Files
overlord/Overlord-Client/cmd/agent/capture/flowcontrol.go
T

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package capture
import (
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"os"
"strconv"
"strings"
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"sync/atomic"
"time"
)
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const defaultMaxInFlightFrames int64 = 2
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var (
inFlightFrames atomic.Int64
frameAckSeen atomic.Bool
lastAckNano atomic.Int64
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maxFrameSlots atomic.Int64
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)
func AcquireFrameSlot() bool {
if !frameAckSeen.Load() {
return true
}
for {
cur := inFlightFrames.Load()
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if cur >= activeFrameSlotLimit() {
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lastAck := lastAckNano.Load()
if lastAck > 0 && time.Since(time.Unix(0, lastAck)) > time.Second {
inFlightFrames.Store(0)
continue
}
return false
}
if inFlightFrames.CompareAndSwap(cur, cur+1) {
return true
}
}
}
func ReleaseFrameSlot() {
frameAckSeen.Store(true)
lastAckNano.Store(time.Now().UnixNano())
if inFlightFrames.Add(-1) < 0 {
inFlightFrames.Store(0)
}
}
func ResetFrameSlots() {
inFlightFrames.Store(0)
frameAckSeen.Store(false)
lastAckNano.Store(0)
}
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func SetFrameFlowTargetFPS(fps int) {
limit := defaultMaxInFlightFrames
switch {
case fps >= 180:
limit = 8
case fps >= 120:
limit = 4
}
if env := strings.TrimSpace(os.Getenv("OVERLORD_DESKTOP_IN_FLIGHT_FRAMES")); env != "" {
if v, err := strconv.Atoi(env); err == nil {
switch {
case v < 1:
limit = 1
case v > 32:
limit = 32
default:
limit = int64(v)
}
}
}
maxFrameSlots.Store(limit)
}
func activeFrameSlotLimit() int64 {
if limit := maxFrameSlots.Load(); limit > 0 {
return limit
}
return defaultMaxInFlightFrames
}