do (
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
set "TARGET_OS=%%A"
set "TARGET_ARCH=%%B"
)
if "!TARGET_OS!"=="windows" (
set "EXT=dll"
set "RUST_TARGET=x86_64-pc-windows-msvc"
if "!TARGET_ARCH!"=="arm64" set "RUST_TARGET=aarch64-pc-windows-msvc"
) else if "!TARGET_OS!"=="darwin" (
set "EXT=dylib"
set "RUST_TARGET=x86_64-apple-darwin"
if "!TARGET_ARCH!"=="arm64" set "RUST_TARGET=aarch64-apple-darwin"
) else (
set "EXT=so"
set "RUST_TARGET=x86_64-unknown-linux-gnu"
if "!TARGET_ARCH!"=="arm64" set "RUST_TARGET=aarch64-unknown-linux-gnu"
)
set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
echo [build] cargo build --release --target=!RUST_TARGET! in %NATIVE_DIR%
pushd "%NATIVE_DIR%"
cargo build --release --target=!RUST_TARGET!
if errorlevel 1 (
echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
popd
exit /b 1
)
popd
REM Cargo outputs to target/<triple>/release/ — find the cdylib
if "!TARGET_OS!"=="windows" (
copy /Y "%NATIVE_DIR%\target\!RUST_TARGET!\release\sample_rust.dll" "!OUTFILE!" >nul
) else if "!TARGET_OS!"=="darwin" (
copy /Y "%NATIVE_DIR%\target\!RUST_TARGET!\release\libsample_rust.dylib" "!OUTFILE!" >nul
) else (
copy /Y "%NATIVE_DIR%\target\!RUST_TARGET!\release\libsample_rust.so" "!OUTFILE!" >nul
)
if errorlevel 1 (
echo [error] copy failed for !TARGET_OS!-!TARGET_ARCH!
exit /b 1
)
set "BUILT_FILES=!BUILT_FILES! '!OUTFILE!'"
)
if exist "%ZIP_OUT%" del /f /q "%ZIP_OUT%"
REM Collect all build outputs and web assets
set "ZIP_SOURCES="
for %%T in (%BUILD_TARGETS%) do (
for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
set "TARGET_OS=%%A"
set "TARGET_ARCH=%%B"
)
if "!TARGET_OS!"=="windows" (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dll'"
) else if "!TARGET_OS!"=="darwin" (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dylib'"
) else (
set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.so'"
)
)
REM Add web assets
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.html" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.html'"
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.css" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.css'"
if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.js" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.js'"
REM Remove leading comma
set "ZIP_SOURCES=!ZIP_SOURCES:~1!"
powershell -NoProfile -Command "Compress-Archive -Path !ZIP_SOURCES! -DestinationPath '%ZIP_OUT%'"
if errorlevel 1 (
echo [error] zip failed
exit /b 1
)
echo [ok] %ZIP_OUT%
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#!/usr/bin/env bash
set -euo pipefail
ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PLUGIN_DIR="${1:-${ROOT_DIR}}"
NATIVE_DIR="${PLUGIN_DIR}/native"
PLUGIN_NAME="sample-rust"
ZIP_OUT="${PLUGIN_DIR}/${PLUGIN_NAME}.zip"
if [[ ! -f "${NATIVE_DIR}/Cargo.toml" ]]; then
echo "[error] native/Cargo.toml not found in ${NATIVE_DIR}" >&2
exit 1
fi
# Detect current OS/arch
HOST_OS="$(uname -s | tr '[:upper:]' '[:lower:]')"
HOST_ARCH="$(uname -m)"
case "${HOST_ARCH}" in
x86_64) HOST_ARCH="amd64" ;;
aarch64) HOST_ARCH="arm64" ;;
arm64) HOST_ARCH="arm64" ;;
esac
case "${HOST_OS}" in
linux) HOST_OS="linux" ;;
darwin) HOST_OS="darwin" ;;
esac
DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
BUILT_FILES=()
for target in ${BUILD_TARGETS}; do
os="${target%%-*}"
arch="${target#*-}"
if [[ "${os}" == "windows" ]]; then
ext="dll"
rust_target="x86_64-pc-windows-gnu"
[[ "${arch}" == "arm64" ]] && rust_target="aarch64-pc-windows-gnullvm"
lib_name="sample_rust.dll"
elif [[ "${os}" == "darwin" ]]; then
ext="dylib"
rust_target="x86_64-apple-darwin"
[[ "${arch}" == "arm64" ]] && rust_target="aarch64-apple-darwin"
lib_name="libsample_rust.dylib"
else
ext="so"
rust_target="x86_64-unknown-linux-gnu"
[[ "${arch}" == "arm64" ]] && rust_target="aarch64-unknown-linux-gnu"
lib_name="libsample_rust.so"
fi
outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
echo "[build] cargo build --release --target=${rust_target} in ${NATIVE_DIR}"
(cd "${NATIVE_DIR}" && cargo build --release --target="${rust_target}")
cp "${NATIVE_DIR}/target/${rust_target}/release/${lib_name}" "${outfile}"
BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
done
rm -f "${ZIP_OUT}"
# Collect files to zip
ZIP_FILES=()
for bf in "${BUILT_FILES[@]}"; do
ZIP_FILES+=("${bf}")
done
for asset in "${PLUGIN_NAME}.html" "${PLUGIN_NAME}.css" "${PLUGIN_NAME}.js"; do
if [[ -f "${PLUGIN_DIR}/${asset}" ]]; then
ZIP_FILES+=("${asset}")
fi
done
if command -v zip >/dev/null 2>&1; then
(cd "${PLUGIN_DIR}" && zip -q "${ZIP_OUT}" "${ZIP_FILES[@]}")
else
echo "[error] zip not found. Please install zip." >&2
exit 1
fi
echo "[ok] ${ZIP_OUT}"