Files
overlord/plugins/connect-four/server.js
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2026-07-30 22:31:13 -05:00
const WIDTH = 7;
const HEIGHT = 6;
const HISTORY_TTL_MS = 30 * 24 * 60 * 60 * 1000;
function caller(meta) {
return {
id: Number(meta.caller.id),
username: String(meta.caller.username || `Player #${meta.caller.id}`).trim(),
role: String(meta.caller.role || "user"),
};
}
function parseBoard(value) {
try {
const board = JSON.parse(value);
return Array.isArray(board) && board.length === WIDTH * HEIGHT
? board.map((cell) => cell === "R" || cell === "Y" ? cell : "")
: Array(WIDTH * HEIGHT).fill("");
} catch {
return Array(WIDTH * HEIGHT).fill("");
}
}
function getGame(ctx, gameId) {
return ctx.db.prepare(`
SELECT id, status, player_r_id AS playerRId, player_r_name AS playerRName,
player_r_role AS playerRRole, player_y_id AS playerYId, player_y_name AS playerYName,
player_y_role AS playerYRole, client_id AS clientId, board, turn, winner,
created_at AS createdAt, updated_at AS updatedAt
FROM connect_four_games WHERE id = ?
`).get(gameId);
}
function serialize(game, callerId) {
if (!game) return null;
const yourColor = Number(game.playerRId) === callerId ? "R" : Number(game.playerYId) === callerId ? "Y" : null;
let message = "Waiting for an opponent";
if (game.status === "active") message = `${game.turn === "R" ? "Red" : "Yellow"}'s turn`;
else if (game.status === "won") message = `${game.winner === "R" ? "Red" : "Yellow"} wins`;
else if (game.status === "draw") message = "Draw";
return {
id: game.id,
status: game.status,
board: parseBoard(game.board),
turn: game.turn,
winner: game.winner || null,
message,
yourColor,
playerR: { id: Number(game.playerRId), username: game.playerRName, role: game.playerRRole },
playerY: game.clientId
? { id: null, username: game.playerYName, role: "client", clientId: game.clientId }
: game.playerYId == null ? null : { id: Number(game.playerYId), username: game.playerYName, role: game.playerYRole },
createdAt: Number(game.createdAt),
updatedAt: Number(game.updatedAt),
};
}
function openChallenges(ctx, callerId) {
return ctx.db.prepare(`
SELECT id, player_r_id AS playerRId, player_r_name AS playerRName,
player_r_role AS playerRRole, created_at AS createdAt
FROM connect_four_games
WHERE status = 'open'
ORDER BY created_at ASC
LIMIT 30
`).all().map((game) => ({
id: game.id,
username: game.playerRName,
role: game.playerRRole,
createdAt: Number(game.createdAt),
canAccept: Number(game.playerRId) !== callerId,
}));
}
function currentGame(ctx, callerId) {
return ctx.db.prepare(`
SELECT id FROM connect_four_games
WHERE status IN ('open', 'active') AND (player_r_id = ? OR player_y_id = ?)
ORDER BY updated_at DESC LIMIT 1
`).get(callerId, callerId);
}
function hasConnectFour(board, row, column, color) {
const directions = [[0, 1], [1, 0], [1, 1], [1, -1]];
return directions.some(([rowStep, columnStep]) => {
let count = 1;
for (const sign of [-1, 1]) {
let nextRow = row + rowStep * sign;
let nextColumn = column + columnStep * sign;
while (nextRow >= 0 && nextRow < HEIGHT && nextColumn >= 0 && nextColumn < WIDTH && board[nextRow * WIDTH + nextColumn] === color) {
count += 1;
nextRow += rowStep * sign;
nextColumn += columnStep * sign;
}
}
return count >= 4;
});
}
function broadcast(ctx, gameId) {
ctx.broadcast("changed", { gameId, at: Date.now() });
}
function applyMove(ctx, game, color, column) {
if (!game || game.status !== "active") throw new Error("Match is not active");
if (game.turn !== color) throw new Error("It is not your turn");
if (!Number.isInteger(column) || column < 0 || column >= WIDTH) throw new Error("Invalid column");
const board = parseBoard(game.board);
let row = -1;
for (let candidate = HEIGHT - 1; candidate >= 0; candidate -= 1) {
if (!board[candidate * WIDTH + column]) {
row = candidate;
break;
}
}
if (row < 0) throw new Error("Column is full");
board[row * WIDTH + column] = color;
const won = hasConnectFour(board, row, column, color);
const draw = !won && board.every(Boolean);
const status = won ? "won" : draw ? "draw" : "active";
const turn = color === "R" ? "Y" : "R";
ctx.db.prepare(`
UPDATE connect_four_games SET board = ?, turn = ?, status = ?, winner = ?, updated_at = ?
WHERE id = ? AND status = 'active'
`).run(JSON.stringify(board), turn, status, won ? color : null, Date.now(), game.id);
broadcast(ctx, game.id);
return getGame(ctx, game.id);
}
export default {
setup(ctx) {
ctx.db.exec(`
CREATE TABLE IF NOT EXISTS connect_four_games (
id TEXT PRIMARY KEY,
status TEXT NOT NULL,
player_r_id INTEGER NOT NULL,
player_r_name TEXT NOT NULL,
player_r_role TEXT NOT NULL,
player_y_id INTEGER,
player_y_name TEXT,
player_y_role TEXT,
client_id TEXT,
board TEXT NOT NULL,
turn TEXT NOT NULL,
winner TEXT,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS connect_four_status ON connect_four_games(status, updated_at);
`);
const columns = ctx.db.prepare("PRAGMA table_info(connect_four_games)").all();
if (!columns.some((column) => column.name === "client_id")) {
ctx.db.exec("ALTER TABLE connect_four_games ADD COLUMN client_id TEXT");
}
ctx.db.prepare("DELETE FROM connect_four_games WHERE status NOT IN ('open', 'active') AND updated_at < ?")
.run(Date.now() - HISTORY_TTL_MS);
ctx.log.info("Connect Four multiplayer ready");
},
onEvent(ctx, clientId, event, payload) {
if (event !== "move") return;
const gameId = typeof payload?.gameId === "string" ? payload.gameId : "";
const game = getGame(ctx, gameId);
if (!game || game.clientId !== clientId) return;
try {
applyMove(ctx, game, "Y", Number(payload?.column));
} catch (error) {
ctx.log.warn(`Rejected client move from ${clientId}: ${error instanceof Error ? error.message : String(error)}`);
}
},
rpc: {
snapshot(ctx, params, meta) {
const user = caller(meta);
let game = null;
const requestedId = typeof params?.gameId === "string" ? params.gameId : "";
if (requestedId) {
const requested = getGame(ctx, requestedId);
if (requested && (Number(requested.playerRId) === user.id || Number(requested.playerYId) === user.id)) game = requested;
}
if (!game) {
const current = currentGame(ctx, user.id);
if (current) game = getGame(ctx, current.id);
}
return { game: serialize(game, user.id), challenges: openChallenges(ctx, user.id) };
},
createChallenge(ctx, _params, meta) {
const user = caller(meta);
const active = currentGame(ctx, user.id);
if (active) return { game: serialize(getGame(ctx, active.id), user.id) };
const id = crypto.randomUUID();
const now = Date.now();
ctx.db.prepare(`
INSERT INTO connect_four_games
(id, status, player_r_id, player_r_name, player_r_role, board, turn, created_at, updated_at)
VALUES (?, 'open', ?, ?, ?, ?, 'R', ?, ?)
`).run(id, user.id, user.username, user.role, JSON.stringify(Array(WIDTH * HEIGHT).fill("")), now, now);
broadcast(ctx, id);
return { game: serialize(getGame(ctx, id), user.id) };
},
startClientMatch(ctx, params, meta) {
const user = caller(meta);
const clientId = typeof params?.clientId === "string" ? params.clientId.trim() : "";
if (!clientId || clientId.length > 256) throw new Error("Invalid client");
const clientName = typeof params?.clientName === "string" && params.clientName.trim()
? params.clientName.trim().slice(0, 96)
: clientId;
const existing = ctx.db.prepare(`
SELECT id FROM connect_four_games
WHERE status = 'active' AND player_r_id = ? AND client_id = ?
ORDER BY updated_at DESC LIMIT 1
`).get(user.id, clientId);
if (existing) return { game: serialize(getGame(ctx, existing.id), user.id) };
const active = currentGame(ctx, user.id);
if (active) {
const activeGame = getGame(ctx, active.id);
if (activeGame.status === "open") {
ctx.db.prepare("UPDATE connect_four_games SET status = 'cancelled', updated_at = ? WHERE id = ?")
.run(Date.now(), active.id);
} else {
throw new Error("Finish your current match first");
}
}
const id = crypto.randomUUID();
const now = Date.now();
ctx.db.prepare(`
INSERT INTO connect_four_games
(id, status, player_r_id, player_r_name, player_r_role, player_y_name,
player_y_role, client_id, board, turn, created_at, updated_at)
VALUES (?, 'active', ?, ?, ?, ?, 'client', ?, ?, 'R', ?, ?)
`).run(id, user.id, user.username, user.role, clientName, clientId, JSON.stringify(Array(WIDTH * HEIGHT).fill("")), now, now);
broadcast(ctx, id);
return { game: serialize(getGame(ctx, id), user.id) };
},
acceptChallenge(ctx, params, meta) {
const user = caller(meta);
const gameId = typeof params?.gameId === "string" ? params.gameId : "";
const active = currentGame(ctx, user.id);
if (active) throw new Error("Finish your current match first");
const updated = ctx.db.prepare(`
UPDATE connect_four_games
SET status = 'active', player_y_id = ?, player_y_name = ?, player_y_role = ?, updated_at = ?
WHERE id = ? AND status = 'open' AND player_r_id != ?
`).run(user.id, user.username, user.role, Date.now(), gameId, user.id);
if (updated.changes !== 1) throw new Error("Challenge is no longer available");
broadcast(ctx, gameId);
return { game: serialize(getGame(ctx, gameId), user.id) };
},
move(ctx, params, meta) {
const user = caller(meta);
const gameId = typeof params?.gameId === "string" ? params.gameId : "";
const game = getGame(ctx, gameId);
const color = Number(game?.playerRId) === user.id ? "R" : Number(game?.playerYId) === user.id ? "Y" : "";
if (!color) throw new Error("You are not in this match");
return { game: serialize(applyMove(ctx, game, color, Number(params?.column)), user.id) };
},
},
};