plugins 2.0 update
This commit is contained in:
@@ -16,13 +16,14 @@ Use the provided build scripts:
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```bash
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# Linux/macOS
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./build-plugin.sh
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cd sample-go
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./build.sh
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# Multiple targets
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BUILD_TARGETS="linux-amd64 linux-arm64 darwin-arm64" ./build-plugin.sh
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BUILD_TARGETS="linux-amd64 linux-arm64 darwin-arm64" ./build.sh
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# Windows
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build-plugin.bat
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sample-go\build.bat
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```
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## Create the zip
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@@ -0,0 +1,100 @@
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@echo off
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setlocal enabledelayedexpansion
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set "PLUGIN_DIR=%~dp0."
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if not "%~1"=="" set "PLUGIN_DIR=%~1"
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set "NATIVE_DIR=%PLUGIN_DIR%\native"
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set "PLUGIN_NAME=sample"
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set "ZIP_OUT=%PLUGIN_DIR%\%PLUGIN_NAME%.zip"
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if not exist "%NATIVE_DIR%" (
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echo [error] native folder not found: %NATIVE_DIR%
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exit /b 1
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)
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pushd "%NATIVE_DIR%"
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REM Build targets - default to windows-amd64 on Windows
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if not defined BUILD_TARGETS set "BUILD_TARGETS=windows-amd64"
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set "BUILT_FILES="
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for %%T in (%BUILD_TARGETS%) do (
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for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
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set "TARGET_OS=%%A"
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set "TARGET_ARCH=%%B"
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)
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if "!TARGET_OS!"=="windows" (
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set "EXT=dll"
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) else if "!TARGET_OS!"=="darwin" (
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set "EXT=dylib"
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) else (
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set "EXT=so"
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)
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set "BUILDMODE=c-shared"
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set "OUTFILE=%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!"
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echo [build] GOOS=!TARGET_OS! GOARCH=!TARGET_ARCH! CGO_ENABLED=1 go build -buildmode=!BUILDMODE! -o "!OUTFILE!"
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set "GOOS=!TARGET_OS!"
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set "GOARCH=!TARGET_ARCH!"
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set "CGO_ENABLED=1"
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go build -buildmode=!BUILDMODE! -o "!OUTFILE!" .
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if errorlevel 1 (
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echo [error] build failed for !TARGET_OS!-!TARGET_ARCH!
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popd
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exit /b 1
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)
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set "BUILT_FILES=!BUILT_FILES! '%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.!EXT!'"
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)
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set "GOOS="
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set "GOARCH="
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set "CGO_ENABLED="
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popd
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if exist "%ZIP_OUT%" del /f /q "%ZIP_OUT%"
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REM Collect all build outputs and web assets
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set "ZIP_SOURCES="
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for %%T in (%BUILD_TARGETS%) do (
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for /f "tokens=1,2 delims=-" %%A in ("%%T") do (
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set "TARGET_OS=%%A"
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set "TARGET_ARCH=%%B"
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)
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if "!TARGET_OS!"=="windows" (
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set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dll'"
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) else if "!TARGET_OS!"=="darwin" (
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set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.dylib'"
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) else (
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set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%-!TARGET_OS!-!TARGET_ARCH!.so'"
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)
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)
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REM Add web assets
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if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.html" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.html'"
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if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.css" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.css'"
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if exist "%PLUGIN_DIR%\%PLUGIN_NAME%.js" set "ZIP_SOURCES=!ZIP_SOURCES!,'%PLUGIN_DIR%\%PLUGIN_NAME%.js'"
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REM Remove leading comma
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set "ZIP_SOURCES=!ZIP_SOURCES:~1!"
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powershell -NoProfile -Command "Compress-Archive -Path !ZIP_SOURCES! -DestinationPath '%ZIP_OUT%'"
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if errorlevel 1 (
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echo [error] zip failed
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exit /b 1
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)
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REM Optional: sign the plugin if PLUGIN_SIGN_KEY is set
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if defined PLUGIN_SIGN_KEY (
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where bun >nul 2>&1
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if not errorlevel 1 (
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echo [sign] Signing plugin with key: %PLUGIN_SIGN_KEY%
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bun run "%~dp0..\..\Overlord-Server\scripts\plugin-sign.ts" --key "%PLUGIN_SIGN_KEY%" "%ZIP_OUT%"
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) else (
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echo [warn] bun not found, skipping plugin signing
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)
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)
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echo [ok] %ZIP_OUT%
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@@ -0,0 +1,80 @@
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#!/usr/bin/env bash
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set -euo pipefail
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ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PLUGIN_DIR="${1:-${ROOT_DIR}}"
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NATIVE_DIR="${PLUGIN_DIR}/native"
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PLUGIN_NAME="sample"
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ZIP_OUT="${PLUGIN_DIR}/${PLUGIN_NAME}.zip"
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if [[ ! -d "${NATIVE_DIR}" ]]; then
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echo "[error] native folder not found: ${NATIVE_DIR}" >&2
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exit 1
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fi
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pushd "${NATIVE_DIR}" >/dev/null
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# Detect current OS/arch for default build
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HOST_OS="$(go env GOOS)"
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HOST_ARCH="$(go env GOARCH)"
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# Build matrix - can be overridden with BUILD_TARGETS env var
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# Format: "os-arch os-arch ..." e.g. "linux-amd64 linux-arm64 darwin-arm64"
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DEFAULT_TARGETS="${HOST_OS}-${HOST_ARCH}"
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BUILD_TARGETS="${BUILD_TARGETS:-${DEFAULT_TARGETS}}"
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BUILT_FILES=()
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for target in ${BUILD_TARGETS}; do
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os="${target%%-*}"
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arch="${target#*-}"
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if [[ "${os}" == "windows" ]]; then
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ext="dll"
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elif [[ "${os}" == "darwin" ]]; then
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ext="dylib"
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else
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ext="so"
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fi
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buildmode="c-shared"
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outfile="${PLUGIN_DIR}/${PLUGIN_NAME}-${os}-${arch}.${ext}"
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echo "[build] GOOS=${os} GOARCH=${arch} CGO_ENABLED=1 go build -buildmode=${buildmode} -o ${outfile}"
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CGO_ENABLED=1 GOOS="${os}" GOARCH="${arch}" go build -buildmode="${buildmode}" -o "${outfile}" .
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BUILT_FILES+=("${PLUGIN_NAME}-${os}-${arch}.${ext}")
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done
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popd >/dev/null
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rm -f "${ZIP_OUT}"
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# Collect files to zip
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ZIP_FILES=()
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for bf in "${BUILT_FILES[@]}"; do
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ZIP_FILES+=("${bf}")
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done
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# Add web assets
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for asset in "${PLUGIN_NAME}.html" "${PLUGIN_NAME}.css" "${PLUGIN_NAME}.js"; do
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if [[ -f "${PLUGIN_DIR}/${asset}" ]]; then
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ZIP_FILES+=("${asset}")
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fi
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done
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if command -v zip >/dev/null 2>&1; then
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(cd "${PLUGIN_DIR}" && zip -q "${ZIP_OUT}" "${ZIP_FILES[@]}")
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else
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echo "[error] zip not found. Please install zip." >&2
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exit 1
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fi
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# Optional: sign the plugin if PLUGIN_SIGN_KEY is set
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if [[ -n "${PLUGIN_SIGN_KEY:-}" ]]; then
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if command -v bun >/dev/null 2>&1; then
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echo "[sign] Signing plugin with key: ${PLUGIN_SIGN_KEY}"
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bun run "${ROOT_DIR}/../../Overlord-Server/scripts/plugin-sign.ts" --key "${PLUGIN_SIGN_KEY}" "${ZIP_OUT}"
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else
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echo "[warn] bun not found, skipping plugin signing" >&2
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fi
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fi
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echo "[ok] ${ZIP_OUT}"
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