safety and hopefully fix crashing bug with GPU mode.
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@@ -756,7 +756,18 @@ func (s *duplicationState) capture(display int) (*image.RGBA, error) {
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}
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pitch := int(mapped.Pitch)
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src := unsafe.Slice(mapped.Bits, pitch*height)
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if pitch < width*4 {
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_ = s.dup.UnMapDesktopSurface()
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_ = s.dup.ReleaseFrame()
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return nil, fmt.Errorf("dxgi: pitch %d too small for width %d", pitch, width)
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}
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totalBytes := pitch * height
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if totalBytes/height != pitch {
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_ = s.dup.UnMapDesktopSurface()
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_ = s.dup.ReleaseFrame()
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return nil, fmt.Errorf("dxgi: pitch*height overflow (%d * %d)", pitch, height)
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}
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src := unsafe.Slice(mapped.Bits, totalBytes)
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if wantScale {
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img = convertBGRAScaled(src, pitch, width, height, dstW, dstH, s.desc.Rotation)
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}
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@@ -765,6 +776,9 @@ func (s *duplicationState) capture(display int) (*image.RGBA, error) {
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}
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_ = s.dup.UnMapDesktopSurface()
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_ = s.dup.ReleaseFrame()
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if img == nil {
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return nil, errors.New("dxgi: pixel conversion failed (buffer too small)")
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}
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} else {
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img, hr = s.readbackFrame(width, height, s.desc.Rotation, resource,
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wantScale, dstW, dstH)
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@@ -976,7 +990,16 @@ func (s *duplicationState) readbackFrame(width, height int, rotation uint32, res
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}
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pitch := int(mapped.RowPitch)
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src := unsafe.Slice((*byte)(mapped.Data), pitch*int(srcDesc.Height))
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srcH := int(srcDesc.Height)
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srcW := int(srcDesc.Width)
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if pitch < srcW*4 {
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return nil, uintptr(1)
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}
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totalBytes := pitch * srcH
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if totalBytes/srcH != pitch {
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return nil, uintptr(1)
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}
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src := unsafe.Slice((*byte)(mapped.Data), totalBytes)
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var img *image.RGBA
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if wantScale {
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img = convertBGRAScaled(src, pitch, int(srcDesc.Width), int(srcDesc.Height), dstW, dstH, rotation)
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@@ -1094,6 +1117,9 @@ func createD3DDevice(adapter *idxgiAdapter1) (*d3d11Device, *d3d11DeviceContext,
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}
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func convertBGRA(src []byte, pitch, width, height int, rotation uint32) *image.RGBA {
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if len(src) < (height-1)*pitch+width*4 {
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return nil
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}
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switch rotation {
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case dxgiModeRotationRotate90:
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dst := GetRGBA(height, width)
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@@ -1166,6 +1192,9 @@ func convertBGRAScaled(src []byte, pitch, srcW, srcH, dstW, dstH int, rotation u
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if rotation != dxgiModeRotationIdentity && rotation != 0 {
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return nil
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}
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if len(src) < (srcH-1)*pitch+srcW*4 {
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return nil
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}
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dst := GetRGBA(dstW, dstH)
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xOff := make([]int, dstW)
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for x := 0; x < dstW; x++ {
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