don't bypass res cap since we actually can squeeze fps out of that
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@@ -795,9 +795,6 @@ func hvncCaptureDisplayOnThread(display int) (*image.RGBA, error) {
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captureMu.Lock()
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captureMu.Lock()
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defer captureMu.Unlock()
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defer captureMu.Unlock()
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restoreRes := BypassResolutionCap()
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defer restoreRes()
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setDPIAware()
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setDPIAware()
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maxDisplays := displayCount()
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maxDisplays := displayCount()
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